Brainstorm (1983)
(Third Viewing, On Cable TV, July 2019) I recall seeing Brainstorm at least twice during my childhood and teenage years, leaving a lasting impression each time. (But apparently not enough in terms of narrative, because even though I remembered many of the film’s visual high points—ah, those optical tapes! —, much of the finer details and subplots were like brand new this time around). 1983 was a remarkable year for technology-oriented thrillers, and even if Brainstorm earned its way on that year’s roster by uncontrollable means (most of the film was shot in 1981, but production issues following star Natalie Wood’s death delayed its completion and release by two years), it certainly earns a place alongside Wargames, Videodrome, Blue Thunder and even Superman III in musing about the trouble that technology was about to get us into. An analog Virtual Reality thriller, Brainstorm offers a deeply convincing portrait of how revolutionary technology is developed in the lab, only to escape its creators’ control once the technology is perverted by others (either in the vulgar or the ideological sense). Christopher Walken headlines the film as a scientist who develops a way to record and play back subjective experiences, with Natalie Wood as his estranged wife and Louise Fletcher in a great performance as a driven scientist. The retro-technological feel of the film is wonderful, what with its bulky early-eighties laboratory and industrial environments—it’s pure charm for techno-geeks such as myself. But the way Brainstorm develops its ideas is what holds attention, examining in turn all the possibilities offered by the new technology and how it could be used. It ends with a third act that focuses on an extended remote hacking episode, our protagonist moving through physical space in order to stay in virtual space. (The ending reduces everything cosmic to an isolated pay phone, which is the final touch to crown an intensely clever script.) Director Douglas Trumbull clearly shows his understanding and mastery of special effects, with sequences that still play extremely well today, and a willingness to play with the codes of cinema in order to make story points … most notably by switching between aspect ratios to show people affected by sensory recreation. I liked Brainstorm quite a bit when I was younger, but I think I like I even more today. It’s a great science-fiction film, perhaps a bit forgotten today but still very much fascinating to watch.