The Lawnmower Man (1992)
(Second Viewing, On Cable TV, June 2019) Growing up geek in the early 1990s, The Lawnmower Man ended up becoming a reference to my group of mid-nineties Computer Science student friends even despite being the farthest thing from a good movie. Watching it again today, I can offer no defence of the result: The plot is pure unprocessed cliché, while its main claim to fame—the digital special effects—have aged terribly and are only impressive as a snapshot of what was then state-of-the-art. The premise borrows liberally from Frankenstein, Flowers to Algernon and Tron, what with a cognitive scientist boosting the intelligence of a dim-witted manual labourer, and said super-intelligent antagonist turning irremediably evil. A murder spree predictably ensues. The only twist here is that this is all taking place thanks to virtual reality, with early-era CGI portraying now-grotesque chunks of the plot. (I’m such an early-nineties geek that I still remembered that some of the CGI sequences were repeated from the video compilation The Mind’s Eye.) The obsession about Virtual Reality is also pure early-1990s stuff, ridiculous except for the fact that I lived through it at the time. My nostalgic feeling should not be confused for any kind of appreciation for the result, which is alternately dull or actively irritating depending on how often that exact same cheap take on technology has been repeated before or since. Behind the camera, I have to acknowledge the work of writer-director Brett Leonard, grafting minimal elements from a Stephen King story onto a statement about VR as it was perceived then—not only would he also write and direct the slightly-better VR thriller Virtuosity three years later, but he would remain active at the cutting edge of movies and technology until now. Those who like actors rather than technology will be amused to see Pierce Brosnan is the leading role as an obsessive scientist and a few scenes with Dean Norris as a menacing figure. Still, much of the appeal of The Lawnmower Man today is as a snapshot of the wild expectations and easy plot possibilities of virtual reality at the earliest possible moment when it became possible to think of it. It’s irremediably dated, and that’s part of the point.