Stay Alive (2006)
(In French, On Cable TV, September 2020) I could go on to live a long and fulfill life without ever hearing the cliché “If you die in the game, you die for real” ever again. But thanks to Hollywood, that’s not likely to happen—it’s the defining trope of the gaming-horror movie subgenre, and Stay Alive embraces it with a passion. Well, except that the death doesn’t immediately happen upon dying in the game—instead, the game is a way for Elizabeth Bathory is, I guess, be inspired as to how she will kill the gamer a few moments later in real life. Or something: Stay Alive is clear on the fact that if you die in the game, then you die in real-life, but the specifics are always hazy and subject to change according to the requirements of the screenwriters. This sloppy lack of rigour is one of many failings that condemns this mid-2000s teen horror film: To that, you could add uninspired characters, by-the-number horror sequences, William Brent Bell’s dull direction and a ridiculous portrayal of “gaming.” I’m going to be nicer than you’d expect about the obviously dated portrayal of mid-2000s computer graphics because that’s the most obvious target and we’re almost at the point where Stay Alive can be given the nice patina of retrogaming. In fact, I suspect that Stay Alive itself may appreciate a bit more over the next few years: As bad as it is, it can still be fun to watch as an endearing attempt at that era’s idea of teen horror and create the distance required for any mocking take. According to the usual nostalgia cycle, I give it about ten years before it’s fondly remembered by those born in 1990.