Author: Christian Sauvé

  • The Street Lawyer, John Grisham

    Island, 1998, 452 pages, C$11.99 mmpb, ISBN 0-440-29565-3

    Oh, that wily John Grisham. That clever, manipulative, populist, puppy-like John Grisham. No wonder why he’s said to be one of the nicest guys in the business. No wonder why he sells books by the truckload. No wonder why he’s been at the top of the game for ten years.

    A flat description of The Street Lawyer would make you shake your head in sorrow: It’s about a young lawyer! Who rebels against the system! And sues big bad corporations on behalf of the people! And fights crime! It’s like all the other John Grisham novels ever published so far! It’s packed with coincidences, familiar plot structures and an ending you can see coming from half the book away! Plus, it’s written with short sentences and a vocabulary of less than a thousand words: it’s guaranteed to be understandable by 95% of reading-age Americans!

    But boy, does it work.

    Forget your yearnings for fine literature, break out that Nietzsche dust jacket you use to camouflage your commuting reading and jump head-first in The Street Lawyer. You will know within pages if this is going to be a good ride.

    It certainly starts on a high note, as our young lawyer protagonist is taken hostage by a homeless man with a grudge against his legal firm. The siege soon ends thanks to the timely intervention of a sniper, but the impact lingers on for our protagonist who, thanks to a hideous series of coincidences we rarely see outside the movies, finds himself divorced, laid-off and somewhat on the run. Tell no one, but The Street Lawyer is a keenly disguised mainstream novel about a character undergoing a major life crisis: dissatisfied by his money-grubbing career, he descends through society to find himself helping the poor through his mad legal skillz. A street lawyer is born, but this being a Grisham novel, you can bet that there’s a major civil lawsuit just waiting to make an appearance. Will our hero find a way to stick it to the man, help improve his city and find love in entirely expected places? Well of course: we wouldn’t have it any other way.

    The Street Lawyer is a cleverly manufactured book that gives us exactly what we expect, and it’s hard to disrespect something like that. Every step of the character’s changing life is carefully telegraphed, described and significant: If it takes a random car accident to make sure that the protagonist finds himself painted in a corner, well, why not? But what could have been exasperating in the hands of a different writer here comes across as par for the course. The attraction of the book is not in its conclusion, but in the way it hits the appropriate beats with exact timing.

    It helps a lot that the writing is so crisp. Many of Grisham’s contemporaries could learn from the way he shapes his scenes and consciously avoids any stylistic flourish: the non-nonsense first-person narration echoes The Rainmaker, while the interest in an odd corner of the law (here, lawyers for the very poor) recalls his previous Runaway Jury (though without the intensity of that previous work.) Here again, we find dozens of small and telling details about the life of an everyday lawyer, bolstered with eloquent pleas in favour of greater social equality. (But not too eloquent: In a telling scene, the protagonist finds himself commiserating with a homeless man whose life story suggests that homelessness can happen to anyone… only to find that he’s a fake.)

    Compared to previous Grisham novels, The Street Lawyer fits comfortably in the middle of the pack: It doesn’t have the clockwork elegance of The Partner, but remains more polished than Grisham’s first few books. What’s obvious, though, is that Grisham will have a long and successful career as long as he can keep delivering books like this one. The point is not that he’s better than other writers working in the same field (you and I can both name at least a dozen authors who somehow “deserve” as much success), but that he can deliver what’s expected of him, year after year. As far as I’m concerned, this is another successful entry in Grisham’s post-Runaway Jury revival: Expect more reviews of his books here, continuing with The Kings of Torts.

  • Grave Secrets, Kathy Reichs

    Pocket, 2002, 366 pages, C$11.99 mmpb, ISBN 0-671-02838-3

    Condemning with faint praise is a favourite sport of reviewers everywhere, and so let us start by saying that I come to talk about Kathy Reichs’s fifth novel with no intention of burying it. For once.

    It’s no secret that I’m not Reich’s biggest fan: After a promising start in Deja Dead, Reich’s next few novels took a rapid turn for the worse, repeating themselves and ripping off headlines with less than admirable grace. Familiarity breeds contempt, they say, and so it grew tiresome to see Quebec-area headlines being recycled almost wholesale in her novels. Worse yet was Reich’s lazy approach to plotting, in which newly-introduced relatives of the heroine inevitably found themselves in mortal peril before the end of every single novel. There were other things too, but my memory has since thankfully blanked them out.

    So imagine my surprise in saying that Grave Secrets is not entirely horrible.

    For one thing, Reich leaves Quebec to set her story mostly in Guatemala. This is not a sudden abandonment of her “stealing from real-life” strategy as much as it’s a displacement: Reichs (for all her flaws as a writer) is a real-life forensic anthropologist, and she has worked in Central America to resolve past crimes through cadaver examination. From a French-Canadian perspective, it makes her fiction just a touch stranger, and stronger for it. (On the other hand, Guatemalans are probably reading her stuff and shaking their heads in much the same way that Quebecers are wont to do with her previous novels.)

    What Reich’s perennial narrator/protagonist Temperance Brennan discovers in Guatemala, beyond the ubiquitous maggoty corpses, is evidence of a small-scale conspiracy. Expression-du-jour “stem cells” is brought up and then never go away, along with the expected stuff about conspiracies in high places, abusive local officials, a Canadian connection and a small trip back to Montreal that actually feels refreshing in the middle of the rest. The protagonists’ so-called love life is once again unearthed as a fake source of sexual tension that is as ridiculous as it’s ineffective. Unsurprisingly, Brennan finds out that her police partner in Guatemala turns out to be (hear this!) an old high-school chum of her perennial lust interest Andrew Ryan. No less.

    But that last clumsy misstep aside, Grave Secrets at least has the decency to avoid actively insulting its readers’ intelligence with nonsensical developments. The superficial thriller mechanics are in place, and Brennan’s own moment in jeopardy late in the novel is feebly justified, but mercifully brief. The techno-thriller part of the plot is too obvious to be credible –and comes along with a half-hearted defence of Bush’s stem-cell ban.

    Still, it’s worth noting that “not being bad” is still some distance away from “being good”. In this case, we still get a novel that’s far too chatty for its own good (often inanely so, especially when it comes to the attempt at a romantic sub-plot), erring in too many red herrings and the usual contrivances.

    Reich may have produced a novel that doesn’t make me want to claw my own brain out, but Grave Secrets will not be mistaken for anything more than an average piece of criminal fiction. Beyond the premise, the different setting and the broad strokes of the plot (not to mention the convenient coincidences), there isn’t much worth remembering in the novel. You may argue that rapid forgetfulness is the best that Reich can hope for at this point in her career, is it not better to be talked about badly than not talked about at all? All I know is that I’ve got an entire bookcase of books to read, and there’s not a single Reichs left in it.

  • V For Vendetta (2005)

    V For Vendetta (2005)

    (In theaters, March 2006) It may be too early in the year to talk about 2006’s best films, but it’s certainly not too early to say that this is the first good movie of the year. I’m always a sucker for tales of insurrection against totalitarian government, and this one is slicker than most. Somewhat faithfully adapted from the graphic novel, V For Vendetta remains faithful to the spirit of the original, and delivers a tighter, more cohesive take on the basic story: the film is likely to become my preferred version. (Alan Moore may pout and fume about Hollywood betrayal, but this one’s really not that bad.) From a cinematographic standpoint, the film is gorgeously designed and directed with a great deal of self-confidence: James McTeigue may be overshadowed by the Wachowski producers, but his work is crisp and clean. Blessed with capable lead actors, V For Vendetta showcases some fantastic mask work by Hugo Weaving and one of Natalie Portman’s best role yet. Despite the lack of action set-pieces (don’t believe the trailers), the film has considerable forward momentum and only falters slightly late in the film. Politically, it’s a loud scream against the dangers of totalitarianism, and successfully manages to integrate the Thatcher-era fears of the original with current-day concerns over the so-called War on Terrorism: If it touches a nerve, it’s only because there is something to be concerned about right now. Otherwise, unfortunately (and there’s my biggest problem with the film), it remains quite literally a comic-book fable that tackles ideas in a stylized fashion, but falters on the follow-up: Totalitarian regimes never spring up completely without popular roots, and are seldom defeated by a grandiose gesture. V For Vendetta, hobbled by the necessities of a feature film’s running length and the low bandwidth of cinema, does not seriously engage with the demands of political thought, or the solutions required by real-world trade-offs. It’s all well and good to scream revolution, but it’s not going to do much good unless there are solid alternatives behind the reform. (And it’s what distinguishes comic-book-reading teenagers from adults used to the real world). But I’m being overly harsh: After all, I didn’t say such things after Equilibrium, right? But if V For Vendetta is going to propose itself as a bold political thinking piece, it better withstand the scrutiny it invites. That rabid political point aside, there’s little doubt that V For Vendetta is going to be one of 2006’s good films. Now let’s see the competition before deciding if it’s one of the best.

  • Wings of Fire, Dale Brown

    Putnam, 2002, 446 pages, C$37.99 hc, ISBN 0-399-14860-4

    The problem with Dale Brown’s work is not that it’s incompetent: The problem with Dale Brown’s work is how inferior it is to what he’s capable of writing. Wings of Fire, for instance, is a frustrating mixture of the good, the bad and the silly. Brown has a few good ideas, but wastes them in a story that struggles to be interesting.

    While I’ve often criticized military thrillers for being inextricably tied to American foreign policy, I had forgotten to consider the alternative: American military forces fighting a meaningless made-up conflict between two other countries we struggle to care about. Here, Libya takes on Egypt for oil interest, but Brown tips the scale by making Libya’s leader (not Qaddafi) a fundamentalist poseur and Egypt’s president a beautiful Egyptian/American ex-fighter pilot with a background in intelligence operations. Uh-huh. Not that this is the most unlikely character in the novel: Ubergeek protagonist Jon Master here faces his match thanks to a precocious nine-year old with a bunch of doctorates. If you’re laughing, just wait until she gets to teach Masters about the finer points of high-energy physics: The dialogues alone are fit to make you howl (or hurl). Or at least seriously consider whether Brown is just screwing with his readership.

    As usual, most of the problems stem from Brown’s insistence in continuing a dead-end series that has gone on for too long: The accumulated weight of the series’ established continuity is now so burdensome that Brown has to cheat and selectively forget elements of his background to raise dramatic stakes. A subcutaneous gadget allowing personal private communications between protagonists of the series is conveniently forgotten, except in one scene where the president thinks nothing about chatting up protagonist Patrick MacLanahan for a while. Alas, other gadgets are not so quickly forgotten: The quasi-magical “Tin Man” armour suit is almost always on-screen, recycling a one-book idea far past the point of no return. All of Wings of Fire, of course, is supposed to take place somewhere near 2002. Readers won’t be surprised to learn that despite a mention in the book’s dedication, there is no mention, nor even an acknowledgement of the events of September 2001. We’ll have to read the next book in the series to be sure, but it’s entirely possible that Brown’s has retreated so far in his imagined universe of super-powered gadgets that even the real world won’t be able to reach him.

    And that raises a paradox: Brown has seldom been better than while being profoundly unrealistic: Re-read Day of the Cheetah or Silver Tower for proof. And yet he here manages to make even the extraordinary seem commonplace: Airborne lasers vapourizing anything in sight? Bah, whatever. It doesn’t help that Brown seems to have forgotten how to write dramatic action scenes: Most of his books are now taken up by gadget demonstrations in which the character just gosh themselves to contentment by staring googly-eyed at the destruction they’ve wrought.

    To raise dramatic tension in the middle of this snore-fest, Brown kills off a few character, wasting what could have been affecting moment in Patrick MacLanahan’s evolution to a few throwaway scenes lost in the desert. It struck me that even as Brown seems to be writing his novels on autopilot, I’m reading them through similar inertia. The problem is that I’ve long since stopped caring about any of the characters: killing those faceless names just doesn’t do anything, even if I find myself thinking that they deserved a better send-off than what happens to them in a book as insubstantial as Wings of Fire. The last Brown novel to kill off main characters was Fatal Terrain: It may not be a coincidence that it was also the worst Brown novel until Wings of Fire.

    I’m skipping over a lot of my problems with the book just because I don’t want to bore you even further with the details. There’s the silly presidential stuff; the unrealistic depiction of middle-eastern politics; the padded narrative; the lazy approach to characterization (once, just once, I’d like to see a foreign leader whose moral alignment is not rigidly mapped to their attitude toward American hegemony. Just once.); the lack of soul-searching from our mercenary heroes; the casual use of neutron bombs; bad dialogues; and so on. What’s worth remembering is that this is an unremarkable novel, even by Brown’s increasingly indistinguishable standards. Given how tightly integrated it is to his previous Warrior Class, only self-identified Brown fans will get anything out of the book –and dissatisfaction is likely to be what they’ll take away from it.

  • Ultraviolet (2006)

    Ultraviolet (2006)

    (In theaters, March 2006) I really wanted to love all of this movie; I’ll settle for liking parts of it and ignoring the rest. Writer/director Kurt Wimmer’s follow-up to the fabulous Equilibrium ends up feeling like a self-indulgent remake that has forgotten all about pacing. The opening comic-book-covers credit sequence sets a tone that, unfortunately, isn’t sustained by the failed earnestness that follows. Oh, the design is terrific, the gadgets are lovely and the action scenes are pure lightning. Sadly, the dialogues are fit to make anyone howl, and the story is instantly familiar –and not in a good way. Too bad; Milla Jovovich turns in an iconic performance… but the rest of the film around her is often too repetitive to be interesting. I really hope that Wimmer gets some solid supervision before his next project… which I’m still anticipating with some interest.

    (Second viewing, On DVD, September 2006) Well, I’m not watching this film again anytime soon. Though I could recognize a number of flaws during the original theatrical viewing, another visit to the DVD edition really doesn’t enhance anything. The dialogue is still as trite as ever, and the action scenes don’t seem any better once you start picking apart their mechanics. The design does hold up, but that’s about it: The rest of the film flops aimlessly and fails to engage. Though billed as “the director’s cut”, this DVD edition adds preciously little in terms of enjoyment, and the disappointing making-of material never gets past the “huh, interesting” level. Worse yet is the sparse insight-free audio commentary by Milla Jovovich, who seems far more interested in her dog than in filling any space on the commentary. I still think it’s a better film than Aeon Flux, but let’s just say that the distance between the two is a lot smaller now.

  • Nochnoy Dozor [Night Watch] (2004)

    Nochnoy Dozor [Night Watch] (2004)

    (In theaters, March 2006) Hurrah for Russia! Just as Hollywood urban fantasy is crumbling under its own lack of interest, here comes a dark and grimy kerosene-fuelled tale of good versus evil. Oh, it’s derivative all right, with enough common fantasy elements in one film to make anyone wonder how that particular internal mythology is going to hold together. It doesn’t, not really: but Night Watch is so much fun that it doesn’t really matter. Part of the appeal, despite such well-worn tropes as vampirism and Big Evil, is to be found in the contemporary Moscow setting: grimy, unpleasant and naturally different, it’s almost naturally suited to urban fantasy. The other big strength of the film is in its pedal-to-the-metal style, with overactive cuts, loud rock music and idea-a-minute visual inventiveness. Even the excellent English subtitles of the American version get in the act, with font changes, interaction with on-screen material and other occasional flourishes. After a long revving-up period, Night Watch attains its own cruise speed, but watch out: It’s setting itself up as the first volume in a trilogy rather than a complete volume. I’m still not sure that it all holds together, but I like it nonetheless. I want to see the rest of the story; I want to see more of Olga; I want to see more of that crazy everything-included mythology. Frankly, I just want to see the next two segments of the trilogy. Volume Two (Day Watch) is already screening in Russia; Volume Three (Dawn Watch) is planned for next year: Bring’em over, Fox Searchlight, and I’ll be there on opening day.

  • The Lost World (1925)

    The Lost World (1925)

    (In theaters, March 2006) Yes, it’s silent, black-and-white and older that most of your grandparents. Get past that and have a look at what, at the time, must have been a pretty amazing film. The special effect are crude, but it’s fun to imagine how they must have been perceived at the time. Before even the original King Kong, this was the state-of-the-art of effects cinema. Even today, some of the crude character details is textbook stuff for Special Effects artists. What’s heartening, once you dismiss the threadbare plot (read the novel for a more enjoyable experience) is the realization that years before Godzilla madness, there was a healthy appetite for monsters wreaking havoc in big cities. Not an essential film, but a significant piece of cinematic history. (Semi-privately screened.)

  • Inside Man (2006)

    Inside Man (2006)

    (In theaters, March 2006) Once past the initial shock of surprise (No way! Spike Lee is trying for a mainstream movie! And look at that cast!), the best things about Inside Man is how it doesn’t disappoint. Oh, the script is generously riddled with embarrassing holes and arguable developments, but it’s so well-rounded with spicy characterization that it’s hard to care. What’s more, the dream-project cast is a sheer pleasure to watch, from the sheer coolness of Denzel Washington and Clive Owen to the brainy iciness of Jodie Foster all the way to head-turning screen-melting performances by newcomers Samantha Ivers and Florina Petcu. (The cast is so top-heavy that even solid players such as Willem Dafoe and Christopher Plummer get barely a passing mention.) The accumulation of details and quirky character moments is what truly makes this a solid thriller, helping in overlooking a familiar premise and story problems. It helps that both the script and the director wholeheartedly embrace New York in all of its cosmopolitan quirkiness, lending a very modern feel to the whole thing. For the first ninety minutes, Inside Man is a thriller at the top of its genre, moving quickly and efficiently with considerable wit and charm. It does lose a lot of energy during its last thirty minutes, bogging down in details that seem redundant and laboured after its excellent start. But no matter: Despite the flaccid last act, all that remains is a solid thriller, a fabulously entertaining movie and some of the best work in a while for all the names involved in the film. This is top-notch studio entertainment: I’ll let other decide whether Spike Lee has sold out or not, but as far as I’m concerned, I can only ask for more.

  • Make Your Own Damn Movie!, Lloyd Kaufman

    St. Martin’s, 2003, 329 pages, C$21.95 tpb, ISBN 0-312-28864-6

    In the world of independent, low-budget cinema, Troma enjoys a solid reputation as, well, a purveyor of schlock. It specializes in films made on a shoestring and often regrettably unbridled imagination. Troma’s subject matter, as the name suggests, is not for everyone, though everyone will be offended at one point or another: Grotesque monsters, nude actresses, gory violence and foul subject matter are where Troma films start: it may be best not to imagine where they end. You may not have seen any of Troma’s films (indeed, I had to seek them out to see what the fuss was all about), but don’t feel too bad about it: Troma’s entire business strategy is to gain a cult following, not mainstream acclaim. If SOUTH PARK is too rough for you, then consider that Matt Stone and Tray Parker’s CANNIBAL: THE MUSICAL is one of the tamest things in Troma’s distribution inventory.

    But you don’t have to know Troma, or even to enjoy it in order to get quite a kick out of Make Your Own Damn Movie!, an inspirational tutorial on how to make your own low-budget film. Troma owner/director Lloyd Kaufman has more than thirty year’s worth of experience in the field, and every single page of the book contains some hard-won experience that is of interest to any amateur filmmaker: Far from Hollywood’s excess, most film-making is a matter of sweat and perseverance, not star trailers and personal assistants. You don’t need to be anywhere near New York or Los Angeles to pick up a video camera and make your own damn movie… and that’s the point of the book.

    Co-written with Adam Janhke and Trent Hagar (who both play the role of long-suffering assistants to Kaufman’s dictatorial megalomania), Make Your Own Damn Movie! is far, far away from a dry film-making tutorial. Thanks to Troma’s patented tastelessness, the book is crammed with unsavoury allusions, bad language, rollicking anecdotes and a parade of jokes. From a relatively solid structure and useful advice, Kaufman and company have crafted a compulsively readable homage to low-budget film-making. While I can guess that the pressures of making a film on a nonexistent budget aren’t always a treat (let’s just say that the making-of documentaries on Troma films can be more harrowing than the movies themselves), they make for excellent conversation points, and the chatty style of the book makes it hard to stop reading.

    Now, don’t worry: I have no intention of making my own damn movie. But I do enjoy looking at the inner workings of cinema, and Make Your Own Damn Movie! carries its own weight as an unflinching examination of the lower rungs of movie-making. While DVD special features have been a blessing in looking behind the scenes of major Hollywood productions, those studio films are only a tiny percentage of the total number of films made every year. Most productions do end up like a Troma shoot: tiny budgets, ill-paid cast and crew, baling-twine production values and a rushed schedule designed for nervous breakdowns. Make Your Own Damn Movie! may be cracking wise with jokes and masochistic suffering, but it’s a great deal more realistic than the average Hollywood shoot. As an insight in what goes into making average films, it’s invaluable.

    It’s also uniquely inspiring for any aspiring filmmaker: By the end of the film, even I felt empowered to grab a digital camera and go shoot a first reel. (Fortunately, I reminded myself in time that all I want to do is write.) For cinephiles, Make Your Own Damn Movie!‘s vivid writing is a pure treat, and possibly the beginning of an invigorating discussion. Low-budget filmmakers, having nothing to lose from current conditions, are constantly looking for the next technological innovation. So it comes naturally that among many other things, Kaufman and Haaga entertain a book-long argument about the merits of digital video (which hilariously devolves into name-calling) and Kaufman offers a worthy digression on the current state of copyright and the studio’s overreaction to digital file-trading.

    Of course, the book is also a good promotional pitch for Troma movies. But while you may or may not like Troma’s offerings, there is a lot more to this book than make-up tips on how to fake gory effects. Every page contains a joke, a minor revelation, a fun anecdote and a tip to make you own damn movie: it’s impossible to resist.

  • Mystery Of The Nile (2005)

    Mystery Of The Nile (2005)

    (In IMAX theaters, March 2006) As a real-life adventure, running down the Nile from its source to Cairo is unparallelled. As an excuse for an IMAX film, it’s a source of fabulous images. As a documentary feature, though, it has its lengthy moments. The fault isn’t with the characters: Pasquale Scaturro and his merry crew of adventurers are a lot of fun to follow through unimaginable adventures and arresting images. Part of the fun is wondering how they managed to get those pictures. But after a while, the film meanders a bit and gets bogged down in religious and spiritual reflexions. But no matter: it’s all part of the adventure, from rapids to lost civilizations to friendly natives to portages and natural dangers. Good fun, well-served by the advantages of Omnimax. (In Omnimax theatre)

  • Fighter Pilot: Operation Red Flag (2004)

    Fighter Pilot: Operation Red Flag (2004)

    (In IMAX theaters, March 2006) As a certified military hardware buff, I had a number of dropped-jaw moments during this documentary. Covering (and re-creating) the annual “Red Flag” training tournament, director Stephen Low’s Fighter Pilot: Operation Red Flag gives us military planes on glorious 70mm negatives and kick-ass surround sound. Just wait until you see a B-2 Spirit stealth bomber slide into view, or hear the heart-stopping rumble of an A-10 Warthog main gun. While the structure of the film can be a scatter-shot of cool scenes that only aviation geeks will love, the quality of the pictures more than makes up for it. It generally improves by the end of the film, even concluding with a rescue sequence that easily belongs in a Bruckheimer action movie. A lot of stuff blows up. It’s all good. Given the international nature of the “Red Flag” exercise, Canadians even get to hear a snippet of Québécois. Albeit limited by the nature of the venture (This film would have not existed if it wasn’t for the collaboration of Boeing and the Air Force), Fighter Pilot is a lot of fun for aviation enthusiasts. What for sure is that this isn’t the usual Omnimax nature film. (In Omnimax theatre)

  • 16 Blocks (2006)

    16 Blocks (2006)

    (In theaters, March 2006) There is something old-fashioned in this straight-up thriller by veteran director Richard Donner. The trailer may try to sell you an action film, but there’s little in the actual film to reflect that: Much closer to traditional crime thrillers, 16 Blocks even indulges in a considerable amount of character development between its leads, a burnt-out useless cop (Bruce Willis), and an annoying criminal (Mos Def). There are few highlights in the film, but on the other hand it’s solid throughout its entire duration (with a number of third-act slip-ups) and doesn’t waste the elements in hand. Willis is especially solid as a terminal case seeing a last chance at redemption; it’s great good fun to see him go one-on-one with David Morse. There isn’t anything particularly memorable about this film, but it doesn’t matter as much as you’d think: at a time where even solid thrillers are rare, this isn’t bad at all.

  • Free Fall, Kyle Mills

    Avon, 2000, 466 pages, C$9.99 mmpb, ISBN 0-06-109802-7

    At first glance, there really isn’t much to distinguish Free Fall from dozens of other run-of-the-mill thrillers. Here’s a presidential campaign; here’s a young woman targeted by a conspiracy; here’s a renegade policeman who breaks all the rules; here’s a top-secret document that contains explosive secrets. No, Free Fall isn’t particularly original: from crooked politicians to evil henchmen, it uses stock elements from Central Plotting.

    But why be original when you can be good?

    The magic words on the cover are “Kyle Mills”: While I haven’t been enthusiastic about any of his books (Heck, I felt so indifferent about his Burn Factor that I filed it in my library without reviewing it), there’s a better-than-average quality to his work that’s hard to dismiss. Rising Phoenix had a fascinating premise about poisoning America’s drug supply, while Storming Heaven involved a conspiracy from a sect that was not called Scientology. But those starting points were backed-up by a solid execution, most notably in the characterization of series protagonist Mark Beamon. While the only distinctive thing about Free Fall‘s premise may be the MacGuffin (Hoover’s secret FBI files), Beamon is back here in a third instalment that builds upon the strengths and consequences of his previous adventures.

    I know that I’ve been hard on some thriller authors for endlessly recycling their heroes in adventure after adventure. Most of the time, there is a solid basis to that complaint: All too often, the authors reset all or part of their universe from one book from another, trying to leech off their protagonist’s popularity without dealing with the consequences of their actions. But Mills won’t have it like that: The consequences of Storming Heaven are a big part in Free Fall‘s setup as Beamon starts this novel under the glare of public scrutiny (including the federal government) for his role in the leak of dozens of very damaging telephone conversations. His reputation at the bureau both destroyed and enhanced thanks to the events of the previous novel. Part of the fun in Free Fall is seeing him exploit and suffer from his fame. Now that’s how to continue a series.

    Mills’ typical gift for characterization and his keen sense of politics also help him flesh out the essential dynamics of the novel to a better extent than many of his colleagues: Beamon is exceptional as a series hero, believably intuitive and clever enough to think his way out of trouble with a certain hangdog style. Meanwhile, Free Fall earns the distinction of portraying a corrupt politician in a way that almost seems refreshing. As a third-party presidential candidate, it’s easy to guess that David Hallorin is a bad guy (it almost always ends up that way in American political fiction), but Mills is frighteningly good in portraying the mechanics of demagoguery: Hallorin’s official speeches and policies don’t sound bad at all. Even better: The last few pages of Free Fall are a neat little trick of political complexity, pitting unpleasant characters against each other not in order to secure a win, but to balance out the evils in the hope that everything will hold together just a bit longer. For those who think that “final solutions” (often in the form of a bullet) are an overused tool of suspense novels, this is nothing short of a lovely cap to a satisfying novel.

    But more than individual coups, it’s the way that Free Fall is put together, often surprising and keeping us off-balance, that makes it all worthwhile. There are coincidences, stereotypes, abrupt reversals, conventional mechanics and overused ideas, but they’re put together and tweaked just so that they appear almost afresh. The dialogues alone are better than average. It also helps that Mills’ own pet obsessions are featured in the novel: A rock climber himself, Mills has included a number of mountaineering scenes in Free Fall and if it’s often difficult to visualize the mountaineering action, it’s described with such crackling passion that even the fuzziness doesn’t matter.

    Written like a rocket, with enough suspense both visceral and intellectual, Free Fall is enough to make me wonder why I haven’t looked for any of Mills’ last few novels. While it doesn’t carry with itself the electric shock of a thriller packed with innovations, it’s more than able to play with preexisting conventions. Don’t be surprised to find yourself reading it after hours.

  • The Dark Wing, Walter F. Hunt

    Tor, 2001, 468 pages, C$10.99 mmpb, ISBN 0-765-34069-0

    [January 2007: I wrote the following while cranky. This is one of those reviews that tell you more about the reviewer than the work being discussed. While I stand behind my disappointment with the novel, I acknowledge that the sarcastic riffs below are unfair to the author.]

    Now here’s an interesting achievement: A military Science Fiction novel that isn’t, and a book with plenty of annoyances that somehow kept my interest until its increasingly dull ending. I still wonder how that happened.

    At first glance, Walter F. Hunt’s The Dark Wing is straight-up military SF with all the obvious clichés of the sub-genre: Bad aliens, imperial government, military heroes, big space navies and so on. Comparisons with the Honor Harrington series are too obvious: It took an entire sub-genre to raise this novel, and at first there isn’t much to distinguish it from countless other run-of-the-mill SF adventures.

    The imperial system of government is particularly grating, especially given how it seems to accompany every single “space navy” series: To heck with representative democracy! One yearns for Victorian England all over again as the good old macho way of fighting wars. But that’s also lazy wordbuilding: Why bother with the complex accountability mechanisms build into our modern governance systems when it’s much, much easier to set up an emperor thanks to some nebulous historical event, and give that emperor a big shiny navy to play with? No one will be surprised to learn that right-wing politics are also featured as a necessary plot point: As The Dark Wing begins, those pesky unreasonable aliens have just invaded human space again, thanks to the wussy “peace agreements” signed by the cowardly hippie politicians, clearly showing that the only good alien is a dead alien. This is familiar to the point on contemptuousness, especially when an admiral is tasked with the final solution: complete xenocide to get rid of the problem. Hey, it’s the only way to be sure.

    But The Dark Wing is a long book. A very long book. Eventually, most of the novel’s early assumptions are overturned. The human campaign of extermination against the aliens, for instance, is entirely too successful, leading the aliens to believe that a long-held prophecy is taking shape. (…sigh… what is it with those alien prophecies in SF? Heck, what is it with those nice square alien monolithic societies in which pretty much every single alien believes the same thing, without any differences in sub-culture, age or education?) Before you know it, the human characters have to play nice so that the entire alien race (no kidding: the entire alien race) don’t commit ritual suicide out of dishonoured spite.

    More alien characters also mean more alien passages with nouns that seem randomly pecked on the keyboard. I often speed-read those passages and this habit didn’t do me any harm in The Dark Wing, where dozens of pages are wasted on things that could be summarized far more interestingly from the human point of view. (I call it the italics skip: If it’s longer than two or three lines and it’s in italics, chances are that it’s not useful material, probably duplicates the human-side information and can thus be skimmed with minimal loss of context.)

    Of course, the more the aliens become familiar, the less the author will be willing to blast the living smithereens out of them. And in an unusual switch from my usual goody-goody yearnings, I ended up mourning this lack of xenocide. I’ve read enough stories in the past in which big bad aliens suddenly become our fuzzy friends that I’m in the market for a novel that promises and delivers a full, undiluted, even-the-alien-dogs-and-chickens massacre. If they’re so bad, let them stay bad and let’s indulge in our basest instinct of extermination. Worked against the Neanderthals, I believe: let’s try it again.

    (Oh yes, I’m being inconsistent in the very same review. Try it; it’s pure joy.)

    To heck with Ender’s guilt, to heck with my objections to standard military SF: Let’s kill some bugs. But then the novel has this wonderful moment in which part of the rug is pulled under our feet, and all we’re left wondering is What, what? What just happened here? How is that possible? Lighting-fast reflexes of deduction honed by years of reading SF quickly allow us to deduce that there’s a third player in this game, one pulling off a neat game of solitaire with humans and aliens as puppets. This is also the point where The Dark Wing switches gears from military to mystical –not a switch that I fully endorse (I use “mystical” as a reliable synonym for “gibberish”), but one that certainly realigns the novel in another direction.

    But that direction is to be found in another novel, because for all of the book’s 450+ pages, its latter half grinds to an anticlimactic halt. It all becomes setup not just for another volume, but for three more books in a series that may or may not end there. At this point, I just don’t know if I’m tempted to go further. The story so far has too many twists and turns to dismiss out of hand. But the annoyances are real (if contradictory) and I doubt that they’ll smooth over in the course of a four book series. What little I’ve read about the other books doesn’t inspire confidence either. I suppose I’ll let the power of used book sales guide me in making a decision…

  • The Ghost Brigades, John Scalzi

    Tor, 2006, 317 pages, C$31.95 hc, ISBN 0-765-31502-5

    Writer/blogger John Scalzi made quite a splash in early 2005 with the release of Old Man’s War, a straight-up military Science Fiction novel that went on to very successful sales and favourable critical acclaim. Barely a year later, the sequel The Ghost Brigades is already available on bookstore shelves, raising all sorts of questions about Scalzi’s superhuman writing skills.

    Not the least of which is “how does he manage to keep it up?” Old Man’s War wasn’t cutting-edge SF, but it could boast of compulsively readable prose and a roaring rhythm. At a time where unputdownable is as overused as it’s ungrammatical, Scalzi is the real deal: someone who can deliver a fast, fun SF story that remains accessible and doesn’t take you for an idiot. With Old Man’s War, he showed that he could do it once; with The Ghost Brigades, he proves that he can do it again.

    Set in the same universe as Old Man’s War, The Ghost Brigades takes a step deeper into the inner workings of the Colonial Defence Forces first introduced in the earlier book. A minor character gets a more substantial supporting part here, though the hero is entirely new in more ways than one: Jared Dirac is a force-grown clone, originally meant for a top-secret imprinting experiment, but then recycled in the CDF’s special forces . Meant to be someone else, he has to confront who he’s supposed to become.

    While The Ghost Brigades can’t duplicate the delicious feeling of discovery that so characterized Old Man’s War (this time, we’re familiar with the universe and with Scalzi himself), it’s easily just as good in terms of narrative efficiency: Jared’s training is less military than social, and his subsequent combat adventures are enhanced by a different personal dimension than Old Man’s War‘s John Perry. Scalzi is skilled in quickly raising a number of issues related to his chosen theme of identity and consciousness: while some of them will feel old-hat to a number of veteran SF readers, they’re discussed so briefly that they don’t linger too long..

    As is the case with nearly all of Scalzi’s writing to date (and here I’m lumping together his fiction alongside things like his blog and The Rough Guide to Sci-Fi Movies), the prose is crystal-clear. Moments of humour are well-handled, along with a number of sly reversals —such as a good part of the first chapter. But don’t think that The Ghost Brigade is one big funny romp: One of the most satisfying aspects of the book is how it explores the darker side of the series’ universe, with its unforgiving realities (ie; let’s kill them before they kill us) and complicated politics. Doubts are raised as to the righteousness of the CDF (and never quite dismissed), simultaneously taking in account some of my problems with Old Man’s War and showing the way toward a third volume in the series.

    Scalzi shows a good grasp of the genre’s gadgets and conventions, acknowledging a number of authors here and there while manipulating techno-military jargon with fluid ease. It’s important to note that Scalzi, while immensely respectful of the military, doesn’t share the rigid right-wing politics of many military SF writers: As a result, his fiction is filled with nuances and caveats that simply make it more interesting to read. Alternatives are discussed and characters genuinely anguish over their actions. As a result, even liberals come to understand when it’s time to lock up any doubts and fire at full automatic.

    As good as it is, The Ghost Brigades comes with a few caveats: It is a bit on the thin side and may be more appropriate as a paperback than a full-price hardcover. As entertaining as it is, it also raises an interesting question: When will Scalzi try his hand at a more ambitious project? As coldbloodedly professional as he appears to be in his approach to his career, I doubt that he will suddenly drop everything else to produce an insanely ambitious 500-page work of art ready to challenge, say, Ian McDonald’s River of Gods. But I wonder. I wonder because I’ve seen what he’s capable of doing (twice) and I can’t wait to see him tackle bigger and better things.