Author: Christian Sauvé

  • Ghosts Of The Abyss (2003)

    Ghosts Of The Abyss (2003)

    (On DVD, August 2004) Yes, James Cameron still hasn’t directed any feature-length fiction film since 1997’s Titanic. But if this is the kind of stuff he’s doing on his “holidays”, well, it’s just as good. In this documentary, we follow Cameron and his crew (including stalwart actor Bill Paxton) as they revisit the wreck of the Titanic in late 2001. Paxton makes a useful everyday character as he’s (justifiably) impressed by the whole proceeding: his doofus act as they take him to the wreck is a useful proxy for everyone in the audience. The technology used for this round of exploration is quite impressive, bringing movie-making savvy to underwater exploration, along with a full underwater lighting rig, 3D cameras (whose footage is sadly converted to 2D on the DVD) and remote-controlled ROVs. The exploration of the Titanic itself is cleverly augmented by CGI, overlays of live-action footage and interviews with experts. Hard-SF fans will squeal in glee at the appearance of Charles Pellegrino, author of several books on the Titanic, archaeology and other nifty stuff. It’s engrossing material, but becomes even more so when the tale evolves into a techno-thriller mode as one of the robots has to be rescued after technical difficulties. Fascinating stuff, though some knowledge and passion for the subject of the film is almost essential. Well worth tracking down.

  • Nothing Lasts Forever, Sidney Sheldon

    Warner, 1994, 384 pages, C$7.99 mmpb, ISBN 0-446-35473-2

    There’s something to be said for trash, as long as it keeps me amused and out of trouble.

    I know, on some intellectual level, that Sidney Sheldon is a best-selling writer. That his name is (was?) mentioned alongside Tom Clancy, Danielle Steele or Stephen King as this model of a wildly successful multi-millionaire author. But in a classic illustration of how large the fiction publishing universe has grown, it’s entirely possible for even a voracious genre reader such as myself to go practically ten years without reading a single novel of his, nor have much of an idea of what he usually writes. The last book of his that I’ve read, The Doomsday Conspiracy, was by a significant margin the single worst attempt at Science Fiction by a non-genre writer until Robin Cook’s Invasion.

    I’m not a big reader of medical thrillers, but I believe that Nothing Lasts Forever does for them what The Doomsday Conspiracy did for SF: Barge into the genre with no affection and no refinement to develop a trite story featuring bad characters and entirely expected developments. But whereas The Doomsday Conspiracy‘s naive lack of sophistication seriously annoyed me, Nothing Lasts Forever ends up being… almost charming. I’m sure that my devotion to SF has something to do with my reaction (“How dare you make fun of my favourite genre?!”), but after this book, I suspect that there’s another element at play.

    Let’s briefly review the basics of the plot: Three new doctors, all women (and yes, discrimination still plays an important part in this 1990 novel), learning the ropes at one of San Francisco’s biggest hospitals. But, as the first page baldly states, “one of them almost gets an entire hospital closed down, the second one kills a patient for a million dollars and the third one is murdered.” And there we go. In a curiously sophisticated nod to storytelling structure, the first chapter of the book is a fast-forward murder trial that, of course, presents a cynical version of events that will be completely overturned by the latter “true” flashback narrative.

    If you’re used to daytime soap operas, Nothing Lasts Forever (a title that even sounds like a soap opera) will be instantly familiar. The shallow characterization. The casual evil inflicted by the tale’s villains. The twists and turns of fate (best described as “honking coincidences”). The way the story is pared down to its essentials in a series of short scenes. At the very least, no one wastes his time here, as the story races from beginning to end.

    And that’s just as well, because the plot jumps from one unlikely situation to another. Gainful murder is committed because that’s the first thing that comes to the mind of the villain. An incompetent doctor naturally turns to Kama Sutra-enhanced seduction as a palliative for her lack of knowledge. (Worse; her daily couplings always works in ensuring the cooperation of her superiors and colleagues. Surely she can’t be that good, right?) Reading pages of this novel at random is an exercise in preposterous plotting.

    But guess what? It’s so unsubtle, so unapologetic that it’s hard to resist. To quote the novel about the doctor with a specialization in Kama Sutra career-advancement, “There was a helplessness about her that they were unable to resist. They were all under the impression that it was they who were seducing her, and they felt guilty about taking advantage of her innocence.” [P.115] Bang on: This is such a fun novel, in its own skanky way, that’s it’s difficult to be harsh; it would be like spanking a mewling kitten.

    If this review sound awfully condescending, consider this hypothetical scenario: What if an unbelievably crafty writer learned after years of trying that general audiences don’t like to be challenged? What if he took secret delight in producing trash and actually agreed with his most severe reviews while lighting cigars with hundred-dollar bills? What if he consciously dumbed down his stories so they’d appeal to everyone, including self-styled hipsters reading for ironic value? Hmmm… Twisted? Unbelievable? Even more so than this particular novel?

  • Collateral (2004)

    Collateral (2004)

    (In theaters, August 2004) Michael Mann films are rightfully regarded as minor film-making events, and even this admittedly average effort shows why: In this case, an average script is delivered by above-average talent, making it seem a great deal fresher than it is. Just take a look at the first few minutes, as Mann’s camera suggests Los Angeles as a vast uncaring monster, thinly linked by endless roads on which it’s easy for a man to be reduced to the simple role of a carrier. Hey, I know this is reading too much in a film, but that’s exactly the beauty of Mann’s direction: Make things appear deeper than they are. Because frankly, once you start picking at the details of this kidnapping/assassination thriller, it falls apart quickly: Jamie Foxx may play a sympathetic cab driver taken hostage, but the moron repeatedly manages to miss even the most obvious ways to get out, call the police and get away. The point isn’t that he should have done so (otherwise; short movie!) but that the screenwriter should have worked a little harder polishing the script. Otherwise, you end up with the kind of amazing coincidence that is likely to make any audience shake their head. (Come on: Don’t tell me you didn’t know, ten minutes in, who the fifth target was going to be.) Silly script, with a sub-par third act that crumples into a whimper of a conclusion. But -aha- boy does it look good and profound with Mann at the helm. (Tom Cruise also helps, with an icy look that does much to bring some much-needed oomph to the story) Wow, philosophical discussions in a taxi cab! It almost makes Collateral feel like it’s supposed to be a fable about estrangement and not a run-of-the-mill thriller. But don’t take a second look: You may be disappointed.

  • Avalon (2001)

    Avalon (2001)

    (On DVD, August 2004) “From Mamoru Oshii, the director of Ghost In The Shell” sounds like a pretty good sales pitch… until you realize that this means a live-action film that emulates all the most annoying characteristics of bad anime: Soporific pacing; re-use of the same shots; a threadbare plot barely deserving of being called a “story”; characters mostly defined by their cool nickname; inexpressive acting; obvious twists stolen from slush fiction; and so on and so forth. If this film had been paced like the usual American films, it might have lasted a good fifteen or twenty minutes. As it is, we’re forced to slog through 90 minutes of sepia-tinted melancholy to get to where we know it’s going to end. Beyond the weirdly stylized (and yet curiously dull) first sequence, don’t expect much in terms of action: This is one anime film where long static shots are meant to induce roughly the same catatonia that affects the lead character. Some interesting cinematography, but is it all worth it? So many clichés and overused elements, yet still all wasted. It all ends, as you would expect it, with the usual metaphysical ending that truly doesn’t mean much and concludes even less. Real or not? A better question: Do I care or not? Welcome to Avalon.

  • AVP: Alien vs. Predator (2004)

    AVP: Alien vs. Predator (2004)

    (In theaters, August 2004) Admit it: what did you expect with a title like that? The good news is that the film delivers more or less what’s promised by the title: A B-grade movie that doesn’t try too hard in trying to please the fan-boys. Some winks and nods are cute (Lance Henrickson’s role, for instance), but as the movie progresses, it becomes more and more obvious that Alien vs Predator is, faithfully enough, fan fiction brought to the screen. And fairly dumb fan-fiction at that: On paper, it’s scarcely distinguishable from the tons of truly wretched fan-fiction to be found everywhere on the Internet: flat characters; clichés repeated with gravitas (“The enemy of my enemy is my friend”, “I’d rather have it and not need it than…”), scenes and beats stolen from the previous films in the franchise; as well as numerous errors of physics, continuity and logic. What’s worse is that the direction is scarcely better than average: While there are one or two good shots (I’m thinking of the “Pyramid Swarm” or the ironic “bullet-time face-hugger”), Paul Anderson (Resident Evil, Event Horizon) has done much better in the past. Worse; he’s the one who wrote the script, and you only need to read one or two interviews with the guy to understand that whatever talents he has are solely in the area of Special Effects-heavy direction. Oh well; dumb as it is, Alien vs Predator at least has the decency to move at a good clip and seldom wastes any time. As a result, it feels a lot more satisfactory than it really deserves. And that’s what I mean when I talk about a decent B-grade movie.

  • The Cheese Monkeys, Chip Kidd

    Scribner, 2001, 275 pages, C$38.00 hc, ISBN 0-7432-1492-7

    Yes, I will confess: I’m just a sucker for design. Despite having no discernible talent for it (hey, just look at this web site), I’m quite willing to spend hours reading about graphic design, going “ooh” when I see good examples. Now, design freaks do learn to remember some names, and one of those names is Chip Kidd. He designs book covers, and with over eight hundred titles to his credit, it’s likely that you have seen his work at some point. In fact, it’s a virtual certainty given how his design for the first hardcover edition of Michael Crichton’s Jurassic Park became the basis for the movie’s logo. Hey, when Spielberg himself likes your stuff, how can you say no?

    But Kidd leaped from designing books to writing books with The Cheese Monkeys, his 2001 novel about life in a graphic design course during the 1950s. Tone: Humorous. Autobiographical content: Presumably high. Overall impact: Mixed.

    Narrated by some nameless student, The Cheese Monkeys is that old standby of literature, the coming-of-age story, mixed with an influential-teacher plot and wacky-college-hijinks vignettes. The interesting twist is that our narrator is about to get a crash-course in graphic design that’s halfway between boot camp and a sadistic psychological experiment.

    The Cheese Monkey changes dramatically the moment it introduces the character of Winter Sorbeck, enfant terrible and teacher extraordinaire. And I don’t say this in the usual hyperbolic sense: In one of the book’s clever design touches, the font of the text changes as soon as he comes on-stage. For our featureless narrator, Sorbeck is a revelation, a prickly mentor and maybe even something more. Through Sorbeck, we ignorant readers will learn more than a bit about graphic design, or as the novel puts it, art that makes you do something. It’s quite revealing, and even more so for all the design freaks in the audience.

    Naturally, you can’t be as accomplished a designer as Chip Kidd and not take the opportunity of a first novel to play tricks with book design. And so that’s how The Cheese Monkeys enjoys dozens of little touches, from the nonstandard book jacket to slogans embedded in the edges of the page to unusually-placed acknowledgements to content crammed in the book’s endpapers. The dust jacket wryly proclaims “Design by Some Guy” while the opening scrawl states “Copyright (C) 2001 by Charles Kidd. Yes. Charles.” Fun stuff, quite enough to make this a good buy for collectors.

    From a strict literary perspective, it’s not a bad book. The writing is generally clean, crisp and amusing. The narrator is purposefully left blank, but one can’t say the same of the other characters in the novel. (Perhaps too much, in fact: It’s difficult to figure why the book is supposedly in the 1950s when some of the characters and events seem so contemporary.) While the book takes a long time to heat up -obviously leading up to Sorbeck’s introduction-, the last half is crammed with memorable scenes as the sadistic teacher tries to whittle down his class.

    Unfortunately, Kidd reaches too far into surrealism for his last scene, and the book doesn’t grind to a halt as much as it collides with the back cover. What does it mean? What has happened to some of the characters, and what’s next for them? This is one of those annoying books which lets you decide. Some call this sophistication; I call it a lack of confidence. (Yes, I “get” the meaning of the last page. But really, wasn’t there a better way to do it?)

    But this frustrating caveat aside, there’s plenty to like here, and not just for design geeks: There’s a number of truly hilarious scenes, starting with the “Colonel Percy” dousing scene. The reflexions on graphic design are brought forth with conviction, with an impact that won’t be wasted on anyone who has even thought seriously about this stuff. It’s an interesting book, a short book, and now that it’s generously available in remainder stacks, what are you waiting for?

    June 2005: A frustrated reader wrote in to ask, in part,

    Hey – so you “get” the last page of “The Cheese Monkeys”? I sure don’t and I’m cranky about it. Been puzzling for two days. Clues? Hints? Blatant explanations for the retarded?

    Here’s what I sent back… (WARNING! EXTREME SPOILERS!)

    As far as understanding the ending of Chip Kidd’s The Cheese Monkeys, I find myself in the awkward position of re-reading my review and thinking “What the heck did I mean back then?” Was I over-optimistic or deluded?

    Re-reading the last few pages brought back a few memories, but nothing definite. The key, of course, is that I believe that the ending doesn’t make sense in a conventional way. Elements of it are superficially suggestive of a wrapping-up of loose threads, but my belief is that Kidd found himself unable or unwilling to deliver a true conclusion and so jumped the rails to give something that, if you squint real hard, can actually look like a conclusion. (I read over 200 books per year, and that type of stuff is more common that you’d think.)

    The presence of the fish actually brings back to mind a bad joke…

    Q: How many surrealists does it take to screw in a lightbulb?
    A: Fish.

    …hey, I said it was bad. But if this was a term paper, I’d actually use it to try to make the point that the ending isn’t meant to be conventionally fatisfying.

    This being said, a number of small expanations suggested themselves to me while browsing through the ending once more. Maybe one of those is what I had in mind when I wrote the review two years ago:

    1. The meaning of the last page (“…I want you to design a moment in time…” “…you will take something you have made and use it to claim a moment for yourself -yours and truly yours- in front of the class…”) is that it explains (pick one) the entire book, the last section or the last chapter (called “The Final Exam”). In this explanation, the last page suggests that the last chapter is not part of the narrative, but represents kind of a grandstanding attempt by Kidd to re-use elements of his narrative (“something you have made”) and make an impression on (“claim a moment for yourself”, or maybe just “piss off”) the reading audience (“the class”). If I was trying to deconstruct the novel in a post-modernist interpetation, I believe that this theory could be made to work.

    2. The “Fear and Loathing in Design Class” rests on the theory that “…we were somewhere around Bauhaus when the drugs began to take hold…” and that the narrator’s barriers of sanity start to erode roughly a hundred pages before the end and that by the end of the book, he’s blasted out of his mind by the pressure and exhaustion and what he perceived is half-informed by reality, half-shaped by wide-awake nightmares. In here, the last chapter is the kind of nightmare you’d make while drowsing fifteen minutes before the last exam, and the last page a reminder that it’s not over yet. If you want to be twisted, re-read the last page as if it was narrated by Keanu Reeves at the end of the first MATRIX movie (“…I’m not here to tell you how it ends, but to tell you how it begins…”) and then play Rage Against the Machine’s “Wake Up”.

    3. …and so we come to the allegorical interpretation, probably the one intended by Kidd, but my least favourite one given that it has an effect undistinguishable from saying “I give up! It’s too complicated!”: Himillsy as a feminist symbol (a fish in a bowl, unable to get out), fading away (as per the graying-out of her dialogue) as the novel ends and the narrator conveniently graduates and allows her memory to disappear. (But not being unaffected by the experience: the font never changes back to Apollo typeface)

    4. Then there’s the “Sixth Fish” theory that Himillsy was always a fish and that only the narrator saw her as a real person. (I’M KIDDING!)

    Well, that’s already far too much thinking about a book that’s probably intended as being a zen-like unanswerable object of contemplation. (Internal evidence of this: The hardcover edition dust jacket’s blurb: “Oh, wouldn’t you meatbags like to know”)

    Hopefully, you’ll be able to pick a half-satisfying theory from the ones above and let go of the novel. Please! Let it go! Read another one!

  • Ilium, Dan Simmons

    EOS, 2003, 576 pages, C$39.95 hc, ISBN 0-380-97893-8

    Anyone who’s been paying attention to Dan Simmons’ career know that the man can write anything in any genre, from horror (Carrion Comfort) to thriller (Darwin’s Blade). But even with impressive credentials in other genres, Simmons started out as a science-fiction writer, and it’s still in SF that he produced his most impressive work, from dozen of excellent short stories to the massively successful Hyperion quartet. So any new SF work from him is a major event: Expectation for Ilium ran high as soon as the book was announced.

    At first glance, it appears that Simmons has delivered the goods with Ilium, the first part of a duology to be concluded in Olympos. (In a rare feat of honesty, the American EOS hardcover edition says as much both in the liner jacket and on the back cover. Hurrah for honesty!) An adventure tale set in a far-flung future packed with nanotech, quantum tunnelling, moravecs and other exotic technology, Ilium alternates between three plot threads: The story of a Greek scholar resurrected to report on the real-life recreation of the Iliad, the travels of two robots going from the Jovian system to a mysterious terraformed Mars and the adventures of a small group of humans on a very different future Earth.

    The first thing of note in Ilium is Simmons’ considerable literary ambition in telling a story which almost-literally takes place during the Iliad, featuring robots likely to quote from Shakespeare and Proust, and minor characters named “Caliban” for relevant reasons. The amount of research involved in writing this book must have been staggering; as a relatively ignorant reader (who had to rely on memories of TROY and visions of Brad Pitt as Achilles) it’s easy to be snowed under the weight of paragraphs packed with references to the Iliad, from character names to interpretations of Homer’s intentions to the complete back-story of even unseen characters. (Heck, this novel even has Greek gods as major characters.) Other literary allusions are just as likely to fly high above any non-scholarly heads, though the presence of such allusions is unlikely to be missed. In short, it’s easy to see classics-loving non-SF readers go nuts for Ilium‘s depth, even as it may not be totally successful in other areas.

    Things like pacing or plotting, for instance. Yes, it’s a long book, and one which doesn’t start to cook until well after the halfway point. There’s a ton of exposition (it’s difficult to do otherwise when quoting from Homer), a lot of scene-setting and plenty of description. For Ilium is first and foremost and adventure tale in which plenty of words are spent describing how characters go from point A to point B. There is a complicated plot, oh yes, but for the longest time it’s hard to see the difference between movement and progress.

    All of this is complicated by the fact that Ilium is, after all, the first half of a bigger novel. The three hundred pages of setup are for the 1100-pages entirety of the duology, not just for a single book. Some things don’t make a lot of sense; we can only hope that they will once the second half comes out. Similarly, the sense of pointless exasperation sure to strike any reader during the last few pages has to be tempered by the knowledge that the answers so preciously withheld should be coming up in early 2005. (Few of the book’s lines are so ominous as Zeus’s “We’re not?” [P.522]) Frustrating; it’s not for nothing if I usually wait until all the books of a series are out before digging in.

    Stylistically, it’s a Dan Simmons novel, so you can bet that there’s plenty of good quotes throughout the entire thing. I was particularly taken by the mixture of Greek mythology and easy swearing from scholic Hockenberry’s narration. (As a proud 20th-century representative, he’s our champion in this post-humanistic tale). The squabbling gods are a lot of fun to read about, though the “post-human” plot line is more often that not an exercise in impatient finger-thumping.

    All in all, a solid book but (at this point) not an essential one. I have a feeling that the sequel will deliver on more than enough intriguing suggestions, but a more definitive assessment will have to wait until Olympos.

  • Web Bloopers, Jeff Johnson

    Morgan Kaufmann, 2003, 329 pages, C$75.00 tpb, ISBN 1-55860-840-0

    As someone with more than a passing interest in web design (I know enough about what I don’t know enough to avoid calling myself a “web designer”), any book that wants to tell me what I shouldn’t do will be met with a mixture of eagerness and wariness: Yay for the hints and tricks, but really, who are you to tell me what to do?

    For Web Bloopers, usability expert Jeff Johnson scoured the web for examples of bad design and collected the worst examples. Government sites, educational sites, even commercial sites are all implacably dissected for lousy usability features in sixty “common web design mistakes”, themselves split in three parts (“Content and functionality”, “User Interface” and “Presentation”) and eight chapters. Aside from the mandatory screen-shots, Johnson describes and dissects the bloopers in detail, then presents solutions to avoid them. Most of the examples are illustrations of things to avoid, but some others are highlighted as best practises worth emulating.

    Like most technical books destined to a professional audience, this one doesn’t come cheaply at nearly 75 Canadian dollars. But the flip-side is that few expenses have been spared to give the book a generous design. There are enough illustrations in here to satisfy even the most demanding readers. (Though the accompanying text often tends to run ahead of the illustrating material) The layout is free enough to accommodate illustrations, annotations, cartoons, footnotes and very generous amounts of text.

    Perhaps too much text, in fact. Johnson has a tendency to repeat material and describe things in too much detail. His straightforward writing style works well when comes the time to present straight-up information, but it’s a fair thing to say that no-one will read this book for the style alone. Furthermore, the solutions he offers to solve the mistakes he describes are often implicit in the description of the problem. A lot of them simply boil down to “don’t do this”, which is a bit useless after an entire page of “this is not right because…”

    Now don’t get the wrong impression: “Too much detail” is a very minor sin in the litany of problems a technical book can suffer from. While Web Bloopers doesn’t have the same density of information-per-square-inch as Steve Krug’s Don’t Make Me Think!, not everyone can be Steve Krug. (Nor can everyone get Steve Krug to pen the foreword to their book, as Johnson has been able to do here.) If you assume that the book will more frequently be read by non-technical web managers rather than actual webmasters, the repetition almost becomes essential.

    As someone with a fair bit of web design experience, it was almost inevitable that I would have objections to some of Johnson’s “bloopers”. Non-standard link colours (#53), for instance, aren’t always a mistake; well-used, they can be a boon to the site’s design. (But a cursory recognition of this is included ) Redundant navigation schemes (#16) can, once again, be immensely helpful when properly used. Johnson’s perspective may be influenced by his experience in application GUI design; the web is evolving its own usability standards, and those often run at odds with the “usual” common wisdom. Then you have to consider the target audience of Web Bloopers, more likely corporate web managers than independent web designers willing to push the envelope and purposefully break rules.

    But a few disagreements here and there shouldn’t be interpreted as a dislike of the whole book: By and large, Johnston succeeds in presenting an invaluable collection of web design mistakes to avoid. The web would be a much better place if the principles of the book could be drilled into the heads of those wacky webmasters poisoning the experience for all of us. Yours truly included.

  • Blind Lake, Robert Charles Wilson

    Tor, 2003, 399 pages, C$34.95 hc, ISBN 0-765-30262-4

    The most interesting thing about Robert Charles Wilson’s career is how he’s been able to re-invent himself and raise the quality of his work from very ordinary first novels to his current Hugo-award level. While Blind Lake may not be as good as The Chronoliths (even though opinions will certainly differ), it’s still a solid work of modern science-fiction from an author who knows what he’s doing.

    It doesn’t start out all that promisingly, if by “promisingly” you mean “Ooh! I have to read this right away!”: We’ve seen top-secret scientific bases elsewhere in fiction, we’ve seen “remote viewing” elsewhere and we’ve seen marital strife elsewhere too. But just wait: From the first few pages (in which one of our protagonists lives the morning aftermath of a one-night stand copiously sprinkled with illicit substances), it’s obvious that this is one novel that is going to take its time and avoid the usual clichés of bygone SF. The novel quickly shapes itself around four characters: A divorced scientist chafing against the restraints of objectivity, her manipulative ex-husband, their troubled daughter and a journalist with plenty of accumulated guilt.

    When those four characters are isolated from the real world, along with the rest of the staff at the “Blind Lake” scientific facility, tensions are left free to rise and boil over. The strife between the heroine and her ex-husband keep worsening, dragging along the sympathetic journalist. People are left to wonder why the entire world has cut them off. The daughter resumes having unusually persistent hallucinations. And the very purpose of the scientific facility changes when their subject of study (an alien they can track on its own planet thanks to a quasi-magical technology) dramatically changes its daily habits.

    It’s not a story that can be summarized in a few exciting lines. But don’t worry: Wilson makes it ridiculously easy to be engrossed in the lives of its characters, and milks a lot of effective scenes out of low-key events. To an unusual degree, the characters take as much space as the plotting… not that the plotting is in any way deficient once things start rolling. The mysteries of the book are sustained just long enough to make us interested in reading the next page, then the one after that, and yet another… before you know it, you’ve read the whole thing in a straight afternoon.

    Technically, Wilson has seldom been better, and it’s little tricks of the trade that show how much he has progressed since his early books. While he’s not a scientist, his novel is about scientists and he creates a believable bunch of them, along with the required technical and administrative support required in a modern research facility. He slights the jargon just right, with enough detail to satisfy and yet not too much to bore. (I was especially impressed by the way he described how the “mysterious” technology at the core of the book’s science got so weird: It’s still mysterious to the scientists in the story, but at least we as readers know exactly why it’s mysterious.) By shutting the real world out of the novel’s setting, Wilson is also able to use small hints and references (such as the “Saudi conflict” and the none-too-pleasant-sounding “North American economic confederacy”) to suggest a plausible future society without actually spending too much time describing it.

    Not that the entire novel is so credible, of course; it’s hard to imagine the feasibility of a complete shutdown of data transfers, even less so an extended one. The ending of the book is also surprisingly tepid despite the scope of the revelations and the sense of a good story well-told. I suppose that different readers will have different impressions.

    This being said, I found a delicious parallel between the plight of the isolated scientists, watching an alien far way, and the possibility that they themselves had to be watched by the rest of the world outside their perimeter. And yet another parallel with us, readers, watching them in their fishbowl…

    I wouldn’t have read the novel so quickly after its release had it not been nominated for the Best Novel Hugo Award. But having done so, I find it ranking pleasantly high on my list of 2003 SF novels. After such great books as The Perseids and The Chrononolith, Wilson continues his winning streak with Blind Lake. I wonder: what’s next for him?

  • Hacking Matter, Wil McCarthy

    Basic Books, 2003, 222 pages, C$40.00 hc, ISBN 0-465-04428-X

    Oh sure, you know all about nanotechnology. The science-fiction you read describes atoms being rearranged all over the place and you’ve already put a pre-order on Amazon for the first prototype of the HomeNano universal assembler brewing kit. Good for you.

    But wait a minute: Not only is high-end nanotech a while away from Wal-Mart, it’s not even clear if it will solve everything we expect it to fix: Issues of energy requirements, information transfer, safe control and speed of operation continue to confound even the sharpest thinkers on the subject. Even when you’re done doing all you can, nanotech simply rearranges atoms around; it can’t create new elements and probably will take a while to work.

    Programmable matter is something else. A theoretical concept based on real-world research in the strange properties of quantum dots, it bridges the gap between straight-up nanotech and coarser material sciences. In theory, one could end up with a silicon material that could be programmed at will to emulate the characteristics of other elements, maybe even elements we haven’t yet discovered. While the actual real-world implementations of the technology are still a far way away, the theoretical underpinning seem reasonably solid. Hacking Matter is an overview of the subject, from the labs to the theory to the speculations.

    Fortunately, a uniquely qualified author is at he helm. Wil McCarthy is best-known in some circles as a capable science-fiction writer, one whose career has progressed from run-of-the-mill SF adventures (Aggressor Six) to meatier fare (Bloom). But McCarthy is also a tech journalist and an engineer and Hacking Matter is the ideal book for someone at the intersection of those three fields: Not only is he capable of vulgarizing the subject matter, he’s able to speculate on where it’s going, and even make useful contributions to the field himself.

    After a whiz-bang intro featuring some of the most outlandish speculations about programmable matter (including what happens when you bash artificial iron with a golf club), McCarthy settles down to the painstaking business of explaining the science behind the speculations. Don’t worry if your high-school physics are too far away to be useful; just keep reading until you reach the conclusions. It boils down to an arrangement of silicon in such a way that electrons are made to behave in unnatural ways. How unnatural? Well, unnaturally enough to recreate the properties of other elements that don’t exist. Unnaturally enough to change behaviour at the flick of a switch.

    Thanks to descriptions of the Boston-area research centres where this is taking place, interviews with the concerned scientists and the other usual tools of good scientific journalism, McCarthy efficiently illustrates the field’s current state of the art. But the book truly hits its stride when McCarthy-the-journalist cedes the stage to McCarthy-the-SF-writer. After a meaty chapter on how architecture (houses, cities, etc.) will be revolutionized by programmable matter, it’s hard not to wish for these cool toys, right away. There’s more good stuff squirrelled away in the last chapter (along with a comparative examination of other life-altering technologies currently inching out of laboratories), and if you want even more, well, there’s always McCarthy “Queendome of Sol” science-fiction trilogy.

    How credible is that stuff? Though it certain sound credible, that’s not neally for me to say. But simply consider this: McCarthy-the-engineer has his name on a patent application for a “Wellstone”. He obviously believes in it, and so do the scientists currently working on the field. (Check the latest version of the “Programmable Matter FAQ” for more details.) The history of science has progressed from far less likely concepts.

    And so Hacking Matter remains a tease of bigger things to come; clocking in at 175 pages without appendices and the index, it’s leaves us hanging just as things get interesting. A fitting impression for a book describing cutting-edge tech: How are we going to perceive this book in twenty years? As an overly-optimistic pop-science work, or the first mention of a commonplace technology?

  • Tilt, Nicholas Shrady

    Simon & Schuster, 2003, 161 pages, C$34.95 hc, ISBN 0-7432-2926-6

    Designers will be the first to tell you you that design isn’t about funky colours, outlandish forms or eye-splitting typography. Design is, more than anything else, the art of solving problems. A well-designed chair is, simply put, more useful, more comfortable, more perfectly a chair than a badly-designed one. Granted, design can also be beautiful (ugliness is just another type of problem, after all) and not all problems are solvable at the same time (a chair designed to “solve” high manufacturing costs may not present the same solutions as a chair designed to “solve” lack-of-comfort), but those are minor issues when measured against the goal of good design.

    In publishing, the biggest problem is simple: How do you sell a book? How to you convince your average book-buyer to take hard-won money and exchange it for a mixture of paper, ink and glue? Success is measured both individually (has at least one individual been convinced to buy a book that, with an inferior design, would otherwise have been left on the shelves?) and collectively (has the publisher made more money on the book than would have been the case with a lesser design?)

    While I can’t say anything about the overall success of Nicholas Shrady’s Tilt (I did, after all, find it at a discount bookstore), I’m the living example of individual design success: Had the book been ordinary, I would have left it on the shelf without a second thought. The subject isn’t that compelling to me. But throw it a little bit of inspired design and, whoops, there I find myself at the cash register.

    You see, Tilt is no ordinary book-as-a-physical-object. Rather than being as square as most of the other books you’ll see in your life, this short history of the Tower of Pisa is… skewed. It’s a parallelogram. The edges of the books don’t meet at 90 degrees. Open the book flat, and it looks like a fat chevron. Put the book upright on the table and it tilts… just like the Tower of Pisa (albeit at a sharper angle).

    It’s a gimmick, of course, but also an inspired piece of design. Everyone knows the tower of Pisa because it’s skewed, because it’s unusual, because it looks as if it’s not supposed to exist like that. Well, Tilt is exactly like that.

    As a “biography” of Pisa and it’s infamous campanile, Tilt is slight but serviceable. At a scant 161 pages, it’s not very profound, and even pads its subject matter with (not uninteresting) digressions on Galileo and Italian history. It’s readable, features a few fascinating facts, includes a fair number of illustrations and pictures (though not quite enough to my own liking) and does its share to debunk many rumours about the Tower’s history (not built for skewing, not an experimentation site for Galileo). Even readers with a casual interest in the subject will get what they seek. If nothing else, it’s a lovely little (too little) piece of engineering non-fiction.

    But let me go back to the subject of the book’s design, given that it has its share of problems. For one thing, the interior design of the book hasn’t been optimized to take advantage of the tilt: The recurring page numbering and book titles are uncomfortably close to the edge, and copious amount of blank space is left in the “extra” areas. Maybe that’s part of the point (if the campanile wasn’t built to be skewed, why should it be the case with the book?), but it leads me to suspect that the skewed design was finalized after the interior layout of the book. The dust jacket itself is skewed.

    The second issue is that in Tilt‘s case, the design doesn’t just overshadows the content of the book; it stomps on it and leaves it as a mere afterthought. Just look at this review; I’ve spend one mere paragraph on the book’s content, and the rest of the words discussing the actual physical object. An ordinary version of Tilt may not have been bought, but it would have been reviewed with a greater attention to the actual quality of the text.

    Yes, sometime design can be too successful. And I’m not just saying that because I bought the book knowing fully well that I will never figure how to position it on my bookshelves.

  • Spider-Man 2 (2004)

    Spider-Man 2 (2004)

    (In theaters, July 2004) Maybe I’m getting too old for this stuff; I wasn’t a particularly enthusiastic fan of the original Spider-Man (too dull, too ordinary) and if the second one is distinctly better, I’m still not all that convinced. Oh, certainly, I just love parts of this sequel: the operating room sequence is pure Evil Dead Raimi, the action sequences are directed with impressive fluidity and the villain is a lot of fun. Even the over-arching story makes sense and at least tries to reach above the usual superhero crap. But it’s not through dull romance and mortgage concerns that I try to escape reality, and so Spider-Man 2 just isn’t as much fun when it’s dragged-down to harsh reality, especially when it starts forgetting that there’s a super-villain running around. Worse is the heavy-handed direction and the on-the-nose dialogue, which makes sure to highlight every single emotional nuance to make sure that even the dumbest teen in the audience doesn’t miss a thing. By the time the crotchety old lady delivers her speech about the importance of heroes, it’s hard to tell if the filmmakers are laughing at the audience. Oh well; at least JK Simmons is excellent as J. Jonas Jameson and Alfred Molina gets to show that fat middle-aged men can be super-villains too! (Talk about an untapped segment for wish-fulfilment) Blockbuster-wise, it could have been worse. But it could have been better too, and it does no one any favour when the film’s aim reaches so obviously for the broadest common denominator.

  • Sleepover (2004)

    Sleepover (2004)

    (In theaters, July 2004) Granted, I’m not the target audience for this film. It’s still not much of an excuse when the result is so uneven. Comedies aimed at 10-to-12-year olds can be simplistic if they wish, but that’s not an excuse for them to be stupid. Here, the writing oscillates between decency and eye-rolling awfulness. There’s a faintly creepy atmosphere in how it blatantly aims, through innuendo, sexual situations at pre-teen girls… but what do I know about that age group, right? I was, truthfully, a bit more disturbed by the way the characters lived in upper-middle-class paradise (complete with private security forces) as if it was normalcy. There’s no attempt at teaching any kind of deeper message here beyond “cool is good and happiness can be found only through a boyfriend”. Gaaah; it’s the revenge of superficial status-seeking for a new generation. If you’re going to feed stupid teen comedies to you kids, at least make sure they have the right message. At least, acting-wise, there are a few rewards: Alex Vega shows that there is a career for her after the Spy Kids trilogy and she’s ably helped by Mika Boorem in a strong supporting role. Laugh-wise, most of the good stuff is focused on Sam Huntington’s quasi-stoner big brother, with some additional laugh going to the skateboarder trio. A early-teen comedy barely worth remembering if it wasn’t for its surprisingly creepy undertones.

  • Mean Girls (2004)

    Mean Girls (2004)

    (In theaters, July 2004) Now that’s a teen comedy worth watching even if you’re older than 15. Scripted with great skill by Tina Fey, from Rosalind Wiseman’s non-fiction book Queen Bees and Wannabes: Helping Your Daughter Survive Cliques, Gossip, Boyfriends, and Other Realities of Adolescence (!), Mean Girls even feels like a teen comedy written by adults. It’s not quite Heathers, but it’s almost up to Clueless‘ level in sheer sustained viewing pleasure. (It’s also jam-packed with good quotes). Lindsay Lohan is cute and believable as Cady Heron, a home-schooled girl abruptly thrown in the cesspool of high school at age 16. Fortunately, she’s not the only highlight in this film, which features a strong supporting cast of characters, with even the most minor ones getting a chance to shine (props to Rajiv Surendra and the Mathletes!). I especially liked the “rediscover your inner nerd-ness” message implicit in the finale, and the biting social commentary on schools. This film is a blessing after so many cookie-cutter teen comedies without any kind of social conscience (yes, Sleepover, I mean you.) A fine film that is probably going to find its own adult audience.

    (Second viewing, On DVD, December 2004) Months later, this film still retains a tremendous amount of wit and charm –enough it leave it squarely in the running as one of the most enjoyable releases of the year. Written by an adult for brainy teenagers, Mean Girls could have coasted a long time on the innate charm of Lindsey Lohan and her assorted co-stars, but there’s a lot of depth to the screenplay, and the direction is suitably efficient. More than worth a look, and the extra material on the DVD will do much to satisfy all fans of the film.

  • Rules of Engagement, Gordon Kent

    Rules of Engagement, Gordon Kent

    Berkley, 1998, 474 pages, C$10.99 mmpb, ISBN 0-425-17858-7

    If you read a lot of military thrillers, you may feel as if you can know everything about this book merely by reading the cover jacket: A young naval aviator following the footsteps of his celebrated father. A mysterious accident during a combat mission. The hunt for a traitor. Ah-ha.

    Reading the first few chapters, in which our protagonist comes to learn about life on-board an aircraft carrier, you may even feel that your assumptions are correct: This is going to be yet another average military thriller, with plenty of military details and vignettes, all leading up to a confrontation with the evil traitor. With a few combat scenes.

    Well, the above summary is not entirely incorrect (especially the part about the final confrontation), but the twists and turns in the tale make it a little different from the usual military thriller.

    For one thing, the biggest departure takes place as soon as the protagonist ends his tour of duty and goes back stateside for an assignment in naval intelligence. Yep; no more aircraft carrier life for us as we’re thrown, unusually enough, in the mechanics of intelligence analysis at home. While you’d except a fictional traitor to be exposed within days, Rules of Engagement stretches out over weeks, then months, then years. The death of the protagonist’s father is investigated, then dropped, then raised again.

    Rules of Engagement is, at times, a military thriller, a procedural mystery, an adventure novel and a spy suspense. The story twists and turns, characters are introduced or dropped (I especially liked the sudden revelation of the hero’s initial love interest as a promiscuous, coke-addled schemestress. Whew!) as the story is told over years, spanning the Gulf War (carefully kept in the background, if you can believe that of a military thriller) and the evolution of a career. Even the usual right-wing slant of most military fiction seems carefully leashed here, a smart choice that will broaden the book’s appeal to all sorts of readers.

    The focus on desk-bound analysis and intelligence work is certainly interesting: Apprehending a traitor takes a lot of work from several people, and it’s a treat to see this treated as a bureaucratic endeavour, with a team of investigators and the usual amount of red tape. The way this is mixed with spycraft and military protocols is quite intriguing and does a lot to distinguish this novel from countless other similar novels. Gordon Kent (actually a pseudonym for Ken and Christian Cameron, a father-and-son team whose web site can be found at www.navnow.com) knows his stuff and shows an impressive ability to ground his fiction in believable reality. It all moves more slowly than usual, but there are a lot of good details in this book.

    That’s good, but is it good enough? Well, it all depends on your tolerance for drawn-out plots. At some point near the novel’s two-third mark, things are proceeding too rapidly: The villain has been identified and all that’s left is to apprehend him. But, just as the novel should slide smoothly to a perfect finish, complications arise, and an unwelcome fourth act springs from the third, transforming the cloak-and-dagger intrigue to an adventure in a dangerous foreign land. It may sound intriguing, but once it happens, it’s hard to keep going the extra mile along with the author; a shorter finish would have done much to keep the best parts of the novel intact. As it is, the pleasantness of the book is almost stretched beyond reasonable indulgence by the last hundred pages.

    It’s still a pretty good book, mind you. But the lengths are barely justifiable in the context of a genre novel which should move as quickly as possible. It doesn’t help that the conclusion requires the involvement of another major character who really shouldn’t have been involved. Still, if that’s the kind of thing unlikely to bother you, there are certainly worse novels out there than this intriguing debut.