Reviews

  • 1632, Eric Flynn

    Baen, 2000, 597 pages, C$10.99 mmpb, ISBN 0-671-31972-8

    (read as an e-book, freely available from www.baen.com)

    I have always been, still am and will forever remain a paper-book geek.

    Still, there’s always some room for experimentation. When I got to test a Palm Pilot for the office, I decided to take advantage of the opportunity to do a reality-check on the whole e-book concept. What can I say; I was skeptical. In order to ensure validity between this experiment and my usual reading regimen, I went to a well-known publisher (Baen) and downloaded the freely-available electronic version of one of their books. No sir, no vanity-press e-book amateur drivel for me!

    Thus equipped, I started reading on the tiny 150×150 screen of my Palm Pilot… and it proved to be a reading experience more or less undistinguishable from the paper page thing. Sometimes even better; the Palm Mobipocket Reader software has its faults, but the instant-bookmark setup is a boon, and so is the backlit screen. Not to mention that a Palm Pilot can be, with some slight contortions, be read with only one hand, which is difficult to do with a paperback without breaking the spine of it. Works for me.

    What about the novel itself, then?

    It appears that I was lucky with my selection: Eric Flint’s 1632 is a terrific adventure book, an SF update of those Robinsonade stories I gleefully read throughout my teenage years.

    Flint barely tries to justify his setup: thanks to an alien “time shard”, the West Virginia town of Grantville (mostly populated with hardy coal miners) is transported back to 17th-century Germany, smack in the middle of belligerent empires during the Thirty Years’ War. After a few moments of astonishment, the local chapter of the United Mine Workers of America chooses the side of good old-fashioned American freedom and justice. A machine-gun-powered Second American Revolution gets underway… in the heart of Europe.

    As a non-American, it’s a bit difficult not to smile at such “America Über Alles” stories, but if my American readers can forgive the smirk, the truth is that 1632 remains one of the most enjoyable books I’ve read lately. (Naturally, the fact that I read it “on a break” from the middle of Ayn Rand’s Atlas Shrugged may have helped.) Flint is a gifted novelist, and the cast of characters he assembles for 1632 is well-worth cheering for. Mine workers, teachers, teenagers and farmers unite to show barbarians a lesson, and frankly, our time couldn’t send better representatives to the renaissance than a bunch of blue-collar workers. Once the initial confusion evaporates, Grantville has to figure out how to survive gracefully in a world without modern conveniences. Meanwhile, forces amass to attack the town, romance buds and a government is formed. It’s all quite fascinating, and a lot of fun whenever contemporary gadgets are unleashed on woefully ill-equipped armies. Flint isn’t a stupid writer, and the aura of realism that emanates from the accumulation of details goes a long way towards forgiving the rather easy premise.

    The writing style is brisk and limpid: Flint has an eye for good scenes and sympathetic characters. The only limp passages take place whenever we get away from the Americans for some insipid court intrigue. The rest is all gravy. I found myself reading passages of the book away from my daily bus commute, which is where I had told myself I’d read 1632.

    …and that brings us back to the e-book experience. After 1632, I have no doubt that the concept is viable from the reader’s point of view. I would have enjoyed the novel on paper or on-screen, and so reading it on the Palm Pilot made no difference. I’m not so convinced, however, that the e-book is a viable business model. A few days after finishing 1632, I eventually made my way to the local SF bookstore and bought a copy for my library, an act which may be seen as both damning and praising the whole e-book concept. In the end, I may remain firmly committed to dead-tree bricks but I won’t give out that skeptical frown anymore whenever I hear someone rant about electronic books.

  • Frailty (2001)

    Frailty (2001)

    (In theaters, April 2002) Sometimes, the problem with cinema is that you have to pad a film in order to make it marketable. There is not much of a commercial outlet for 45-minutes-long films outside of anthology TV shows, and even then it’s a gamble. The sad result is all too often a thinly-plotted film stretched over at least 80 minutes, dressed-up with a lot of “atmosphere”. Frailty is a lot like that; not exactly bad, but so long and deliberate that you’ll have ample opportunity to ask yourself what happens next, which logically leads to the “twist” conclusion well before the end of the movie. Technically, at least, it’s rather good. The acting is fine, especially from the two young boys, and the direction -by co-star Bill Paxton- is serviceable. However thin the story is, it’s neither silly nor stupid which already gives it an advantage over most of the other horror films out there. Interesting, and maybe even more so when played in 2x fast-forward.

  • Death To Smoochy (2002)

    Death To Smoochy (2002)

    (In theaters, April 2002) There’s a really good reason why dark comedies don’t enjoy much success at the box-office: For every successful Get Shorty or Pulp Fiction, there are dozen of film that don’t understand that violent death with winks don’t necessarily equal big laughs. In Death To Smoochy‘s case, someone forgot that it makes more than a sappy plot with murders and swear words to be funny, and ultimately, there are maybe three laughs in the whole film. Oh, the narrative foundation is promising; corrupt kid shows, the Irish mob, dwarves, a huge purple rhino, ice-skating and a kid’s show host groupie. What makes everything fall apart is the dry and dour tone in which everything is handled: It’s as if an accountant got hold of a Simpsons episode and tailored it to cut all the laughs. What doesn’t help is the sheer irritating nature of nearly everyone in the film, from a pestilent Robin Williams (even though he should get accolades for moving away from his amiable screen presence of late) to a grating brain-damaged ex-boxer. True, Edward Norton, Catherine Keener and New York are as good as ever. But the whole film surrounding them is tedious and annoying. The finale is especially vexing, as it forgets its own nature in favour of an all-sweet finish. A lot of wasted potential for this one…

  • Clockstoppers (2002)

    Clockstoppers (2002)

    (In theaters, April 2002) A line of dialogue in this film essentially states that “it’s a terrible thing to let children play with such wondrous technology”, and that pretty much sums up my own feelings about Clockstoppers. When such cool effects as virtual cameras are used to prop up an average teen science-fiction film, well, there is a tangible impression of waste. It’s not as if it’s a bad film, mind you: Jesse Bradford does a good job as the lead (though he’s not nearly as cool as in Bring It On) and Paula Garcés is fine to look at (though older than her character by nearly a decade, to the delight of post-teen males in the audience). It’s just that the script makes no attempt at being anything more than simply a science-fiction film for teens. Some of the antics are juvenile, the romance feels contrived and artificial, the enemies are too caricatured to be believable and, well, everything seems so intentionally aimed for teens that it loses the rest of the audience. The “logic” of hypertime is shakily established, and then carelessly broken time and time again. (The DJing sequence is particularly painful to watch) Naturally, the special effects are a lot of fun (though you can see most of them in the trailer) and done with a certain amount of skill. Too bad that they serve such a forgettable script.

  • Changing Lanes (2002)

    Changing Lanes (2002)

    (In theaters, April 2002) The trailers will try to sell you a black-versus-white story of a poor family man being unjustly tormented by a rich young lawyer. But that’s not quite the story of Changing Lanes, which proves to be more complex than that. Our young rich lawyer (Ben Affleck, in a rather good role) proves to be the protagonist with the most to learn. Our middle-aged family man (Samuel L. Jackson, also quite good) turns to be a walking ball of barely-repressed anger. Neither is particularly sympathetic, and that proves to be one of the film’s weaknesses. Changing Lanes proves to be curiously tepid, as the quasi-juvenile war of dirty tricks between both rages on for a full day. The awful coincidences propelling the plot forward, the contrived situations manipulated by the screen writer and the all-too-sugary conclusion are also sore points. On the plus side, though, there’s a great confrontation between Affleck and Sidney Poitier, an unconventional battle of characters and an attempt at social reflection on the meaning of civilized behaviour. Unfortunately, the film stumbles as many times as it advances, and the end result is merely so-so.

  • Don’t Make Me Think!: A Common Sense Approach to Web Usability, Steve Krug

    New Riders, 2000, 195 pages, C$52.95 tpb, ISBN 0-7897-2310-7

    Good web design is a blend of science, art and experience that isn’t properly appreciated by most people, including many web designers themselves. Not only do web sites have to look good and use technology effectively, they also have to serve some of the most bug-ridden hardware ever conceived: humans.

    Web design is merely the latest offshoot of usability, a field with a long and illustrious history. Ever since someone has mass-marketed something for others, human/machine interaction, ergonomics, interface conception and pleasant design have found an essential place in industry. The challenge of the web is that now everyone with a text editor and an image-manipulation program has to care about usability. But whereas car manufacturer wouldn’t dream of releasing a car without expensive input from ergonomics specialists, companies often unaccountably entrust their financial future to HTML weenies without an inkling of interest in human factors.

    Web-usability guru Jakob Nielsen has made a name for himself by becoming an expert at pointing out other people’s web boo-boos. His best-known book, Designing Web Usability is well-worth its cover price for any serious webmaster. But he’s not the only guru in cybertown, and that’s why Steve Krug’s Don’t Make Me Think! is definitely worth a look.

    From the deliberately provocative title onward, Krug’s book is refreshingly breezy. Light, funny and to the point, Don’t Make Me Think! is, as the sub-title indicates, a non-nonsense primer. Written by a professional for a wide audience, Think! is neither too technical nor too abstract, striking a balance between all the different parties -and requirements- involved in building a good web site. The top-level view of web design is also a refreshing change after once too many nuts-and-bolts HTML reference guides.

    It’s a short book (under 200 pages!), but don’t be fooled by the size: Every page counts and Krug practices his own precepts (“Happy talk must die”, “Omit -needless- words”, etc.) with ruthless efficiency. Don’t Make me Think! is cleverly illustrated and the book’s layout is exemplary in a technical field where embarrassing mistakes have been committed in the past. (Again, refer to Nielsen’s book) This is a book written and designed in such a way that you’ll rush through an initial read, but re-read again and again in order to refresh your memory.

    Krug’s main bugaboos are worth repeating; Don’t make users think (guide their eyes, guide their minds and eventually they will discover the rest for themselves), be succinct (cut every word that doesn’t deserve to be there), include good navigation (often simply offering multiple ways of getting to what they want) and test-test-test! (Even cheap user testing -explained here- is better than no testing at all)

    There is a lot for everyone in Don’t Make me Think!, from the technician to the CEO. Usability testing won’t be of interest to the techy-in-a-cubicle, but the how-users-think should be sufficient to avoid the worst mistakes. As if to assuage guilt, Krug gently uses real-world examples in how good designs can be improved even further.

    Combining great advice with a compulsively-readable writing style, Don’t Make Me Think! ranks up there with Nielsen’s Designing Web Usability as one of the few dead-paper resources worth owning by pro web designers. Read it once, and then keep it close.

  • The Art & Science of Web Design, Jeffrey Veen

    New Riders, 2001, 259 pages, C$67.95 tpb, ISBN 0-7897-2370-0

    As a technical professional with a deep interest in web design, I was pleased, over the last year, to see the emergence of a new type of how-to books. More focused on the theory and bigger issues of web publishing than hands-on coding concerns, these books exemplify the emerging maturity of the web. Whereas before the field was moving too quickly and hapzardly to allow for any formal (written) literature, the recent stabilization of standards and depth of past case studies is having an impact.

    Jeffrey Veen is one of those old-timers with a lot of experience to share. He’s been working for Wired Digital, involved in web standards work and is generally recognized as pretty hot stuff in web design communities. Now he’s ready to spill the beans and share his experience in The Art & Science of Web Design.

    It’s a heterogeneous book divided in eight sections that can be read more or less independently. Rather than to generalize excessively, I’ll cover the book section by section, and so…

    [1]: Foundations starts the book with a conceptual bang. In less than thirty pages, Veen provides a historical context for the web, as well as a solid theory on why and how to develop the web. This is easily the book’s highlight, with its emphasis on bigger issues rather than nitty-gritty.

    [2]: Interface Consistency is a case study of other sites, and a powerful theoretical argument in favor of navigational standards. This section is complementary to the work of Jakob Nielsen. Again, it’s wonderful stuff if you like to think on a higher plane of design.

    [3]: Structure is another good theoretical primer on how to organize information, how to differentiate between various organizational schemes and why some are more appropriate than others.

    [4]: Behavior starts promisingly enough with a good argument in favor of rule-based design, but slowly peters out with an interesting but incongruous technical demo of a headline-resizing piece of code.

    [5]: Browsers helps to understand the awesome responsibility of web designers in accomodating users through their browsers. A good technical overview, maybe a bit too short.

    [6]: Speed is an argument for clever simplicity, well-needed at a time where designers tend to assume high bandwidth for everyone.

    [7]: Advertising is a short but interesting primer on how to advertise -and to accomodate advertising- on the web.

    [8]: Object-oriented Publishing is somewhat of a let-down as a final chapter, being mostly a case study of one sample web site presumably done by Veen. It lacks the oomph required to send off such a book and also piles up a lot of technicalities at once.

    Overall, though, I was impressed by Veen’s chatty style and overall grasp of the bigger picture of web design. There was a lot in there that I already knew, but reminders always help, and they’re not overly annoying when they’re backed-up by good arguments.

    I wasn’t so fond of the book’s latter half, which seemed out-of-place in a paper-media reference work. If I want Javascript code that will resize my headlines based on their length, I’ll head out to a web site. It doesn’t belong with the theoretical information that should be contained in a book destined to remain on my professional reference shelf. It’s almost as if past the first few chapters, Veen had to use filler in order to satisfy a publishing contract…

    In the same vein, it’s hard to say who’s the target audience for the book. Its scattershot approach make it more efficient as a periodical refresher than a reference source. It’s mixture of theory and coding puts in in reach of both managers and tech weenie; maybe it’ll help both realms understand each other, or maybe it’ll confuse them forever. It’s a worthwhile read, sure, but unfortunately it’s also unsatisfying. A lot of good stuff, improperly tied in together. Maybe it’ll all be fixed in the upgrade…

  • Manifold: Time, Stephen Baxter

    Del Rey, 2000, 440 pages, C$34.00 hc, ISBN 0-345-43075-1

    Stephen Baxter is a hard-SF author with quite a few outstanding deficiencies, but one thing he’ll never be accused of is lacking ambition. In his previous novels, he imagined an alternate manned expedition to Mars (Voyage), wrote a sequel to H.G. Wells’ The Time Machine (The Time Ships) and collaborated with Arthur C. Clarke on a novel about the end of privacy and history (The Light of Other Days).

    It’s an impressive résumé, but with the first volume of the Manifold Trilogy, Baxter demonstrates that he’s not going to stop there. Manifold: Time‘s plot focuses on Reid Malenfant, a business tycoon with a fascination for space exploration. In only a few pages, Baxter takes us back to a familiar hard-SF situation: Feeling betrayed by NASA, a rich entrepreneur tries to establish a private space program but is hampered by the overregulated government agencies. It’s all very comfortable.

    But soon afterward, the novel takes a turn towards originality. Our protagonist is warned that the human race will end in two hundred years. A space mission is to be manned by a squid. Hyper-intelligent children are popping up everywhere on the globe. As if that wasn’t enough, an attempt to receive messages from the future actually succeeds. It heavy stuff, instantly addictive for anyone -you know you you are- looking for their next big crunchy hard-SF novel. There are physics lectures, lumps of explanatory narrative, evil Luddites, a reformat-the-universe ending and other genre staples.

    It all ties in together, in what is occasionally a very loose fashion. Manifold: Time is a fascinating novel, but I don’t think you can say it’s a tightly-focused one. For one thing, I happen to think that the intellectual climax of the book happens mid-way through, as the protagonists get a glimpse at the future of the galaxy. Promising elements that could yield another book’s worth of material -the biggest single example being the squids- are dropped unceremoniously as the novel advances.

    For another, Manifold: Time relies heavily on frustrating clichés of the genre. Reid Malenfant is one; while I can appreciate SF’s need for multicompetent Heinleinian characters, Malenfant isn’t particularly well developed beyond being an icon of how determination can be a palliative for a bunch of skills. He’s a bit too caricatural to work well in this environment, and has done too much in his life to be believable in the context of the novel.

    Baxter, like many of his hard-SF colleagues, doesn’t really believe in the goodness of humankind, and once again manipulates his vision of humanity to irrational extremes. In this novel, hyper-intelligent children are beaten up, thrown away and forgotten, then threatened and nuked by governments. It smacks of personal trauma (Was Baxter beaten up for being too smart in grade school? Magic Eight-Ball says yes.) but as for myself I’m getting tired of seeing religious nuts and irrational cults spring up in reaction to change in every single g’damn hard-SF novel. On a related point, I found the mass social reaction to the Carter catastrophe to be far too extreme and simplistic. Humans have an unlimited capacity for self-denial and I happen to think that we’ve immunized ourselves to “end of the world” scenarios with Y2K event and such.

    But never mind my last little rant. Truth be told, I had a lot of page-turning fun while reading Manifold: Time, and I will be reading the next volume in the series shortly. It’s easy to target Baxter for his usual tics and problems, but on the other hand, it must be pointed out that there’s a lot of good fun extrapolation elsewhere in the book. I may not believe in the Carter Catastrophe at all, even from a statistical standpoint, but it does bring a delicious urgency to the novel up to its spectacular finish.

  • When We Were Kings (1996)

    When We Were Kings (1996)

    (In theaters, March 2002) Fascinating documentary on the Ali-Foreman “Rumble in the Jungle” boxing match of 1973. Archival footage mixed with contemporary testimonies give us a true idea of the scope of the event, the personalities involved and the sacrifices of all the players. Makes a perfect double feature with Michael Mann’s Ali (2001), if only for comparison purposes. The portrait of Ali is fascinating; charismatic and bigger than life, Ali is well-served by the documentary. Often overlong (the musical segments can get tedious) but more interesting than not.

  • We Were Soldiers (2002)

    We Were Soldiers (2002)

    (In theaters, March 2002) It’s one thing to be able to recognize emotional manipulation. It’s another to be able to be affected by it despite professional cynicism. We Were Soldiers is doubtlessly a manipulative war film; it spares no subtlety in playing on such classic levers as honor, loss and bravery. Yet it does so in such an unapologetic way that it’s hard not to be swept in. Applying the lessons of Saving Private Ryan (gory realism, nervy direction, historical accuracy) to a Vietnam-era setting, We Were Soldiers manages to establish its own identity in the war film genre as a uniquely balanced perspective on one of Vietnam’s most significant military encounter. Mel Gibson takes command as general Hal Moore, and infuses the film with a quiet dignity that’s not belied by first-time director Randall Wallace’s efforts. In fact, We Were Soldiers stands as a film of apologies; Wallace redeems himself after Pearl Harbor‘s execrable script, and Barry Pepper almost makes us forget Battlefield Earth with his role as a journalist thrown in combat. The battle scenes are shot with eye-popping realism that really put us alongside the soldiers; one scene featuring fuel-air explosives is brutal enough to make you gasp out loud. Vietnamese enemies are represented as heroic in their own right, and the result is a film that feels real. I managed to be unexpectedly moved by that staple of all war films, the “death telegram” scene. Granted, the patriotism and the forced anti-racism segment can feel awkward at times, but the film itself is an unqualified success.

  • Hello, He Lied, Lynda Obst

    Little Brown, 1996, 246 pages, C$31.95 hc, ISBN 0-316-62211-7

    We’ve seen quite a few books about Hollywood actors. We’ve seen an substantial number of books on Hollywood directors. Screenwriters take delight in writing books about themselves. The only “big” credits we seldom read about are producers.

    (With one important exception: The flashy crash-and-burn career of Don Simpson -TOP GUN, FLASHDANCE, etc…- has resulted in one chainsaw biography (Charles Fleming’s High Concept), but there was nothing typical about the drug-fuelled life of excess he led, nor anything ordinary in his producing career.)

    This paucity may be justifiable. Producers don’t have a set job description: They buy scripts, finesse stars until they extract a commitment, put together an offer for studios, arrange for financing, supervise operations on the set, arrange marketing campaigns, try to ensure awards for their movies… it just goes on and on. Maybe producers just don’t have enough time for writing books about what they do.

    Now, at least one producer has slowed down and published an autobiographical account of her own experience in Hollywood. Lynda Obst’s account is in many ways a disappointing account of what a typical producer does, but at least it’s better than nothing.

    After a perfunctory introduction that explains how she came to land in Hollywood (in short; her then-husband moved), Obst starts to explain the pre-movie life of producers. It may very well be the most heart-wrenching thing I’ve read about Hollywood this year. Turns out that the life of a producer is enough to make a casual cinephile wonder in awe at how anything gets done in Hollywood. Producers will buy scripts, try to interest stars, go in meetings with studio head, try to satisfy large groups of people and get them to agree to spend million of dollars on creative projects. The tiniest things can cause a deal to collapse, sending everyone back to square one. When you factor in the fact that everyone is on tight schedules, well, things have a tendency to become very complicated. Obst’s frustrating experience with the OUTBREAK project is enough to make you swear off ever moving to California.

    All of the above has to be accomplished in cooperation with people with more power than intelligence, using a highly sophisticated set of social codes and ritualized small-talk. Obst thinks she’s being witty in describing how things get done in Hollywood, but for any outside reading up, it’s just disheartening; if government was run like this, there would be a revolution in a matter of days. (Oh, wait…)

    The rest of the book is a mixed bag: Obst includes a chapter on the place of “Chix in Flicks” that, again, is as depressing as it’s self-serving. It’s immediately followed by a chapter about life on location, which is actually funny and informative; I don’t recall reading about these things elsewhere, and that’s worth something.

    As far as the whole book goes, though, it’s not a completely satisfying reading experience. Throughout the book, Obst includes segments and anecdotes she obviously finds funny. Alas, you must have to be an insider in the industry to be amused, because everything comes across as markedly less amusing that she must think it is. A few anecdotes fall completely flat. Others simply don’t make sense. Sign of the author’s place in the Hollywood food chain, there isn’t much here that’s self-critical or even highly critical of the industry. You’d think that a really shrewd observer could be able to step back and point out the problems… but Obst actually seems to enjoy all of the insanity. Furthermore, would it be cynical to point out that Obst’s Hollywood oeuvre isn’t anything worth crowing about? It’s not as if her movies (BAD GIRLS? ONE FINE DAY? Even THE FISHER KING?) are exceptional or uniformly better than others…

    Still, Hello, he Lied is an interesting book. It focused on an under-appreciated role in the Hollywood machine and might even serve to illuminate the dark recesses of the industry. It’s not much of a funny book, as much because of its stylistic shortcomings as for its discouraging subject matter. I just wish there was a better book on the subject.

  • The Time Machine (2002)

    The Time Machine (2002)

    (In theaters, March 2002) Just as, after Harry Potter and The Lord Of The Rings, we were wondering if Hollywood had finally mastered the art of faithful adaptation, here comes a film to reassure us that nothing has really changed. If you have fond memories of H.G. Wells’s original novel, you might want to avoid this 2002 adaptation which rips out the guts of the novel by trying to “improve” the plot. It doesn’t take five minutes (at which point the fiancée of the protagonist is killed by a strangely unconvincing ruffian) to understand that this is going to be not only a bad adaptation, but an awful film in its own right. The rest of the film is -alternately- dull, stupid, loud, cliché, ugly, nonsensical and worse. Guy Pearce does his best with the trash he’s given as dialogue, but there’s a limit to what he can do in the middle of the paucity of imagination surrounding him; for SF fans, it’s excruciatingly painful to see the wasted potential of his trip through future New York. Granted, there’s one thing that saves The Time Machine from complete failure, and it’s the visuals. Some accelerated-time shots are impressive, and some images are truly arresting. Alas, most of it is thrown on-screen as mere eye-candy; the bulk of the story is a boring caveman-versus-monsters story we’ve seen countless times before. Oh, and lest you ask; all the sociological subtext of Wells’s story has been excised; now the Eloi are simply prey, without any exchange between them and the Morlock, who are now simply bestial. (The make-up job on the Morlocks is one of the most awful thing I’ve seen in years of special effects.) The script is filled with gigantic logical holes (parts of New York survive an ice age and massive erosion intact, pieces of the moon still orbit in roughly-identical position after epochs, etc…) and the main story isn’t directed with enough competence to make us care. Just avoid, okay, avoid. The only reason I kept a minimal interest in the film is because I was, at the time, playing around with a wireless web browser in the theater.

  • Slackers (2002)

    Slackers (2002)

    (In theaters, March 2002) An early contender for worst-film-of-the-year awards, Slackers‘ biggest problem is that it features no characters to cheer for. The “hero”, aptly played by Devon Sawa, is a world-class liar and cheater whose attempts at being honest feel like the biggest cheats of all. His slacker friends have all of his faults and none of his charisma. The antagonist is the worst uber-nrrrd to disgrace the silver screen in a long while. (It’s incarnated by Jason Shwartzman, almost as a dark parody of his already borderline-loathsome character in Rushmore) You might think that the poor stalked heroine would be left as the protagonist-by-default, but she’s so damnably boring that we come to wish the worst indignities on her simply for extra sadistic fun. (Fortunately, there’s a somewhat amusing gallery of supporting characters, from a militaristic teacher’s assistant to a sluttish roommate) Already starting from a character deficit, the screenplay mixes a few amusing vignettes with loads of gross-out humor and an inconsistent tone for a comedy experience that’s simply unpleasant. Even though I can name five to ten little moments that I liked in Slackers, the rest of the film is so worthless that I’d be hard-pressed to recommend it at all.

  • The Royal Tenenbaums (2001)

    The Royal Tenenbaums (2001)

    (In theaters, March 2002) While I recognize the artistic qualities of writer/director Wes Anderson’s previous Rushmore, I doubt that I’ll ever manage to like it. I was prepared for more of the same with The Royal Tenenbaums, and so my feeling at the end of the film is one of relief. Yes, it’s more or less the same approach than Rushmore, but this time the discomfort factor of the first film is toned down and the characters are more broadly sympathetic. The result is a much more enjoyable film. The acting talent present in the film is awe-inspiring; Hackman, Huston, Glover, Stiller, Wilson [x2], Paltrow… aside from Bill Murray (in a role that could have been played by anyone), few of them are wasted. There are still uncomfortable moments (the Paul Wilson plot-line, for instance) but the writers’ love for their characters shines through and carries the audience over the less pleasant moments. The direction is appropriate, though occasionally a touch too pedestrian especially given the flourishes shown elsewhere in the film. While I’m not particularly enthusiastic over The Royal Tenenbaums, it’s a definite step up from Rushmore and a quirky comedy in its own right. Definitely worth a look on video if that’s your type of film.

  • Resident Evil (2002)

    Resident Evil (2002)

    (In theaters, March 2002) I’m usually a very forgiving viewer when it comes to zombie films or videogame adaptations, so don’t blame me if I liked Resident Evil for what it tried to be; a trashy-but-fun B-grade horror/action film. The first thirty minutes are easily the best (save from one boffo last shot), with a finely-tuned sense of pervasive dread that promises much more than it delivers. It’s much more pedestrian after that (alas!), but it never stops being fun in its B-grade kind of way. For director Paul W.S. Anderson, it’s nowhere near the terrifying atmosphere of Event Horizon or even the pure good kung-fu fun of Mortal Kombat, but at least it’s a step up from the putrid Soldier. There isn’t a while lot of originality to the plotline (watch and identify the sources: Aliens, Romero, Half-Life, Cube, etc…) but it’s handled with some visual deftness and a script that doesn’t attempt to be anything but zombie fun. It’s a bit frustrating to imagine how much better this film could have been if it had pushed the limits of its R-rating, here grossly wasted by a near-complete absence of gore and nudity. The acting is unremarkable, save for Michelle Rodriguez, who essentially reprises the same character she’s played in her last two films. As far as zombie films go, it’s a good one. Take it for what it’s worth!

    (Second viewing, In theaters, June 2002) Audacious directing can save a film from total boredom, and my second viewing of Resident Evil shows that even though director Paul Anderson may be a total moron when it comes to writing stories, he’s actually not all that bad when it comes to showing a story on screen. The script is still weak and highly derivative, but the rhythm is sustained, there are a few nice technical flourishes and the actors hold their own. I still like it as a B-grade zombie film. It’s not as good as it ought to have been, but it’ll do.