Black Mirror: Bandersnatch (2018)
(Netflix Streaming, December 2019) A novelty experience more than a proper movie, Black Mirror: Bandersnatch is an “interactive experience” where you, the viewer, make choices about what you’re seeing on-screen. The gimmick is less disruptive than you may think given a countdown timer and some judicious storytelling/technical choices, including decision paths that often double back on themselves, presenting new opportunities only if you’d gone through them before. Fortunately, form follows function in that Bandersnatch tells us about the psychotic breakdown (maybe) of an early-1980s computer programmer working on a piece of interactive fiction. Obvious yet weighty themes of free will, parallel universes and the illusion of control pepper the narrative, mirroring the work of the filmmakers and the experience of the viewers (in a very funny tangent, the viewer eventually gets the choice of telling the character that he’s in a Netflix offering, leading to the following clip breaking the fourth wall a few times over). It does work, although not as much as a movie than a rough thought-piece, perhaps not as fully realized as videogames have become. Still, Bandersnatch very much fits in the Black Mirror universe as it gets quite dark at times and there’s a delicious shudder of metafictional angst going through the piece. The 1980s setting is lovely—at some point, we even enter a lavishly detailed recreation of a record/bookstore. Acting-wise, Fionn Whitehead does a good job anchoring the piece, while Alice Lowe gets a warm part playing a psychiatrist, and Will Poulter is perhaps at his most sympathetic as a genius videogame developer. It’s far too early to say whether Bandersnatch will lead to follow-ups or whether those follow-ups will be better or worse: Bandersnatch does offer a decent 90–120 minutes of entertainment, but even the rather clever and seamless nature of the branching became repetitive toward the end, leading to exhaustion rather than satisfaction at closing the film. (For the record; I used a flowchart guide to get to the main endings, so I’m reasonably confident that I’ve seen much of the content.) I do have substantial qualms about the future of Bandersnatch—it’s a form of entertainment closely linked to a specific proprietary platform with no way to make a compelling independent distribution mechanism, and it’s easy to imagine Bandersnatch disappearing in the future once Netflix goes bankrupt or gets tired of it. But such is the digital era: A movie can be re-recorded or transcoded, videogames can be run inside an emulator, but this kind of entertainment remains fixed for the moment.