Neveldine/Taylor

  • Ghost Rider: Spirit of Vengeance (2011)

    Ghost Rider: Spirit of Vengeance (2011)

    (On Cable TV, October 2012) I’m intrigued by directing team Neveldine/Taylor’s high-energy, high-risk, quasi-experimental approach to their films.  At their best, they can score big laughs and deliver memorable moments.  At their worst, though… it’s all juvenile nonsense and headache-inducing jump-cuts for ninety straight minutes.  While Ghost Rider: Spirit of Vengeance is noticeably more entertaining that the first limp 2008 incarnation of the character, it’s still not very good –although in a different way.  There’s no doubt that Neveldine/Taylor are making an action film here, and that they have tried to re-tool the Ghost character in a far more dynamic fashion.  The ever-entertaining Nicolas Cage seems game to play along, mugging for the camera even when CGIed to a flaming skull.  Some of the action sequences have pep to them, although they remain best described than seen.  It’s very cool to imagine Ghost Rider taking control of a massive excavator or fighting an opponent on top vehicles rushing down a deserted highway.  Unfortunately, it’s not quite as cool to see the flurry of disconnected images that end up presenting the final events.  Neverldine/Taylor have good visual imaginations and an amusing self-awareness, but they need to learn some discipline in order to make their better moments shine.  As it is, Ghost Rider: Spirit of Vengeance feels like a barely-digested blend of good and bad.  The humor works from time to time, some of the Romania/Turkey scenery is nice, the action beats have potential; the decaying villains are more interesting than usual… but it doesn’t work together nearly as well as it should.  For all of the competent actors assembled here (Ciarán Hinds! Christopher Lambert! Idris Elba!) and the distinctiveness of Neveldine/Taylor’s direction, we’re left with a montage reel of interesting things rather than a movie worth watching from beginning to end.

  • Gamer (2009)

    Gamer (2009)

    (In theatres, September 2009) It goes without saying that I’m about twice the age of Gamer’s intended audience of XBox-addicted teens who would think that a real-life FPS with remote-controlled convicts is a cool idea.  Nonetheless, even the most enthusiastic gamers will have no trouble recognizing a lousy film when they see one.  Light on SF ideas and just as disappointing in strict action-movie terms, Gamer pushes the lightning-quick editing craze as far as it goes until it shreds to tatters.  The irony, of course, is that gaming usually takes place within a long continuous shot that allows players to build a strong mental landscape of their surroundings: Chopping up an action scene in a flurry of split-second shots is the exact opposite of that kind of aesthetics.  But this is starting to sound like old-guy complaining, so let’s focus on Gamer’s more substantial failings: the cookie-cutter plot that feels like a re-thread of so many other “real game” movies (I don’t usually bring up Death Race in conversation, but there’s an exception to everything), the wasted thematic foundations of a film using gaming as a metaphor about control, the sheer weirdness of -say- a dance number confrontation between hero and villain… Gamer is a bit of a mess, really, but it doesn’t even have what it takes to become an enjoyable mess.  Aside from Gerard Butler’s credible presence as an action hero and the pedigree of writer/directors Neveldine/Taylor, there’s little, in fact, to distinguish Gamer from so many dull straight-to-video SF thrillers.  Why don’t you fire up the console instead?