Author: Christian Sauvé

  • The Girl Who Kicked the Hornet’s Nest, Stieg Larsson (translated by Reg Keeland)

    The Girl Who Kicked the Hornet’s Nest, Stieg Larsson (translated by Reg Keeland)

    Viking Canada, 2009 translation of 2007 original, 563 pages, C$32.00 hc, ISBN 978-0-670-06903-3

    The story surrounding Stieg Larsson’s Millennium trilogy is often as interesting as the trilogy itself: Larsson, a left-wing Swedish journalist known for his anti-fascism investigations, turned to fiction writing late in life and delivered the first three books of a series before dying of a heart attack.  The books became a sensation throughout the world, finally landing in North America in 2009-2010 alongside their own movie adaptations.  While rumours abound that a fourth semi-finished manuscript exists, it does so on a computer belonging to Larsson’s long-time partner, who is now locked in a legal battle with the rest of Larsson’s family for a piece of the author’s estate.

    This has little relation to what a review of the third volume of the trilogy should be talking about, except for the open-ended question of whether this is truly the final volume of Mikael Blomvkist and Lizbeth Salander’s adventures.  The Girl Who Kicked the Hornet’s Nest picks up moments after the events of the second volume, as a badly wounded Salander is airlifted to one of Sweden’s best hospitals.  Drama follows when her equally-wounded father/enemy ends up in a room not too far away.  If the previous volume The Girl Who Played with Fire was about revenge, this one is about the consequences of going after one’s enemy with an axe, as the question of whether the Swedish state considers Salander capable of acting on her own comes back to the forefront.  It doesn’t help that she has earned the attention of a powerful faction within Sweden’s own secret services, and that they won’t stop at anything to eliminate the threat…

    Readers who have made it this far in Larsson’s series will be pleased to note that this third volume delivers everything they’ve come to expect from him: A lavishly detailed procedural novel written from an activist point of view, criticizing the underbelly of the Swedish Social-Democratic model –particularly the way it treats women.  Blomvkist once again feels like a Gary-Sue idealized representation of the author (he manages to seduce another female character without doing much more than showing up), and even gets an action scene of his own.  Salander is up to her usual tricks, except for having forgotten her Fermat Theorem Proof in the aftermath of surviving a bullet in the head.  (It’s amusing how insane this sounds once summarized from Larsson’s multi-page explanations.)  It all leads to courtroom drama, and a conclusion that not only provides a happy ending for Salander, but obliterates all of her enemies.  Given the black-and-while nature of the series so far, few will be surprised when it’s revealed that people who oppose her are all violent, stupid, and/or guilty of horrible other offenses.

    The conclusion is curiously satisfying when it shows the Swedish state activating its own self-policing mechanism: the conspiracy is taken down by the proper authorities, and not through some American-style idealized personal vendetta.  It’s one of the challenges of left-leaning writers to portray an effective and compassionate state when the unspoken rule of thrillers is that official corruption always runs deep: Larsson manages quite a deft success in portraying how even the heroes can benefit from some official help.

    Fans of the films will note once again note how much more material is in the book, from a top-level meeting for Blomvkist to an entire subplot taking place at another newspaper.  But that amount of new material also betrays Larsson’s biggest problem: An inability to tell a story efficiently.  There is no need, for instance, to begin the book by spending two pages describing how an American neurosurgeon is asked to assist in Salander’s brain surgery.  At times, the book feels like a lengthy third act to a story that could have been published as a single volume.  It’s exasperating, and the amount of stuff never shown and never missed in the leisurely-paced films adaptations suggests how much fluff there is in the series.

    Alas, we’ll never know for sure if Larsson would have written the other planned volumes in his series in a more economical fashion.  It’s ludicrous to believe that this will remain the final Millennium volume: At a time where napkin premises from long-deceased Robert Ludlum are being expanded in entire trilogies written by other authors, there will be other adventures for Blomvkist and Salander.  They may even be based on Larsson’s actual notes.  But they won’t have the surprise kick that propelled them to such popular attention.

    Considering that Larsson’s books were reportedly the first translated novels to hit the top of the English market’s best-selling list, it’s not as if he has anything left to prove, even posthumously.

  • Black Hawk Down, Mark Bowden

    Black Hawk Down, Mark Bowden

    Penguin, 2000 revision of 1999 original, 392 pages, ISBN 0-14-028850-3

    Even casual collectors know that the first edition of a book is almost always worth more than any subsequent printing, even more so when the book has enjoyed some success.  The first edition presents the book as it first arrived in the world, without too many expectations or any idea of its true impact.  A nice signed first edition copy of Chuck Palahniuk’s Fight Club or Barack Obama’s Dreams of my Father (to pick two high-profile examples) could have, at their author’s peak popularity, netted you a few thousand dollars.

    But for readers, sometimes it’s better to get a latter, updated edition –especially with nonfiction books: They can include updated information and conclude the narrative arc a bit more firmly.  So it is that a fine first edition of Mark Bowden’s Black Hawk Down will cost you a few dozen dollars, but a far cheaper paperback edition will get you an updated afterword that explains how the book became not only a commercial success, but a classic of military writing and an enduring epitaph of its subjects along the way.  After all, many readers of this review will have heard about Ridley Scott’s 2001 movie adaptation, and associate the city of Mogadishu with what the back cover of the book describes as “the longest sustain firefight involving American troops since the Vietnam War”.

    Which isn’t all that bad considering that when Bowden set out to write the book, the events were on their way to collective oblivion: Americans don’t like to think about their military defeats, and their intervention in Somalia practically qualified as such. As one of the more acute manifestations of the US’s self-image as the world’s policeman following the end of the Cold War, Somalia interrupted the triumphalism of the Gulf War and pushed Americans toward a more cautious foreign policy… at least until 2001.  The turning point of that Somalian adventure was the battle that Bowden describes in Black Hawk Down: a routine capture mission that turned spectacularly wrong when two helicopters were downed and American forces had to fight their way into the city to rescue their own.  The engagement lasted for hours and by the end of it, Americans had suffered nearly a hundred casualties –and left ten times as many Somali dead or wounded.

    Black Hawk Down tells the story of that engagement as a narrative: Based on personal recollections, recordings of the events, contemporary documentation and other sources familiar to investigative journalists, Bowden meticulously reconstructs the battle from as many perspectives as he can, then attempts to present the events as a story with recognizable characters.  The result isn’t just an exceptional piece of reporting: it’s a suspenseful, compulsively readable account of what it feels like to be under fire.  Bowden is able to get in the soldiers’ heads and portray the strange mixture of excitement and terror that comes from mortal danger.  Such credible portrayals are rare, and it’s no wonder if Black Hawk Down became mandatory reading for a generation of American military officers.  The decade since its publication may have been tumultuous in terms of geopolitics, but its impact remains: The images that we get from reading the book aren’t that different from the ones broadcast during the American invasion of Iraq.

    When Bowden started working on Black Hawk Down in the mid-nineties, he wasn’t the most likely writer to attempt such a project: An investigative reporter for the Philadelphia Inquirer, he had none of the military knowledge or unofficial connections one would presume from the final result.  But as he explains in the revised edition’s afterword, he attacked the subject like the reporter he was, and it may be this outsiders’ perspective that makes the book so accessible to various kinds of audiences.

    What’s more, Black Hawk Down has found another niche as an enduring remembrance of everyone who was involved in the events.  For a military engagement that seemed destined to be forgotten, the “Battle of the Black Sea” has, thanks to Bowden and the film adaptation of his work, now been given it due.  And the book remains as an acknowledgement of what soldiers go through in modern military engagement, portraying them at their best when confronted by the worst.  More directly, though, Black Hawk Down is a perfectly-mastered book that will continue to astonish readers for a long time, no matter which edition they can get.

  • Tomorrow, When the War Began (2010)

    Tomorrow, When the War Began (2010)

    (In theaters, September 2010) Chances are good that you will never see Tomorrow, When the War Began in North-American theaters: Despite its generous production values and good action sequences, this is an Australian production based on a series of young-adult books largely published for Australian audiences.  (I was lucky enough to be in Australia when it was released, with a strong marketing push that included public transit buses plastered with the film’s promotional art.)  A quick summary of the film would probably be something like “Red Dawn for Australian teenagers”, as a group of plucky teen protagonists comes back from a quick bush holiday to discover that their country has been taken over by a foreign invader.  Stuck behind, they strike back… with the expected action sequences and fast-paced growing-up that active resistance involves.  As such, it’s really not bad: Some of the writing feels forced and everyone keeps making stupid decisions to advance the plot, but the entire film is entertaining, and many sequences pack some punch.  The characters are sympathetic, and the development of the links between the six protagonists is fascinating to watch.  A few details feel different from the Hollywood standard: The emerging leader of the group is female, she gets involved in a romance with a male of Asian origins, and the ending isn’t a triumph as much as it’s a victory with potentially dramatic consequences.  As a piece of slick blockbuster entertainment, Tomorrow, When the War Began is ripe for worldwide success… pending distribution deal and favourable word-of-mouth.  As for the rest of the series, there are five more books in James Marsden’s “Tomorrow” cycle and three more in the “Ellie Chronicles”: even if the rest of the series isn’t adapted, the story as written will always be there.  Will the film ever make it to North America, even as a straight-to-DVD film?  I’d bet on it.  There’s certainly many worse home-grown movies out there.

  • The Tipping Point, Malcolm Gladwell

    The Tipping Point, Malcolm Gladwell

    Back Bay, 2002 revision of 2000 original, 301 pages, C$21.95 pb, ISBN 0-316-34662-4

    Ten years after publication, I come to Malcolm Gladwell’s The Tipping Point like a teenager trying to get to a wild party the morning after: The event is over, everyone has gone home, every scrap of nourishment or entertainment has been picked clean and even those who were arrested for disorderly conduct are now home after making bail.

    OK, that metaphor overextended itself, but my point is that there’s really nothing new to say about Gladwell’s book debut that hasn’t already been said by other smarter reviewers.

    By now, for instance, Gladwell’s modus operandi is well-known: He will consider an off-beat idea, bolster it with anecdotes, refer to some real academic work on the subject, link it thematically to other known examples and wrap up everything in accessible, even compelling prose.  Gladwell wasn’t the first socioeconomic vulgarizer, but it’s worth wondering if his popularity hasn’t been largely responsible for Freakonomics and its endless cohorts.  You do feel smarter after reading Gladwell and his colleagues, but it’s never too clear if it’s just an impression.

    Most of those overall qualities are obvious from his book-length debut The Tipping Point, a book that studies how an accumulation of small changes can abruptly produce a dramatic effect.  Despite Gladwell’s assertions that this is a counterintuitive idea, it really isn’t new –having been enshrined in popular culture through expressions as common as “the straw that broke the camel’s back” and, indeed, the “tipping point” of the title.  It’s a bit of an achievement that Gladwell never once mentions catastrophe theory (“sudden shifts in behavior arising from small changes in circumstances”), despite decades of mathematical research in such matters.  But that’s OK: Gladwell is in the business of selling books (many of them to so-called serious decision-makers), so it’s in his interest to pretend that this is all new stuff.

    On his way to a demonstration of his topic, Gladwell takes many roads, many of them eloquent in the narrative power of anecdotes rather than convincing research supporting his assertions.  Some scepticism, obviously, is warranted… especially in soft-science fields in which conclusive proof is so difficult to obtain.  For Gladwell, data seems to be the plural of anecdotes, and the stories he chooses to illustrate his sub-theories are often so much fun to read that readers can be expected to overlook that they are merely a few successful instances of his book’s thesis.  Tales in The Tipping Point include a look at the success of the novel Divine Secrets of the Ya-Ya Sisterhood, the resurgence in Hush Puppies, the Sesame Street / Blue’s Clues model of television shows and Airwalk’s destructive flirtation with mainstream success.  It’s wrapped up in enough psycho-babble to convince anyone that these are examples to emulate.  You can almost picture businessmen studying the book, stroking their chins and thinking Yes, this book will lead to increased sales!

    But this cynical take on Gladwell’s narrative strategies minimizes the reading pleasure of his prose.  His writing skills, honed after years in the newsroom, are able to grab readers’ attention quickly and guide them through a series of complex arguments.  Among other successes, The Tipping Point features a crystal-clear explanation of the Broken Windows theory of social decay, and the wide variety of sub-themes is enough to make intellectually-curious readers race through the book in search of the next big memetic discovery.

    I’m certainly not immune to the springboards that Gladwell builds in his book.  A brief explanation of how ethics are often largely circumstantial had me thinking out loud about making a moral argument for proper planning and preparation: Someone in a hurry or without alternatives is often forced to make choices that run counter to ethics, thrift or good social graces.  In this context, being prepared is one way to ensure virtuousness.  (But I say this as a former Boy Scout…)  Anyone reading The Tipping Point next to friends and loved one should be aware that they’re liable to keep up a stream of quotes, paraphrased ideas and grunted hunhs fit to annoy anyone within earshot.

    Fortunately, it’s this quality that makes The Tipping Point such an essential read even after ten years of being picked apart by various people.  It’s a fascinating launching pad for ideas of your own, it connects together different fields in fascinating ways and it remains a highly readable work of pop sociology.  It’s also a great introduction to the rest of Gladwell’s work: given his pre-eminence as a public intellectual, you might as well start somewhere in reading everything he’s done, right?

  • Vampires Suck (2010)

    Vampires Suck (2010)

    (In theaters, August 2010) Given that Jason Friedberg and Aaron Seltzer have one of the most pitiful filmographies in cinema history, any savvy filmgoer willingly choosing to go see their fifth film has only themselves to blame if it ends up a terrible experience.  (Even if one’s excuse is, ahem, “I’m on a different continent, I want to see a movie and I’ve seen all of the others at the neighborhood theater.”)  Their concept of “spoof comedies” is closer to “dumb retelling”, and even if Vampires Suck takes on the much-deserving Twilight series as a target, it’s not necessarily any more interesting than its Epic Movie or Disaster Movie predecessors.  They simply re-create a few key sequences, add in more profanity, violence and pop-culture references and expect that the simple shock of recognition is enough to make audiences laugh.  There is little commentary on the source material: both times that Vampires Suck attempt to say something insightful about Twilight, it’s instantly followed by self-congratulatory “I’m so smart!” punch-lines that makes it feel dumber.  Otherwise, the film jerks from one familiar reference to another, occasionally scoring a smirk in the same way a thousand shots from a thousand shotguns will eventually hit something worthwhile.  (That the source material is so poor and so ripe for satire isn’t much of an advantage: I have seen several Livejournal posts from fans getting better laughs out of the series’ problems.)  What’s most striking, I suppose, is the poor quality of the humour and the imagination surrounding the parody: The actors do OK (Jenn Proske is particularly on-target spoofing Kristen Stewart-as-Bella) and the technical qualities of the film are good enough given its budget, but both the writing and direction aren’t anywhere near feature-film quality.  The good news, writing this review after weeks of therapy, is that Vampires Suck didn’t make all that much money: Reviewers can bark and growl impotently, but studio executives looking at financial statements can be far more effective in ensuring that we never see anything from Friedberg/Seltzer again.

  • Piranha 3D (2010)

    Piranha 3D (2010)

    (In theaters, August 2010) I can appreciate a good monster film despite not being much of a gore-hound, but Piranha 3D caters far too much to that latter crowd to feel like an entertaining experience for all.  Oh, it starts out promisingly enough: The first half-hour sets up a light-hearted monster movie in purely classic fashion: A few plucky heroes, a town threatened by monstrous creatures, the promise of plentiful T&A and a tone that lets you know that this is all going to be awesome.  The pacing may be a touch too slow, but the direction is sure-footed and the genre’s plot structure is faithfully followed.  Where Piranha 3D is a bit more explicit than usual is in its exploitation factor: Viewers are treated to an artful underwater Sapphic interlude (in three dimensions, no less) and promising portents of doom at the intersection between Spring Break bacchanalia and flesh-eating monster fish.  Self-aware and unrepentant, it initially feels like a good old-fashioned monster feature, good for a few shocks and plenty of blood.  Ironically, it’s what Piranha 3D does too well that kills it: When the Big Scene comes around to show the piranhas attacking the spring break students, the result is so bloody, so gory and so mean-spirited that the cumulative impact of the ten-minutes sequence is more stomach-churning than horrific, let alone entertaining: It put me in the frame of mind of seeing a documentary about a massacre rather than an unpretentious monster film, and enjoying the film after that moment became an exercise in futility: the fun of Piranha 3D had been leeched out as soon as people started being gutted, scalped or gnawed to the bone.  (And that’s not even saying anything of the pacing let-down of the film’s last act.)  But, to repeat myself, I’ve never been a gore-hound –and I’m aging out of that market segment no matter what.  Despite recognizing a good chunk of the film’s up-to-the-moment soundtrack (it even features Hadouken!), I’m getting far too old for gore-fests such as Piranha 3D –and if this is the kind of nihilistic meat-grinder “entertainment” that I’m going to be “missing” from now on, I’m looking forward to old age.

  • For the Win, Cory Doctorow

    For the Win, Cory Doctorow

    Tor, 2010, 475 pages, C$19.99 hc, ISBN 978-0-7653-2216-6

    Trying to summarize Cory Doctorow’s latest novel For the Win in a few words is an exercise in frustration, because with every “didactic” comes along a “fascinating”.  It’s a logical extension to Doctorow’s bibliography so far… except that it sometimes appears to flip over the libertarian ideology of Makers.  It’s perhaps Doctorow’s least pleasant reading experience so far… except that when it stops telling a story, it can be really good.

    For the Win is Doctorow’s second novel for the Young Adult market, and like Little Brother it’s using that readership to indulge in some blatant speech-making.  It can’t help but try to explain how the world works, and those interludes are often far more interesting than the plotting surrounding them.

    Briefly summarized, For the Win is about online multiplayer games and the strange economic phenomenon surrounding them.  The uninitiated may find this a trivial subject for discussion, but there’s a lot more under the surface that it may appear at first.  Consider that the target audience for those games are often first-world gamers with more money than time.  Combine that with gaming mechanics that are designed to keep players coming back to “grind” their way up in search of infrequent payoffs and you already have the raw elements for global exploitation, via the use of third-world workers (often children) who have a lot more time than money… and none of the protections afforded to employees in developed countries.  Could it be time to unionize?  Mix well, and you’ve got the elements of Doctorow’s uniquely contemporary thriller.

    Does it work?  In many ways, For the Win is so admirable that it doesn’t really matter if it does.  Take, for instance, that none of the main teenage characters in the novel are purely American –the only one who hails from California is such a Sinophile that he adopts a Chinese name throughout.  The rest of the characters are largely from developing countries, lending a pleasantly globalized feeling to the entire novel.  Not that it could have been otherwise, given the networked nature of its plot devices and the globetrotting scope of the narrative.  For the Win inhabits the world of the present, not some fading refraction of yesterday’s futures.

    It gets even better once Doctorow starts making links between the nature of gaming, the illusion of modern economic derivatives, the inadvertent exploitation of third-world teens by clueless first-world gamers, and the opportunities that well-connected youth have in bettering their lot in life.  Politically, I couldn’t help but be struck by the way For the Win espouses a leftish drive for unionization and tries really hard to make it fit with the increasingly swim-or-sink nature of Doctorow’s latest Makers.  There may not necessarily be a conflict once you can reconcile information-network libertarianism with worker’s right regulation, but it amounts to a complex multi-book political exploration for Doctorow, one that recalls (gasp) Heinlein’s ability to argue several points of views in successive novels –and one that also follows in Heinlein’s didactic footsteps.

    Snappy exposition aside, For the Win‘s highlights also includes a number of showcase sequences that stick in mind not for their narrative content, but for their geek wish-fulfillment power.  For instance, Doctorow lavishly imagines what it would be like to engineer your own transpacific trip via a shipping container custom-modified to act as a long-haul dwelling… complete with high-speed Internet access.  It’s the kind of bravura sequence that doesn’t really need a story, which is just as well given the lessened interest that much of the book’s plot can hold for some readers.  For the Win is full of fascinating bits, but the structure holding them together is more interesting for what it allows than the way it bolts it all together.

    But does it matter?  Doctorow’s fans are unlikely to be put off given how closely For the Win follows on the footsteps of his previous works.  Reviewers are unlikely to give the novel less than good notices for everything it does right, even though much of the story itself may lack narrative excitement.  Meanwhile, critics will jump on it and delight at whatever meaning they can tease from its chapters and links with other up-to-the-moment fiction like William Gibson’s Zero History.  Oh, and teenagers will love it.  Given all of those wins, why hold on to old-fashioned narrative values?

  • Mic Macs à tire-larigot [Micmacs] (2009)

    Mic Macs à tire-larigot [Micmacs] (2009)

    (In-flight, August 2010) One of the advantages of watching a film by a visual stylist is that there’s always something to enjoy even if the story itself isn’t that interesting.  So it is that Jean-Pierre Jeunet’s Micmacs is at the same time a typical Jeunet production (quirky characters, ever-shifting visual presentation, elaborate Rube-Goldenesque details, intricate cinematographic polish, etc.) and yet far short of career-best Amélie.  There just isn’t enough universally-compelling material in here to keep things interesting, especially when it feels so one-sided in favour of its protagonists.  The anti-arms-trade message is heartfelt, but becomes too-obvious at its worst.  Still, it’s entertaining to watch, in no small part due to the escalating set-pieces in which events are set in motion with grandiose consequences.  It flies past smoothly and its visual audacity is terrific.  There are a few laughs, but much of the film is just a joy to watch.  A word of warning for francophones watching the film’s original sound-track, though: Micmacs is so deeply set in Parisian argot that non-Parisians may find it more useful to turn on the English sub-title track to understand some of the dialogue.

  • Playing for Pizza, John Grisham

    Playing for Pizza, John Grisham

    Doubleday, 2007, 262 pages, C$26.95hc, ISBN 978-0-385-52500-8

    Something very strange happens to best-selling authors once it becomes clear that they can write anything and still get it published.  In some cases, their editors become powerless to stop them from ranting about their wacky pet theories, and the result is a body of work that becomes crazier and more insular as it goes on.  John Grisham’s case is a bit more complicated, as he’s been taking more and more chances writing outside the type of novel that have made his reputation.  Skipping Christmas was a first attempt, and Playing for Pizza is just as complete a departure from Grisham’s legal-thriller roots.  It’s an Italian travelogue like The Broker, except without the serious thriller angle.  And while it’s one of the least consequential pieces that Grisham ever wrote, it’s still as enjoyable to read as anything else from him… even though you may not remember much of it a day later.

    The premise is a joke in itself, as a football player wakes up to find that he’s just fumbled a crucial game in the most enraging way possible.  Unable to find a job anywhere in North America after his very public humiliation, he accepts one of his agent’s most desperate suggestion and leaves for Italy, where he ends up on a quasi-amateur football team while waiting for the storm to settle back home.  Once settled in Parma, however, our protagonist comes to enjoy the scenery, make friends, settle scores with a mean American sports journalist (by punching him in the face, as football jocks are wont to do in settling their issues with impunity) and rediscover himself.  He also –spoiler- wins a few games along the way.

    If you’re looking for more plot, grab another Grisham book.  There isn’t much more here to Playing for Pizza than detailed description of la dolce vita as our protagonist plays tourist, then becomes an apprentice-citizen in Parma.  The football games are always followed by pizza among friends, and it’s this kind of relaxed atmosphere that ends up being the novel’s main preoccupation.  If you’re a North American having traveled to Europe, this kind of narrative will feel intensely familiar.  Strange customs!  Language issues!  Non-American lifestyles!  No parking anywhere!  Influent friends fixing problems with the law!  (For the dark side of this charmingly corrupt Italian lifestyle, read Douglas Preston’s more harrowing experience in The Monster of Florence.)  It’s a novel where you sit back and enjoy, and maybe make a note to head for the closest Italian restaurant in order to enjoy some of the food lusciously described every few pages.

    It often reads a lot like The Broker, a previous novel in which the author used his holidays as an excuse to set a novel in Italy.  This time, however, Grisham has dispensed entirely with the burden of suspense and just freed himself to write about food, tourism, football and romance, with a tone that’s all smiles.  It’s likely to appeal to a number of possible readers, but is it enough?

    Part of the problem with Playing for Pizza is that the protagonist isn’t much of anything.  A failed football player who finds that it’s better to be a big fish in a small bowl; who gets the girl for no other reason that he’s the hero of the novel; who punches people in the face when they displease him and gets away with it.  You can see how that kind of character appeals to a strong streak of wish-fulfillment, but the danger of such indulgences is that they can reach a narrow public and feel obnoxious to anyone who doesn’t identify with it.  This limits the novel’s appeal and contributes to its inconsequentiality: It’s not a hard novel to read, but try to remember something from it more than a few hours later and you’re liable to picture Northern Italy, food, small cars and maybe a few football scenes.

    This, obviously, is what Grisham intended, and a chunk of the novel’s charm is seeing the author indulge himself in a bit of meaningless fun.  Not everything has to be about southern lawyers tempted by corruption, or even about serious plot mechanics.  If Grisham is willing to use his bestselling credentials to write this kind of book –turning holiday memories in another crop of royalties–, then who are we to begrudge him his fun?  At least he’s not jumping on a soapbox and telling us about a shape-shifting lizard conspiracy threatening the world.

  • The Trotsky (2009)

    The Trotsky (2009)

    (In-flight, August 2010) I want a lot of people to see The Trotsky. It’s pleasant enough to discover a quirky comedy with wit and brainy allusions; but it’s even better when you realize that it has been filmed less than 200km away.  So it is that the cheerfully Montréal-based The Trotsky is a comedy starring a young intellectual convinced that he’s the reincarnation of Leon Trotsky, fated to recreate his namesake’s biography.  Hailing from the privileged ranks of Montréal Anglophones, our hero tries to organize workers at his father’s factory and ends up at a public school where he eventually leads a student revolution.  The film is too long for its own good and takes a while to truly spark up, but when it’s good –it’s great.  Jay Baruchel turns in one of his best performances yet as the Trotsky-obsessed hero, but he’s surrounded by capable actors (among them Liane Balaban, Geneviève Bujold, Colm Feore and Saul Rubinek) who each get a shining moment or two.  The film is deep in historical allusions, but the script by Jacob Tierney (who also directs) is kind enough to let in most viewers on the jokes.  The rest of The Trotsky doesn’t hesitate to tackle subversive issues of popular rights and authoritarian exploitation, making it a crowd favourite for anyone looking for high-school comedies with more ambitious goals than usual.  The added bonus as far as I’m concerned is that the film is pure Montréal (down to familiar police cruisers) and highlights why it’s such a great city: The freedom to discuss social issues, the endearing mixture of French and English, the European influences in a North-American urban setting… it’s all there, and it couldn’t have been highlighted in a better showcase.

    (Second viewing, on DVD, April 2011) I like the film even more after a second viewing: It’s fresh, funny, clever and endearing at once. The director and editor’s commentary track shows that the filmmakers fully intended the film’s political content (director Tierney has an… interesting background), and their anecdotes about how the film was shot are interesting. The making-of featurette is a bit thin, but the various deleted scenes each get a chuckle or two.

  • Garage Days (2002)

    Garage Days (2002)

    (On DVD, August 2010) Writer/Director Alex Proyas’s filmography is filled with spectacular SF/fantasy hits, but in the middle of The Crow, Dark City, I, Robot and Knowing, his musical comedy Garage Days always gets short thrift.  That’s a shame given how it features a fun script, good performances, a cool look at Sydney, some great music and Proyas’ typical gift for fast-paced visual storytelling.  Centered on a group of friends involved in a small struggling rock band, Garage Days soon spins out to include romantic complications, quirky supporting characters and the even-popular quest for the “Big Break” so beloved by other similar films.  Things don’t all end up as expected, however, and it’s one of the film’s minor triumphs that it still ends on a great note despite honouring its tagline of “What if you finally got your big break and you just plain sucked?”  Garage Days is a charming film despite its faults (many of them the kind of things you’d expect from a generally low-budget film made outside Hollywood), and it’s a good way to spend an evening.  The occasional flashes of high-concept style are welcome, Kick Gurry is particularly enjoyable as the protagonist and so is the somewhat run-down contemporary look at Sydney’s music scene.  The music is fine, as you’d expect from a comedy about a rock band: the film even features a high-energy concert sequence to the tune of 28 Days Later and Apollo’s 440 “Say What”.  For Proyas, it’s a very different film from his usual dark downbeat visions, and it’s a welcome interlude.  The story, characters and presentation may feel familiar (expect visual parallels with British movie-makers such as Danny Boyle and Guy Richie), but Garage Days is handled with a decent amount of verve, and it may even have something to say about how we don’t need to be rock stars to be happy.

  • Alphaville, une étrange aventure de Lemmy Caution (1965)

    Alphaville, une étrange aventure de Lemmy Caution (1965)

    (On DVD, August 2010) For a moment, I nearly hated this film.  Keep in mind that it’s a pure product of the French new Wave, which set out to challenge viewers’ expectations about the nature of films.  Here, writer/director Jean-Luc Godard takes the usual SF/thriller formula (ie; a secret agent sent to a foreign city to rescue/kill a scientist) and subverts every single facet of it.  Shot in black-and-white, the film makes references to SF plot points but blandly takes place in undisguised Paris, featuring sixties technology and clothing.  The pacing is glacial, the dialogues don’t quite make sense, the fight sequences are handled in a curiously lackadaisical fashion: clearly, it dares viewers to question themselves about what they’re expecting of a film –a process that remains as effective today than in 1965.  It quickly becomes obvious that Alphaville is as much a satire of lazy SF movies than an attempt to say something in a new way.  It’s not always enjoyable: I may have thrown my hands up in exasperation twenty minutes into the film, but the wonder of such experiments is that there’s always a reason to keep watching… just to see what else is in store.  Amazingly, Alphaville eventually clicks, not just as a screw-you to complacent audiences, but also as a modest piece of thematically deep SF filmmaking: Random flashes of equations, inverted nodding gestures ( “No” meaning “Yes” and vice-versa), disconnected bits of dialogue and heavy-handed dystopian clichés all pile up and fuse into a statement about humanity in the face of technological authoritarianism that works in part because it’s not presented like a genre film.  Other small pleasures abound, from some unusual camera work to Eddie Constantine’s wonderfully deadpan performance as the sort-of hero of the film, to a few eerie sequences that show how good SF doesn’t need special effects.  But Alphaville’s foremost quality is the very thing that makes it so unapproachable at times: The sense that a gifted filmmaker took a look at a genre and set out to mock it, while still using its techniques to examine his own artistic preoccupations.

  • Kaena: La prophétie [Kaena: The Prophecy] (2003)

    Kaena: La prophétie [Kaena: The Prophecy] (2003)

    (On DVD, August 2010) It’s amazing to see which films go past unnoticed, ready to be discovered by curious cinephiles years later.  So it is that even hard-core SF fans may have never seen this lush computer-animated fantasy/SF feature film.  Don’t raise your expectations prematurely: Kaena remains B-grade CGI movie-making, with sometimes-unconvincing animation, confusing visual compositions, a muddled plot and plenty of other annoyances.  But the result remains so visually intriguing that it’s hard to dislike.  The back-story involves a gigantic tree between two planets, a superstitious human colony, remnants of an alien ship and liquid antagonists, but the plot comes from the good-old SF template of a curious young female teenager going off on a quest to discover the true nature of her world.  It works even when it’s too confused to make us care: The plot gives up and falls into the tired “incomprehensible light-show contest between gods” cliché by the end, but there are better moments along the way.  The visuals are particularly intriguing, although many will raise their eyebrows at the body-revealing outfits of the surprisingly curvy teen heroine.  (French standards being what they are, we even get a surreal nude scene at the climax)  For a film often marketed at kids and young adults, Kaena features a surprising amount of visual poetry, exposed thighs and anti-religious content.  While the final result may not escape that of a curiosity, at least it’s a refreshing kind of oddball film.  The R1-Quebec DVD contains an interesting making-of featurette that explains how the film was put together using consumer-grade technology, and an entertaining “virtual interview” with the heroine that even pokes fun at the sexiness of her outfits.

  • Scott Pilgrim, Bryan Lee O’Malley

    Scott Pilgrim, Bryan Lee O’Malley

    Six-book series made of…

    • Scott Pilgrim’s Precious Little Life, 2004, Oni Press, ISBN 978-1-932664-08-9
    • Scott Pilgrim vs the World, 2005, Oni Press, ISBN 978-1-932664-12-6
    • Scott Pilgrim & the Infinite Sadness, 2006, Oni Press, ISBN 978-1-932664-22-5
    • Scott Pilgrim Gets it Together, 2007, Oni Press, ISBN 978-1-932664-49-2
    • Scott Pilgrim vs the Universe, 2009, Oni Press, ISBN 978-1-934964-10-1
    • Scott Pilgrim’s Finest Hour, 2010, Oni Press, ISBN 978-1-934964-38-5

    Publishing success doesn’t often correlate with anything resembling quality, so it’s satisfying to see that one of the biggest comic series of the past few years has been Bryan Lee O’Malley’s idiosyncratic Scott Pilgrim.  Now ending its run with a sixth volume and the near-simultaneous arrival of its movie adaptation, O’Malley’s unlikely success blends a look at post-teenage male romance, videogame-inspired personal mythmaking, a deeply Torontonian setting, sharp writing, great characters and hilarious moments.  I first climbed on board the series when the fifth volume was released, but the movie adaptation gave me a great excuse to re-read the entire story in a single gulp, and revisit what makes it click.

    I am, I’ll admit, too old and too square to truly empathize with much of the series: I’m now a good decade older than the series’ cast of characters, and my own path through life has been the university-to-cubicle professional fast-track rather than the kind of erratic McJobs-and-clubs slacker universe in which Pilgrim and friends live.  But Scott Pilgrim nails that post-teenage lifestyle in stunning detail: that slice of time not quite shackled by the demands and disillusions of full adulthood, in which people come to define themselves now that they don’t have to attend classes.  Pilgrim and friends are free to exist away from their parents, live in tiny apartments, hang out at hip venues, play in garage bands, work occasionally, and get mixed-up in complex romantic entanglements.  Their universe is one of pop-culture references inspired (unlike previous generations) by videogames, their personal mythologies defined by gaming heroism as much as anything else.

    So it is that the series begins with “Scott Pilgrim is dating a high-schooler!” and ends with “So… we try again.”  In-between, it’s pure Canadian magical realism as Pilgrim falls for a mysterious girl named Ramona and must fight her seven evil exes in order to earn her affections.  That’s the plan, at least: the actual path to romantic bliss isn’t quite as clear-cut, especially when Pilgrim realises how much of “a crummy boyfriend” he’s been.  The last volume of the series is particularly unkind to its hero –and surprising to readers not expecting Scott to grow up in a hurry.

    But as with many other graphic novels, Scott Pilgrim is more memorable for its page-per-page execution than its narrative satisfaction.  O’Malley peppers his series with a near-constant stream of small delights, whether it’s a number of Torontonian references, self-aware patter, absurdly fantastical plot devices and musical moments.  The series breaks the fourth wall frequently, but doesn’t cheapen its characters’ problems.  It’s such a compelling reading experience that every time I reached in my stack of volumes to check details, I ended up re-reading dozens of pages.

    As a hip must-read reference for the younger set, it’s something that even the older ones among us are nearly certain to enjoy.  The cutting-edge references exist alongside gaming metaphors that will be familiar to anyone who has stepped in an arcade back in the eighties, and they all serve to pump up a universally appealing male romance to sustained reading enjoyment.  Don’t miss it (especially if you live in or near Toronto) and let it comfort you that, sometimes, sale numbers do point at something worthwhile.

  • Luftslottet som sprängdes [Millennium 3: The Girl Who Kicked the Hornet’s Nest] (2009)

    Luftslottet som sprängdes [Millennium 3: The Girl Who Kicked the Hornet’s Nest] (2009)

    (On DVD, August 2010) This third and (presumably) last entry in the Millennium trilogy is best appreciated by fans of the lead characters: Picking up moments after the events of the second film, the narrative depends almost entirely on character quirks, plot follow-ups and existing tensions established during the second movie.  It’s not quite as slow to begin this time around, but it’s just as “carefully paced” (which quickly becomes “long and repetitive” if you’re not a fan) as the two previous films in the series, something which, in turn, can be traced back to Stieg Larsson’s procedural novels serving as source material.  For fans of the series, though, this marks an effective entry in the series as prickly protagonist Lisbeth Salander goes up against powerful renegade groups within the Swedish state’s security establishment while undergoing a trial that will determine her independence.  No fear, though: Sweet justice is measured onto those who deserve it, and Mikael Blomkvist even gets a chance to fight back in an action scene of his own.  The film itself in directed unspectacularly, which isn’t as disappointing as you may think given how it allows the actors, particularly Noomi Rapace as Salander and Michael Nyqvist as Blomkvist, to underplay their roles in typical Scandinavian fashion.  There’s even an interesting moral point made at the end, as a competent democratic government takes care of its renegade elements without any typical American-style cynicism or overblown violence.  For a series cut down abruptly by the author’s untimely death, this third volume ends on a satisfying note that allow viewers to let go and imagine Blomkvist and Salander’s next adventures without anxiety.  Reflecting upon the entire trilogy, there’s no doubt that the first volume is quite a bit better, more unusual and more rewarding than the last two.  Still, it’s not a bad series, and the sheer magnetic power of Rapace as Salander makes it a recommendation.  Who knows what the Americans will do with their remake?  DVD-wise, the R1-Quebec release regrettably has no extra features whatsoever.