Author: Christian Sauvé

  • Quantico, Greg Bear

    Quantico, Greg Bear

    Vanguard Press, 2008 revised edition of 2005 original, 478 pages, C$8.99 mmpb, ISBN 978-1-59315-473-8

    For readers, every new Greg Bear novel is an exercise in gambling. His career spans the best like the worst, although recent work have been on a downward trend. His forays in thriller fiction (Vitals) haven’t always been successful, and Quantico’s troubled path to publication (Vanguard Press isn’t a top-tier publisher for genre fiction, much less one of Greg Bear’s usual publishers) was not a promising sign.

    Happily, it turns out that Quantico is merely average, and not a disaster of Vitals proportions. It’s a too-earnest techno-thriller convinced of its own self-importance and it’s generally duller than any genre reader has any right to expect, but it has a few ideas in its mind, and offers a number of interesting moments.

    It takes place about a decade in the future, at a time where the United States are still deeply obsessed about the War on Terror. 9/11 has been followed by something called 10/4 (details unspecified), and the gloom of the Bush years still seems to be prevalent throughout the novel. The biggest difference is that home-grown terrorists seem to have become as dangerous as foreign ones: As the novel opens, FBI agents are on the verge of capturing an important cult leader. What they find in the wreckage of the operation, though, goes well beyond anything anyone had imagined: At a time where bio-terrorism is cheap, there’s a lot more to fear from viruses than explosives.

    Perhaps the best thing about Quantico is its portrait of a future FBI where law-enforcement technology has kept up with threats. Bear has done his research, and the tools he gives to his heroes do much to ground his novel in foreseeable reality. The three young FBI agents who become the protagonist of the story are exemplary recruits, and through them he’s able to perpetuate the mystique of the Bureau. Quantico is also bolstered with what sounds like authentic police lore and lingo, making feel like an unusually well-detailed thriller at a time where spectacle seems de rigueur.

    The plot itself isn’t quite so successful: it depends on an implausible yet tired antagonist (ah, the good old idiot-savant bio-terrorist…), meanders quite a bit on its way to a conclusion and generally feels like something we’ve seen far too often before. Part of the issue is that Bear may not know how to write thrillers on a sentence-per-sentence level. His flat narration makes little distinction between exposition and action scenes, with the result that even the book’s most suspenseful moments come across as flatter than they deserve.

    All of that is damning enough, but then I realized midway through the novel that I wasn’t enjoying any of it. To put it simply, Quantico isn’t particularly good beach reading and it took me until the end of the novel to figure out why. As I waded in the supplementary material added to the mass-market paperback edition, my unease grew clearer: After a deleted scene, an afterword, a Q&A (badly edited to repeat almost verbatim passages from the afterword a few pages before) and a lengthy annotated bibliography, it struck me that Quantico wasn’t just begging to be taken seriously: It was demanding, with great force, to be accepted as a serious and important statement on the future of terrorism in the United States. Every appeal to authority, research and verisimilitude only underscored the misguided aims of the novel.

    Basically, Quantico gave up on entertaining the reader before it even began. Self-obsessed with Making a Statement, it ends up being an annoyingly shrill retread of catastrophic thinking. It reads, even less than a year in the Obama administration, like an escaped convict from the Bush Terror Years, paranoid at even the slightest provocation, and retreating in its own safe place with somber declarations than only clear-eyed patriots can think about the unthinkable.

    Somber predictions of doom and gloom with little escape aren’t exactly what I need from my entertainment reading. Genre reading protocols are amenable to pessimistic takes on reality (after all, it seems as if most thriller and military fiction writers are obsessed with ever-more-exotic threats to the fabric of the nation), but a good chunk of my favourite thrillers actually dare to envision the possibility of a better future… once threats are disposed of. Quantico is too dour, too obsessed with never-ending danger to be any fun. There’s a public for that, I suppose.

    As I write this review and check my sources, I see that Quantico will soon be followed by Mariposa, a follow-up featuring most of the characters. This does not bode well: thrillers are rarely suited to recurring series… especially in dealing with consequences of previous volumes. Most writers avoid the problem by pretending that previous volumes don’t exist (something that still drives me slightly nuts about Lee Child’s “Reacher” series), but that supposes that previous volumes are worth reading at all. Given how Quantico struggles to even maintain a base level of interest , I’m not going to be among those special-ordering Mariposa upon publication. Especially if it still swears up and down to be taken seriously.

  • Paranormal Activity (2007)

    Paranormal Activity (2007)

    (In theatres, October 2009) Here’s a new rule in reviewing horror movies: Do it the next morning. Because it’s in Paranormal Activity‘s nature to lodge itself in its viewers’ brains in a tightly coiled memory loop that only unfurls once they’re defenceless in bed and exposed in the dark. During the film itself, Paranormal Activity isn’t much to look at: shot in seven days with a handful of actors and a budget of $15,000 dollars, it brings back memories of The Blair Witch Project (already celebrating its tenth year!) and a growing number of amateur HD films. But there’s nothing amateur in the way Oren Peli’s movie slowly cranks up the uncanny nature of is supernatural intrusions: From sounds to shadows to even more disturbing signs, Paranormal Activity tighten the screws so gradually that by the time the film hits its final chilling seconds, it’s easy to be completely engrossed in what’s happening. The two lead actors are believable, and the film milks a surprising amount of plotting from what is essentially a two-players piece. There are no jumps as much as there are chills, and the restrained number of disturbing images only makes them more effective. After seeing the horror genre sinking deeper into gross carnography during the past few years, it’s a refreshing to see a horror film go back to the stripped-down basics and become even more effective thanks to its lack of polish. Unlike a number of cheap horror movies making to theatres on extended word-of-mouth, Paranormal Activity actually deserves some of the hype. At least, if one considers how quickly and repeatedly it comes back to mind when trying to go to sleep…

  • Better than Sex, Hunter S. Thompson

    Better than Sex, Hunter S. Thompson

    Ballantine Books, 1995 re-edition of 1994 original, 245 pages, C$20.00 tp, ISBN 978-0-345-39635-8

    Every critical assessment of Hunter S. Thompson’s work is clear on at least one thing: His latter-career work isn’t nearly as interesting as his early-seventies days of glory. Better than Sex certainly bolsters that theory, its focus on the 1992 Presidential race being so closely comparable to Thompson’s own classic Fear and Loathing on the Campaign Trail ’72.

    Twenty years later, though, Thompson isn’t flying around the country to cover the presidential campaign: He’s sitting at home, often drunk, and watching the whole thing via satellite TV. The bile, the verve, the insults are still there, but the insights… not so much. Oh, it’s not a strictly couch-bound book: Thompson did play a gonzo role of sorts in meeting then-candidate Bill Clinton with other Rolling Stones writers early in the 1992 campaign, but most of the book is spent commenting events as they happen on TV, along with long digressions on the Reagan/Bush years and memories of Thompson’s own political experiences.

    Design-wise, the book reflects the scattered nature of its writings: A sometimes-collage of various disparate elements (including pictures, memos, faxes, buttons, newspaper excerpt and a time-line running throughout the book), Better Than Sex can often be more confusing than enlightening in addressing its reader: Some pieces start out as being on a letterhead, then flow into the book’s typical typeface without transition. While the effect highlights Thompson’s favourite device of blending reality with fiction, it also reminds us of the sham nature of many of Thompson’s so-called letters to other recipients.

    A further problem in reading about the 1992 election a bit more than 15 years after the fact is that it’s an inglorious period to recall right now. It’s not recent enough to be interesting for our own purposes (in American political terms, 1992 is at least three generations ago), while not being distant enough to take on a patina of historical respectability. Then there’s our unfair knowledge that the true course of the Clinton administration would be far weirder than even Thompson could imagine.

    This being said, it’s no accident if the better parts of Better Than Sex are the more outrageously fictional sections. Thompson being told about Clinton’s childhood bully is one of the book’s highlights, for instance, and so is his fanciful account of running amok in Little Rock, Arkansas on the night of the 1992 presidential election. (The latter even features Thompson being cheated out of his money by James Carville, with a cameo appearance by Mary Matalin.) Perhaps the third high point of the book is the Rolling Stones meeting with Clinton, although it’s completely coloured by Thompson’s negative impression of Clinton and his early answer to drug-enforcement questions. (In the Gonzo oral biography, readers will find a more balanced assessment of how the meeting truly went and how Thompson didn’t contribute much to the discussion beyond a few early grumpy remarks.) Honourable mentions would have to go to Thompson’s Nixon obituary, which closes the book and is enjoyable not just for its unrelenting vitriol, but also as an epitaph of sorts for the politics with which Thompson was most comfortable.

    Otherwise, Better Than Sex generally reads like a desk-bound attempt to recreate the magic of what Thompson was able to capture in his 1972 memoir. From a transfer of his relationship from Frank Mankiewicz to James Carville and his ineffective attempts to contribute to the Clinton Campaign just like he hobnobbed with the McGovern staffers, Thompson comes across as a writer long past his prime, trying to ingratiate himself with a crowd that doesn’t have much use for him or his era. It inevitably leads to a screed against the “healthy and clean and cautious” Clintonistas, but the contrast couldn’t be clearer. (It’s probably mean to mention that Clinton actually won, unlike McGovern or Thompson himself.)

    As a chunk of Thompson’s bibliography, Better Than Sex shows nothing more exciting than self-repetitive nature of Thompson’s latter work. It milks some expressions for all their worth (in addition to the usual Thompson gonzo standbys, the worst offender here is “Politics is the art of controlling one’s environment”; a good sentiment, but repeated so often that it loses much of its freshness), relies on gold old-fashioned invective as a rhetorical crutch and repeats elements of the Thompson biography that really have nothing new to teach us. It’s still entertaining (which is more than one can say about most political memoirs from 1994) but it also calls to mind better and bolder Thompson books.

  • Bottle Shock (2008)

    Bottle Shock (2008)

    (On DVD, October 2009) There may not be anything complicated or new about Bottle Shock, but it’s hard to dislike a gentle comedy that meets most of its objectives and ends on an entirely pleasant note. The heavily dramatized story of a wine tasting that “shook the world” in recognizing that American wines could compete with French ones, Bottle Shock is perhaps most pleasant when it delves a little bit into the minutiae and passion of oenophiles, whether on the wine-making or wine-tasting side. I’m not a drinker, but I always appreciate representations of people who love their work and hobbies –and Bottle Shock treats both with a lot of respect. Otherwise, the film features an impressive number of B-list names: Alan Rickman is a hoot as an Englishmen twice-removed, while Chris Pine turns in a performance that makes his take on Kirk in 2009’s Star Trek seem inevitable. It helps that the surroundings are as charming as the characters or the comedic arc: The film opens on a number of terrific flyover shots of the Napa Valley that would seem computer-generated if they weren’t in a low-budget feature. Not all films have to push the envelope if they happen to strike viewers at the right angle, and Bottle Rocket handles a conventional narrative with a bit of competence. The few notes that sounds repeatedly false are the film’s nationalistic insistence (along with a bit of French-bashing) and an odd scene near the end where characters have an uncanny ability to peer into the future of a world where oenophiles can enjoys wines from all over the world. (This isn’t that kind of meta-comedy, so let’s leave the fourth wall intact, shall we?) There’s also a bizarre romantic interlude that’s good for a bit of jealousy and… not much else. (Although there’s a payoff of sorts in the deleted scenes.) As an underdog comedy promoting hard work and determination over inherited privilege, it’s about as predictable as you may think… but that’s a limited criticism when it’s not the kind of film meant to be dissected. Just watch the thing, don’t expect much and enjoy. The DVD features an audio commentary track that is as enjoyable as the film itself, plus a bland documentary on the making of the film and a promotional piece on Chateau Montelena that acts as an epilogue to the film.

  • Here Comes Everybody, Clay Shirky

    Here Comes Everybody, Clay Shirky

    Penguin, 2009 updated re-edition of 2008 original, 344 pages, C$17.50 tp, ISBN 978-0-14-311494-9

    Hang around Web 2.0 circles long enough and you will meet them. The social media gurus who gravely intone that Here Comes Everybody was “deeply influential” to their thinking. (Then they make a pause, steeple their fingers and gravely repeat for emphasis: “Deeply influential”.) Never mind that the book is not much more than a year old: Web 2.0 moves so fast (“That tweet is, like, a week old, man!”) that actual books published in 2008 might as well carry the historical gravitas of stone tablets and brass statues of the founding fathers.

    Books about “Web 2.0” social media naturally lend themselves to a number of pre-emptive criticisms: What makes them worth their weight in paper? What can they tell us that a trawl through boingboing’s archives won’t grep? Who is Shirky, where’s his RSS feed and how can he expect his book to remain interesting as it visibly curdles on the way from the printing plant to the bookstore shelves?

    Fortunately, Shirky’s book lives up to most of the hype. What it brings to the discussion that a swarm of blog posts can’t deliver is perspective. What, Shirky asks, is fundamentally different about the web’ s social innovations? Is sending email such a basic change in the way our species communicates?

    As it happens: yes, it is. The fundamental change is not that we can send email. The change is that the costs of communicating between ourselves are being lowered to, essentially, nothing. Never mind the technology: Once people understand that they can exchange with anyone around the planet with very little costs, quantity becomes a quality of its own. Shirky goes back to the invention of the printing press to bolster his argument that what’s happening nowadays is, in fact, new. That it presents mode of interaction and organization that have no clear analogues in history. That we are currently making up the rules (social as well as legislative) that will govern all of us and our descendants for the rest of history. Whew! Who knew Twitter could actually mean something?

    Like most skilled pop-culture writers, Shirky knows how to go from the specific to the generic: in presenting examples of specific incidents and movements, he’s able to make his way to more sweeping conclusions that can be applied to other groups. Here Comes Everybody is particularly good at providing principles and hypotheses that can be applied to existing social groups. I was amused, for instance, to find out that Shirky’s theories dovetailed into my own observations about the changing nature of SF fandom over the past decade.

    (OK, here’s an applied instance of Shirky’s theory in one short paragraph: The internet has driven down the price of interaction about Science-Fiction and Fantasy to practically nothing. In doing so, it has pretty much killed what was known as the “general local SF convention” which did nothing more than bring together “people who read the same kind of stuff”: SF fans can now visit countless blogs and forums to meet other people with the same interests, regardless of where they live. But at the same time, we’ve seen a bewildering splintering of interests, to the point where some Harry Potter fans can spend all of their time in Potter fandom. Ironically, this has led to the strengthening of the specialized-convention model in which people travel from all over the world to specialized events that cater to very specific, but very intense interests. These highly targeted conventions couldn’t be possible without the “humming background noise” of shallow interests provided by the Internet, creating the pool in which the really hard-core fans can be drawn with little effort. Aren’t new models of social interaction wonderful?)

    Shirky has quite a bit more historical and organizational background than the average blogger, and so his book represents a solid bridge between social, historical and organizational theories as they can be applied to the web. Here Comes Everybody has depth, and it’s one of those books that can be re-read for refreshed insights every so often. It’s a pleasure to read (no dry theory here), it manages to unearth sub-pockets of the Internet that had escaped most people’s attention, and proves to be deeply inspirational in the way it suggests that the future is happening now.

    If that sounds like Shirky’s book was deeply influential, just wait a while: the value of those books is always more obvious a while later, after we get to see what sticks in mind and what disappears. Time will tell whether it’s right. Somehow, though, Here Comes Everybody at least satisfies the initial test: It’s worth reading at least once, right now. At the end of it, you‘ll know at least as much as your local social media guru. Regardless of whether he’s been deeply influenced.

  • Logicomix, Apostolos Doxiadis & Christos H. Papadimitriou

    Logicomix, Apostolos Doxiadis & Christos H. Papadimitriou

    Bloomsbury, 2009, 347 pages, C$28.50 tp, ISBN 978-1-59691-452-0

    What a delightfully odd and wonderful book.

    There’s nothing stating that Logicomix shouldn’t exist, and yet… the thought of a comic book explaining the foundations of mathematically-driven logic via the life of Bertrand Russell certainly ranks high on the list of “book one wouldn’t expect”. The event bigger surprise is that Logicomix is such an absorbing and successful work.

    Scott McCloud would be proud, I suppose, given how clearly Logicomix espouses the principles he sets out in his trilogy of works about comic books. It takes an intellectually challenging subject, gives it life through dramatic events and meta-fiction interludes, hooks readers with beautiful and evocative art and delivers a reading experience unlike anything a prose writer would have been able to achieve. It’s a minor achievement –and not merely as a comic book.

    The easiest dramatic arc to follow in Logicomix is the early life of British intellectual Bertrand Russell, as he grows up to become a logician and blossom alongside the birth of Logic as an academic discipline. Russell sought to explain logic not just as a subset of philosophy, but as being proven by mathematical theorems. (Hence his Principia Mathematica, 379 pages leading up to “From this proposition it will follow, when arithmetical addition has been defined, that 1+1=2.”) Russell may have indulged in intellectual sphere unattainable by ordinary humans, but his life was as dramatic as they came: He came from a well-bred but highly dysfunctional family, married often, rubbed shoulders with some of the greatest names in European intelligentsia (which included mentoring Wittgenstein)… and that’s just the first half of the book. (Such is the richness of Russell’ s life that among other things that Logicomix doesn’t have time to address in depth is the controversy about his pacifism leading to his academic dismissal, much more of his eventful domestic life and his survival of a plane crash that killed nearly half the other passengers.) Through Logicomix, Russell emerges as a sympathetic figure, maybe even a hero of sorts.

    But the real protagonist of Logicomix is human thought itself, the way in which it stems from life and the way it builds upon itself. Logicomix becomes a spellbinding portrait of how great thinkers collaborate, argue, set their theories on paper and often see them superseded by better ideas inspired by their own work. The collaboration between Russell and Alfred North Whitehead is portrayed vividly, as are his (sometimes-fictionalized) contacts with other philosophers and logicians across the Continent. Best of all, Logicomix actually manages to teach a few interesting things to readers, including Russell’s own paradox of set containers. Wittgenstein’s path through life (easily as fascinating as Russell’s) is also sketched with good explanations of his early and latter schools of thought. Those whose education may not include solid primers in logic have nothing to fear and everything to gain from Logicomix’s vulgarization.

    Another layer helps all elements of the book together and make it relevant to today’s audiences: an ongoing meta-fictional conversation between the book’s co-authors and the artists responsible for illustrating Logicomix: We’re meant to follow their progress as they argue about the book’s theses, the metaphors used to present its concepts and what needs to be left on the wayside. It eventually leads to an allegory-rich theatre show and a few highly promising concept for a sequel on computer science, the natural offspring of the concepts discussed throughout the book.

    There’s no need to state how quickly I would buy such a sequel, or any follow-up comparable to Logicomix. For a chance discovery in the “Graphic Novel” section of the bookstore, I’m stunned at how successful Logicomix is at its stated goals. I’m not even bothered by the esoteric nature of the final pages given how I expect to re-read the book eventually and find new things in it. Scott McCloud preached in the wilderness for years about the particular strengths of the graphic novel as a form of expression, and now we have as clear an example of what he was espousing. The result is as accessible as it’s stunning: a primer about logic in graphic novel form. Never mind how some people are going to be blown away by this book: it’s due for a long life as a college textbook, an example of how mature graphic novels can be, and a good old read for anyone who wants a little substance in their entertainment reading.

    Logicomix may be odd and wonderful, but the time is ripe for it to become a bit less sui generis.

  • 5150 Rue des ormes [5150, Elm Street] (2009)

    5150 Rue des ormes [5150, Elm Street] (2009)

    (In theatres, October 2009) I’m not going to be particularly objective in reviewing this film: Screenwriter Patrick Senécal (adapting his own novel) has been a good acquaintance of mine for years, I obtained tickets to the premier via a network of friendly contacts and I’ve got distant financial ties to the publisher of the original novel. Yeah, I’m biased. Still, it’s fun being biased when the movie being discussed is an accomplished piece of work like this one: a tight claustrophobic thriller, 5150 rue des Ormes manages to be a fair adaptation and a successful film on its own. The story of a teenager who gets trapped inside an ordinary family house by a psychotic man and his accomplice family, this is a thriller that means to lock you in a suburban dungeon along with an average protagonist. It gets much weirder than that, of course, especially when the true nature of the family patriarch’s madness is revealed, and when the hero comes to buy into his twisted rules. Some of the first hour is annoying: those who are expecting an action movie will be frustrated at the hero’s inability to grab a rifle, assault his captors or fiddle his way out of his dungeon. But this is a psychological thriller, not a shoot’em-up, and so we have to buy into some of the uncomfortable staging in order to get to the real core of the story. Fortunately, director Eric Tessier keeps things moving at a decent pace, and he can depend on a number of capable actors: Normand D’Amour is particularly effective as the evil patriarch, a thankless role on which much of the film depends. It all leads to an increasingly grotesque third act, and a deliberately unsatisfying conclusion that refuses to tie up all the threads. (Senécal fans already know that one of the characters missing in action eventually gets a sequel of sorts.) While not above a few credibility problems (duration of batteries in the video camera, length of beard, DNA evidence left at the scene of a murder, etc.), 5150 rue des Ormes is another solid thriller made-in-Quebec but fit to be seen anywhere on the planet.

  • Capitalism: A Love Story (2009)

    Capitalism: A Love Story (2009)

    (In theatres, October 2009) I don’t need to be convinced by Michael Moore’s message: I see his movies as political entertainment, not doctoral thesis. While his grandstanding and simplifications are often grating, he is bringing a much-needed perspective to an American political discourse seemingly incapable of questioning its own axioms. Capitalism: A Love Story stakes out a rather daring position in questioning the accepted “free market” mantra that seems to run unchallenged throughout much of the US media. Moore’s film brings together a lot of known material, but there are occasionally a few good stories in the mix, and a few reminders of things that should outrage us still (such as “dead peasant insurance”). Much of the archival footage is interesting, and it’s to Moore’s credit that he’s able to mix diverse material (from personal sob stories to cool analysis to overarching theories) in such an entertaining fashion. Still, Capitalism may be tackling too broad a subject: the picture runs from one thing to another, outrageously simplifies complex issues (letting slide the false opposition of capitalism and democracy, it’s useful to remember that capitalism is always regulated in some fashion; the only question is where the draw the line) and doesn’t quite seem to deal with recent history fairly. The election of Barack Obama may have been felt as change, but as far as his financial policies go, it features a lot of the same players Moore sombrely denounces. (Kleptocracy, or plutocracy, would have been a better subject for the film.) The appeal to bailout conspiracy theories late in the movie is also a bit too cheap and easy considering the systemic complicity of everyone (including, especially, the viewers) in sustaining all kinds of get-rich-quick schemes. Ultimately, it also feels as if Moore fails to connect the pieces of his argument as efficiently as he did elsewhere: at times, viewers may feel as if they’re seeing bits and pieces of a much grander theory sketched in Moore’s previous films. It’s a bit ironic that when it comes to the dangers of amoral capitalism and industry captures of regulatory instruments, Moore has best able to express himself in the now-classic documentary The Corporation. Sure, Moore fans and viewers of a left-leaning persuasion will get their red meat’s worth of rhetoric. But there isn’t much here to persuade reluctant viewers to take another look at the unquestionable goodness of the free market.

  • McMafia, Micha Glenny

    McMafia, Micha Glenny

    Anansi, 2008, 375 pages, C$29.95 hc, ISBN978-0-88784-204-7

    Even as a pimply know-nothing teenager reading well-above his intellectual capacities, I was never completely convinced by Francis Fukuyama’s End of History. For those who missed it at the time, it was a book-length 1992 essay arguing that since the Cold War had just ended in favour of Western democracies, history as we knew it was over: Democracy would prevail, and everyone else could just go home.

    History, since then, has persuasively argued against Fukuyama’s thesis. If nothing else, the end of the Cold War has been the dawn of a far more interesting history than the frozen decades of the USA/USSR stare-off. Misha Glenny’s McMafia has no explicit links to Fukuyama’s book, but it serves as a pretty damning overview of a world unshackled by the end of the Cold War. A world dominated by organized crime, both outside and within the borders of the first world.

    Glenny is no stranger to the subject: Having been a correspondent in the Balkans during the war-torn nineties, he starts his globe-trotting book in Eastern Europe, where he details the changes that took place in the vacuum left by the strong institutions of the Soviet Empire. Prostitution, smuggling, arms trade, protection rackets –the countries change as the book advances, but the criminal tunes remain the same. As Glenny circles the globe (touching the North America continent only long enough to talk about the drug trade), he delivers an alternate occult history of the past twenty years that makes a number of puzzle pieces fit together. Along the way, he discusses trends that seldom make mainstream news in the West: Nigerian scams (and how their perpetrators justify them), the emergence of a sizable Russian minority in Israel, the outsourcing of violent work from the Yakusa to the Chinese Triads, and scores of other gripping vignettes.

    Glenny is an experienced journalist, and some of the best moments of the book describe the various troubles he had in researching his material, along with the people he meets along the way. McMafia is a mixture of high-level statistics and personal anecdotes trying to illuminate a subject that, by its nature, would rather stay hidden. It generally succeeds at portraying an unstable world where developing countries are in a race to outwit their criminal elements. It doesn’t help that the corruption of original institutions is most reliably financed by money coming from developed countries: Sex tourism, drug consumption and cheap caviar are only some of the way “good western dollars” are going to wreak havoc on countries with weaker social institutions. We, obviously, are all guilty of something.

    Where McMafia is less successful is in finding a strong central thesis in its accumulation of criminal situations. For a book that pretty much literally circles the globe, it can feel scattered and flighty as it studies region after region. There doesn’t seem, thankfully, to be a super-organisation of organized crime (although market-sharing agreements come pretty damn close to such a thing), but the book occasionally feels more like a succession of TV programme transcripts than a coherent argument making its way to a specific thesis.

    The other vexing issue with the book is the occasional nagging suspicion that some sensationalism has been slipped in the mix. The portrait of the drug trade between BC and the USA occasionally seems a bit too grandiose (100,000 people involved in that industry? Really? Does that count the gas station attendants where the traffickers fill up?) and there’s a good laugh in the second set of photos when the venerable Bank Street head shop “Crosstown Traffic” is captioned as “The blooming industry in Ottawa, the capital”. Crosstown Traffic as evidence of anything but aged Glebe hippies and pretentious college students? Really? Did you cherry-pick your arguments elsewhere, Glenny?

    Still, the book is a great deal more convincing whenever it flies away from North America and describes in fairly intricate details the lives of Chinese organized criminals, anti-corruption officers in Nigeria, Eastern-European smugglers and all sort of other people taking full advantage of their form of globalization. What ultimately emerges from McMafia, paradoxically, is the portrait of an active, vivid globe where economic inequalities have opened windows of opportunity for the unscrupulous. I suppose that I’m more optimistic than other in seeing here a sign of emerging civilization, perhaps even a temporary phenomenon as more and more countries are working their way to Western-style modes of law enforcement. McMafia is the underground flips-side of those triumphant portraits of how the world is being dragged kicking and screaming into a twenty-first century that will belong to everyone, and not just the United States of America: Dangers ahead, but plenty of amazing things as well.

  • Zombieland (2009)

    Zombieland (2009)

    (In theatres, October 2009) By this point in the zombie-movie craze, some stories are redundant. The basic zombies-take-over-the-world narrative has been to death and back, and anyone seriously considering making a zombie film should find an original angle on the concept –we don’t actually need another dour and nihilistic 28 Months Later. Fortunately, Zombieland takes a not-so-blackly comedic approach to the aftermath of a zombie apocalypse. From the opening sequence onward, there’s a playful tone, what with explicit survival rules, kills-of-the-week and on-screen title gags. The picture is anchored by great performances by Jesse Eisenberg as a paranoid nerd and Woody Harrelson as a redneck with a natural talent for killing zombies. It’s a shame that the female characters don’t come across as fully realized, but the pacing of the picture is often too quick to allow for reflection. It’s not quite as brilliant or subversive as Shaun of the Dead, but Zombieland does manage a pleasant, well-executed B-movie vibe. Director Ruben Fleischer uses special effects wisely, has a keen aesthetic sense of slow-motion, keeps things hopping and only occasionally lets the energy of the picture flag in too-long conversation sequences. (Even at a snappy 81 minutes, the film occasionally feels a bit long.) The ending misses full marks by a few inches (the tension is diffused too quickly), but that it gets there at all without letting down the rest of the picture is remarkable. Far funnier than it is gruesome or suspenseful, Zombieland has a good future ahead of itself as a late-evening fan-favourite. The less you know about the celebrity cameo, the better.

  • XKCD: vol 0, Randall Munroe

    XKCD: vol 0, Randall Munroe

    Breadpig, 2009, 111001 pages, US$18.00 tp, ISBN 978-0-615-31446-4

    Faithful readers are probably over-familiar by now with the fact that I’m a proud and unrepentant nerd. As such, there’s probably no better book to prove my hard-core nerd credentials as a glowing review of Randall Munroe’s XKCD: Vol 0.

    Over the past few years, the simple-but-sophisticated stick figures of the XKCD webcomics have become one of the emblems of Internet nerd culture. Making use of everything from philosophy to math theorems to videogames to computer science (with a heavy dose of sentimentality, as appropriate for “A webcomic of romance, sarcasm, math, and language.”), XKCD is now a touchstone for a large chunk of Internet users from reddit to single-user blogs. Even a quick search for “an XKCD for everything” will reveal a surprising number of results. In the past, I’ve been able to refer to specific XKCD comics to instructors, friends, SF fans, online correspondents and other assorted hoodlums knowing that the reference would be immediately understood.

    If you’ve never heard of XKCD, that may not be accidental: part of the peculiar pleasure of Munroe’s humor is the knowledge that very few people in the world can put together the elements of particular jokes. Twelve years after graduation, I’m still getting the most mileage out of my Computer Science degree from XKCD punchlines. As such, XKCD’s humor can be one of clubbish self-recognition more than actual amusement… so when I say that the book isn’t for everyone, don’t take it personally. It also serves to explain why, as of this writing, XKCD: vol 0 isn’t to be found at amazon.com: Mostly sold though the XKCD web site, it’s both a trophy of nerd devotion and a collection of 200 of the strip’s first 600 entries.

    Many of the fan favourites (and perennial references) are there: “userdel megan” and “Cory Doctorow – cape and goggle” share the same page, while “citation needed”, “boom de yada”, “someone is wrong on the internet” aren’t too far after. Of course, other memorable strips didn’t make the cut (Where’s the Xenocide one?!), raising hope for a Compleat XKCD at some point in the future.

    When they do get to that point, I hope that the design of the book is a bit better than the one here. While Munroe and his designer were able to solve such problems as the alt-caption gags (by putting them in the gutters between panels), the book occasionally frustrate by the lack of dates and titles, not to mention the lack of indications when strips are linked to others –the best example being between pages 11110 and 20000. Of course, other design touches just work beautifully. The book is crammed with small mathematical jokes (such as the skew binary page numbering scheme and the Fibonacci sequence replacing the edition number line on the copyright page), various forms of puzzles and additional comments and sketches in red ink.

    Reading all the strips in succession never fails to bring a smile to my face (even paging through the book again while I’m writing this review), but I’m not so sure that the book is completely impenetrable to non-nerds: For one thing, there’s a surprising amount of romantic and philosophical material that benefits, but doesn’t require esoteric technical knowledge. For another, everyone on the Internet is a nerd of some sort or another, and XKCD is really good at finding jokes in mundane web experiences. There’s a mixture of whimsy and absurdity in XKCD comics that should reach even readers left unaffected by obscure references to cryptography theory, 4chan memes and Linux installations.

    For those who do get all of those references, XKCD: vol 0 is exactly the book you need for Christmas. There’s at least half an hour of “Ooh, I can’t believe I remember that!” in stock alongside the more familiar gags and half-remembered punchlines. At a time where the Internet is being blamed for just about every social problem, it’s a comfort to realize that it also enables Randall Munroe to deliver a webcomic to such a highly-specialized readership… and others to make use of the jokes as they see fit.

  • Pandorum (2009)

    Pandorum (2009)

    (In theatres, September 2009) I had been looking forward to this B-grade horror/SF hybrid for generally nostalgic reasons: There hasn’t been any spaceship-monster-movie in a while, and I was starting to miss even dreck like Supernova.  But if Pandorum isn’t much more than a B-grade horror/SF hybrid, it’s at least a bit more ambitious than the usual “latex bug kills everyone” scenario: Subplots add up nicely until there are about half a dozen separate dangers threatening our protagonists, and while the conclusion is so stupid it burns, it does try something a bit more interesting than blowing the creature outside the airlock.  Sadly, getting there is more tedious than fun entertaining: Pandorum has an inordinate fondness for black-on-black color tones, and the pacing dwells far too long on the same pieces of soundstage locations.  There’s little connecting tissue between the film’s episodes, and that tissue disappears almost entirely during the lame shaky-cam action sequences that lift almost everything from 28 Days Later: Events in some scenes can only be figured out until they end, if at all.  No, this isn’t a minor space horror classic like Event Horizon, although the film has a few nice moments and both Dennis Quaid and Ben Foster both do well in their respective roles.  Pandorum does manage to fill its B-movie niche quite nicely, and has a few more ideas than the typical almost-straight-to-DVD feature.  Could have been worse, and it will do until the next spaceship monster movie.

  • I Hope They Serve Beer in Hell, Tucker Max

    I Hope They Serve Beer in Hell, Tucker Max

    Citadel Kensington, 2006, 277 pages, C$17.95 tp, ISBN 0-8065-2728-5

    Ah, Tucker Max. The champion of frat-boys all over America. The shock-jock of drink-and-tell Internet writing. The best-known thirty-something teenager. The perfect antithesis of, well, me.

    Boiled down to its components, the quintessential Tucker Max story goes like this: Alcohol goes in Tucker; fluids come out. I Hope they Serve Beer in Hell (now a movie!) is 256 pages of essays detailing variations on that theme. Tucker drinks a lot; later, he vomits, excretes or ejaculates. Sometimes, he has friends along with him. Rude put-downs against whoever isn’t with him are often involved. Repeat.

    Tucker Max became a niche celebrity, as many people now do, by writing a series of essays on his web site. He eventually grew into kind of a national phenomenon for a very specific demographic group. Indeed, for college-age frat-boys, Tucker Max is living the life: binge-drinking, bad behaviour, casual sex and earning a living by being celebrated for, well, binge-drinking, bad behaviour and casual sex.

    So it is that we read about wild parties, outrageous semi-public sex in Vegas, the effects of Absinthe, various wild sex episodes, uncontrollable incontinence, Tucker Max’s scales for drunkenness and female attractiveness (they’re predictably related), and various other antics. Most stories have a happy ending in the massage-parlour sense of happy endings. Many will feel sullied for laughing along.

    There’s a little bit more to it in that Tucker Max is a decent writer when it comes to writing about the party lifestyle. No matter whether the tales are invented or enhanced, the anecdotes are told crisply, with a good ear for dialogue and a mounting sense of outrageousness. He acknowledges his own humiliations (the funniest story in the book is all about potty humour at his own expense), writes compulsively readable prose and surrounds himself with vivid characters.

    But no one will comment or review I Hope They Serve Beer in Hell for the quality of its prose. Why do so when the book becomes a lightning rod for discussions of misogyny, college hedonism, man-children, limited intellects and carnal fixations? Anyone making the mistake of thinking that Max’s book accurately reflects the mainstream American college experience will come away from the book despairing for the future of the republic, if not the human race in general.

    My own experience being so unlike Tucker Max’s life (you have probably figured this out on your own, but otherwise here’s the shocking revelation: I’m a nerd), I ended up reading I Hope They Serve Beer in Hell as an anthropological text, spying upon the cruel and merciless life of the americani fratpueris and thanking my own social ineptness that I’ve never been tempted by Max’s specialities. As a humour book, it’s not a bad read. As indicative of social trends, though: gaaah.

    Unsympathetic as I can be about the frat-boy lifestyle, there’s not a lot I can admire in Tucker Max’s life… except for a somewhat disarming frankness about his own failings. He knows that he’s not a nice guy: the title of the book explains his posthumous expectations. It’s also noteworthy that in the vast majority of cases, the women he sleeps with have a good idea of what they can expect: Max’s stories are not about lying and false pretences, but the consequences of very deliberate lifestyle choices. (The question of whether Max is misogynist presumes that Max-the-literary-construct actually cares about women independently of his own primitive impulses –something still left open to discussion.) Many will mistake this subtle distinction and see Max’s example as a license to behave badly, ignoring the warnings that lies at the heart of nearly every Max story: the sunburns, the headaches, the legal consequences, the ways in which casual sex can backfire in ways people are rarely ready to deal with. The book ends on a hair-raising story that’s worth a PSA by itself.

    In some ways, my vicarious glimpse at the life of Tucker Max is quite enough for me: whereas others see glitz and hilarity, I see situations in which I never want to see myself. If nothing else, Tucker Max has lived this lifestyle so exuberantly that there is no need for anyone else to try to outdo him.

    (This is one of the few reviews where I think it’s necessary to point out that I bought my copy of I Hope They Serve Beer in Hell at a very-used-book sale. The laughable amount of money spent in purchasing this book went directly to the Ottawa Public Library’s acquisition fund. No Tucker Maxes were enriched in the making of this review.)

  • Surrogates (2009)

    Surrogates (2009)

    (In theatres, September 2009) It’s a truth, universally acknowledged, that the best movies make you think.  But it’s a less-acknowledged universal truth that even bad movies can lead one to conclusions.  In this case, Surrogates is the kind of hit-and-miss film that makes one think that film really isn’t the ideal medium for idea-driven Science Fiction.  On a surface level, some things work well: Bruce Willis is his usual dependable self as a cop investigating unusual murders, Boston makes a great backdrop to the action, and director Jonathan Mostow has kept his eye for good action sequences and efficient storytelling –although, frankly, I would have liked longer cuts during the chase scenes.  The idea of a future where “surrogates” effectively allow one to decouple body from mind is rich in thematic possibilities, and the film does investigate a few of them.  If nothing else, Surrogates is a decent way to spend an hour and a half; at least it’s a bit more ambitious than most other movies at the theatre.  Alas, that’s not saying much, and the credibility problems with the film start with the first few frames.  In flagrant violation of market economics, human nature, bandwidth limitations and just plain logic, this is a film that depends on 98% of the (Boston? American? Human?) population relying on highly advanced and presumably expensive equipment just 14 years in the future.  Never mind that some people don’t even have cell phone today: Surrogates rushes into the bad clichés of a Manichean monolithic society in which everyone has and enjoys a surrogate, except for the easily-dismissible hillbillies and weirdoes who apparently choose to live in technology-free reserves.  Never mind that the world is usually a great deal more complex and that the kind of technological breakthrough that surrogates represents could lead to a world where the very concept of incarnation would be abandoned: Surrogates simplifies issues to the point where anyone with half a working brain will cringe at the way the film ignores possibilities and takes refuge in cheap movie mechanics.  The ending is particularly frustrating, as it all boils down to “press this button to save a billion lives!!!”  That a lot of those issues were present in Robert Vendetti’s script for the original underwhelming graphic novel isn’t much of an excuse when the film takes such liberties with the source material.  (If anything, Surrogates owes more to the I, Robot film than the graphic novel, down to James Cromwell in near-identical roles)  The contrast between Surrogates and thoughtful written SF is strong enough to make one suspect they’re barely in the same genre.  (Compare and contrast with Richard Morgan’s Altered Carbon for a particularly enlightening experience.)

  • This Is Not a Game, Walter Jon Williams

    This Is Not a Game, Walter Jon Williams

    Orbit, 2009, 369 pages, C$27.99 hc, ISBN 978-0-316-00315-5

    The first thing I like about Walter Jon Williams’ This Is Not a Game is the title: Direct, dramatic and as blunt as it’s possible to be.  The cover of the US hardcover edition appropriately displays it in big bold letters taking up most of the available space.  It’s a clue as to the nature of the story in more ways than one, especially in flagging how contemporary the novel is meant to be: In Science Fiction history, “This is not a Game” has sometimes been a Hugo-winning third-act plot twist.  It’s also a title that alludes to the recent wave of stories reflecting on the ever-shifting nature of reality at a time where it’s increasingly augmented with other sources of information.  Charles Stross, with Halting State, made quite a splash by looking at the boundaries between life and play and This is Not a Game makes use of similar ideas, albeit with a very different focus.

    But outside the written SF community, the title is a fundamental credo for another interest group:  In the field of Alternate Reality Games (ARGs), “This is Not a Game” is a design aesthetic that differentiates this burgeoning type of entertainment from other types of play: Designers of ARGs seek to present an experience to the player that spans the narrow confines of traditional games.  ARGs ask players to scour the web, make phone calls, investigate in person, solve clues and piece together very different pieces of information.  Already almost ten years old, ARGs are a particularly vivid reminder of the blurring distinction between pursuits we’ve been conditioned to consider separate.

    Walter Jon Williams isn’t a stranger to either SF or ARGs: His decades-old SF track record is distinguished, and he has been involved in creating ARGs since 2005, when he collaborated on “Last Call Poker” for market leader 42 Entertainment.  In his newest novel, we get not only a gripping thriller set five minutes in the future, but a look behind the scenes of an ARG, as the puppetmasters writing the game have to deal with an alternate reality with no fourth wall.

    But there’s a bit more at stake than a look at games that bring together thousands of people in a global clue-hunt: As This Is Not a Game begins, our ARG-creating protagonist Dagmar Shaw sees her holidays in Indonesia become a catastrophe as the country is shut down and riots break around her hotel.  Engineering her rescue away from this mess ends up being a problem that not even a well-financed Israeli security contractor can solve: In the end, Dagnar finds greater value in tapping the game-playing community and crowd-sourcing her own safety to the diverse talents of perfect strangers scattered around the globe.

    And that’s just the first act, because once she’s back stateside, Dagmar’s life soon turns into a nightmare when friends are acquaintances are murdered.  It’s clear to her that this is not a game-related development, but the players of her ongoing ARG aren’t so sure.  When the police admit that the investigation may tax even their capabilities, Dagmar sees another opportunity to let the group mind of her plays chew on the evidence.  But as she eventually discovers, it’s hard to get away from the game once it takes over…

    Williams has often challenged genre boundaries, and this latest book marks a return to high-end thrillers just a step away from near-future SF.  This is Not a Game inhabits the same ultra-contemporary territory as William Gibson’s Spook Country, albeit with a far more visible plot.  Given this, it’s unfortunate but forgivable that it’s that plot that ends up being the novel’s weakest link: While the look at the inner workings of ARGs is fascinating and the thriller makes good use of the mirrored halls offered by games that voluntarily don’t take place in an identifiable sandbox, Williams isn’t as successful at creating a sustained sense of suspense: There aren’t enough characters to pose a serious mystery, and the last stretch of the novel is annoyingly linear in how Dagmar turns the tables on the guilty party.  A lot of loose ends remain, but the promise of a sequel (which you wouldn’t guess from the jacket copy) may end up making use of a bunch of those.  There are also a few technical bugs for nit-pickers.  (Regarding P.336:  HTML is not case-sensitive; XHTML is supposed to be.  Web servers very well have to be.)

    Not that it matters all that much: This is Not a Game is a more-than-honorary member of the SF genre partly because it’s a novel of demonstration.  It has a few great ideas and runs us through them.  The opening sequence in Indonesia can’t be equalled, but the rest of the novel remains an intriguing thought experiment, a thriller played with Science Fiction set-pieces that would have boggled minds even a decade ago.  There’s even some meta-commentary on the SF writers’ community and a few nods in store for SF fans with sharp eyes.  The prose is a pleasure to read, and the flavour of the novel is definitely of the times: This is Not a Game couldn’t have been written as such five years from now, and will probably date faster than most SF novels published in 2009.  In the meantime, though, it’s a welcome demonstration of Williams’ skills, a solid follow-up to his previous Implied Spaces and a novel that, given his background, only he could have written.