Reviews

  • Red Thunder, John Varley

    Red Thunder, John Varley

    Ace, 2003 (2004 reprint), 441 pages, C$10.99 mmpb, ISBN 0-441-01162-4

    Genre fiction is often defined as an ongoing conversation within which a set of common attitudes are shared and forged. When genre works well, it allows writers to depend on an audience that is already sympathetic to their goals and methods. Free from re-inventing the wheel, genre writers can explore more intricate issues. But when genre goes bad, it lock both writers and readers in a set of outdated assumptions that have less and less to do with the world outside.

    This meta-conversation about genre has been ongoing in the Science Fiction community for, oh, decades, but it’s always revealing to illuminate the discussion with specific examples. Alas, John Varley’s career looks like it’s sliding into a specific case study of what can happen to a genre writer as he slides into obsolescence. The early phase of Varley’s career, with works like The Ophiuchi Hotline, was characterized by strong genre awareness and capable writing skills: Free to play around in structures built by Heinlein and his predecessors, Varley explored new issues of gender and body modification in ways that were friendly to the SF genre audience.

    But recent works like Red Thunder may be showing a writer increasingly reluctant to extend genre premises, and far more comfortable providing comfort reads to a penned-in audience. Red Thunder is fun if you’re already a Science Fiction fan, but it may not withstand a moment’s scrutiny from more demanding readers.

    Oh, it starts well enough: For all of his other faults, Varley can still write compelling narration, and Red Thunder quickly establishes not only its dynamic teenage narrator Manny (whose family is barely hanging onto a strip motel), but the rest of the Floridian characters who will come along for the ride: A rich rebellious girlfriend, a good buddy skilled in engineering matters and his no-nonsense girlfriend.

    But things take a turn for good-old pulp SF when Manny befriends a washed-up colonel and his idiot-savant brother. Thanks to a very convenient discovery and two just-as-conveniently rich characters, they’re able to slap together a few pieces (using “all-American guts”, specifies the back-cover blurb) and go to Mars in time to beat the Chinese to the landing and save a NASA mission doomed by committee-driven engineering flaws. Try as you might, I’m not sure you could come up with a pluckier story to please long-time Analog SF fans.

    It’s bad enough that the revolutionary “bubble” technology has been invented by a mentally-challenged genius speaking with a Louisiana accent. It’s the by-the-number plotting in which our teenage heroes and their redeemed captain build the ship, race to Mars, giggle at the Chinese and rescue their NASA friends that really makes the entire novel redundant. It’s a greatest-hits of common SF daydreams with nary a hint of plausible deniability. Try to tell the story to a non-SF reader: they’ll roll their eyes and mutter something like “you’re still reading this stuff?” despite your attempts at saying that this is aimed at young adults: Let’s face it, the novel was marketed at adults and makes most sense only to those who overdosed on Heinlein during their long-past teenage years.

    The only reason why Red Thunder holds together is Varley’s ability to write compelling prose. Even those who want to dismiss the novel as nothing more than reheated space-age fantasies will be hard-pressed not to enjoy the procedural elements of how a small group of teenagers are able to weld together a spaceship bound for Mars. No matter how ludicrous it is, how wobbly its foundations are and how obvious its plotting remains, Red Thunder is a fun read. Don’t blame Manny and his friends for being stuck in the dusty daydreams of a dying genre: just hop along for the ride and nod your head at the expected plot points. Varley hasn’t written nearly enough in the past decade, and once stuff like Red Thunder is out of his system, maybe we’ll be back to top form sometime soon.

  • RocknRolla (2008)

    RocknRolla (2008)

    (In theaters, November 2008) It may be that marrying Madonna was the worst artistic mistake Guy Richie ever made, and his partial return to form with this film in the wake of his divorce will only intensify this supposition. Going back to Richie’s London-underworld roots, RocknRolla isn’t quite as good as Snatch or Lock, Stock And Two Smoking Barrels, but at least it’s quite a bit above Swept Away. The flashy direction is back, as is the rock-and-roll soundtrack. From the first few intense minutes, the story steadily complexifies, until you can’t tell the good from the bad guys. And there lies the biggest of the film’s problem: For all of the crazy narrative energy, bravura set-pieces and Thandie Newton’s purring performance, it’s never too clear who, exactly, we should be cheering for. There are no everyman protagonists in this crazy gallery of ever-crazed criminals. Mark Strong may be admirable in his second breakout performance of the year (mere weeks after Body of Lies), but his crime-lord personae isn’t one to empathize with. Unlike Richie’s two best films, RocknRolla is a performance to be watched rather than a film to like. It’s quite a bit of fun, and a really promising step back up in his career, but it’s still missing something underneath the surface gloss.

  • Quantum Of Solace (2008)

    Quantum Of Solace (2008)

    (In theaters, November 2008) This second Daniel Craig outing as James Bond may be a straight sequel to Casino Royale, but it suffers greatly from a comparison to its more robust predecessor. Here, the re-invention of James Bond goes too far in drama, presenting a damaged protagonist that isn’t nearly as appealing as the franchise should be. Worse, Quantum Of Solace is further hampered by a dull plot and nonsensical directing, with a result that will leave most viewers pining for the energy of the previous entry. While the film is too professionally made to be boring (and, by virtue of being Bond, is essentially critic-proof), it’s certainly underwhelming and will remind fans of the lackluster Pierce Brosnan years. The Bond girl isn’t particularly memorable, the climax is straight out of Dullsville, the politics are tangled and the whole thing simply doesn’t feel like fun. What should have been a surefire follow-up has turned into a middling entry: let’s hope that the next Bond installment will learn from the lessons this film.

  • Passchendaele (2008)

    Passchendaele (2008)

    (In theaters, November 2008) Criticizing this movie for its melodrama feels a lot like kicking a puppy for its inherent doggyness. But at some point, it’s required to drop the whole “most expensive Canadian movie ever made! About Canadian war heroism! Based on a true story!” thing, step back, and cackle at some of the film’s worst moments, from Paul Gross’ Jesus complex to the lopsided structure, the mawkish scenes and the dramatic shortcuts. That the film is made with the best of intentions doesn’t excuse the hour-long snooze set in Calgary, or the too-short time spent on the front. Best intentions don’t require a ten-second detox scene, clichés from sixty-year-old movies or a final sequence taken from the Stations of the Cross. As much as it’s tough to dislike the film’s impressive historical recreation, the charm of the actors or the intention to tell a typically Canadian piece of history, Passchendaele stumbles when comes the moment to put it all together. The result will go well with those who (for various reasons, many of them politically partisan) really want to “support our troops”. Alas, it will have a much tougher time crossing over to a larger audience that isn’t already sold to the film’s emotional manipulation. Despite the film’s fascination for crucifixion, it has to do more than sing to the choir.

  • The Somnambulist, Jonathan Barnes

    The Somnambulist, Jonathan Barnes

    Morrow, 2007, 353 pages, C$23.95 hc, ISBN 978-0-06-137538-5

    Be warned. This review has no literary merit whatsoever. It is an ignorant piece of nonsense, nonsensical, incoherent, written by an unreliable scribbler, written in painfully inept prose, frequently erroneous and willfully ridiculous. Needless to say, I hope you won’t believe a word of it.

    If I allow myself to appropriate Jonathan Barnes’ first paragraph of his debut novel The Somnambulist, it’s that I find myself in a curious position while attempting this review. I generally liked the novel, but trying to apply my usual reviewing mechanisms fails to illuminate why. Trying to classify it as fantasy is a slippery conceit leading to a discussion of “weird” fiction. And beyond it all, there’s the feeling that Barnes is laughing at every befuddled reader.

    Even trying to give a feel for the novel’s atmosphere sends us grasping for dime novels, pulp fiction, Victorian grotesque, steampunk and other qualifiers that may or may not fit. We’re not the only one struggling against labels, because even the jacket blurb makes references to Neil Gaiman, Susanna Clarke, Clive Barker… and Carl Hiaasen.

    Yes, The Somnambulist is set in Victorian London. Yes, it features a detective/magician fighting against a city-threatening menace. Yes, it flies from strange plot points to even-stranger fantastic concoctions. Yes, it does feel as if a funny mystery writer had overdosed on steampunk fantasy.

    Buy trying to give specific examples…

    There’s the title character, for instance, a milk-guzzling hulk of a man (?) who doesn’t bleed when pierced by swords. There’s a house of ill-repute, favored by our protagonist, that specializes in ladies most often seen at a freak show. There’s a firm (called Love, Love, Love and Love) whose HR regime seems based on complete brainwashing. There are uncanny murder mysteries, time-regressing bit players, murderous fiends dressed in schoolboy outfits, a librarian who seems to understand everything (as all good librarians should, but even more so) and séances that, frankly, don’t seem particularly occult considering the rest of what this novel has to offer.

    But if you’re expecting any explanation at all, well, you’re reading the wrong book.

    So maybe you can come to understand the delight and bafflement of the ordinary reader confronting a novel such as The Somnambulist, designed according to the spaghetti-throwing school of writing in which as many strange strands are thrown on a blank wall in the hope that some will stick. But not all of them do, and it’s hard to avoid concluding that some editing would have avoided a big mess on the floor.

    But when it comes to reading experiences, there’s no denying that The Somnambulist is unusual and rewarding. The shaky plot may or may not be a problem given the succession of rich details that novel has to offer. It’s not just stylish but atmospheric, and the odd mixture of influences will do much to endear the novel to readers looking for more of the New Weird mixture that has proven so elusive. It may of may not be New Weird (heck, does anyone actually care whether New Weird exists any more?), but it’s certainly weird, and feels new in all of its retro charm smacked around modern concerns. There are resonances here with Vandermeer and Mieville, although The Somnambulist more than stands on its own. Trying to classify it may give headache, but there’s no denying that the “Jonathan Barnes” sub-genre of fiction was launched with an intriguing first entry.

  • Pandemonium, Daryl Gregory

    Pandemonium, Daryl Gregory

    Del Rey, 2008, 288 pages, C$15.00 tpb, ISBN 978-0-345-50116-5

    Since I read current novels more readily than short stories, it’s rare that I will pay attention to authors before their first novels. But Daryl Gregory was an exception, thanks to “Second Person, Present Tense”, an astonishingly good story reprinted in the Hartwell/Cramer anthology Year’s Best SF 11. On the strength of that story alone, Gregory’s first novel was worth waiting for. Fortunately, he doesn’t disappoint.

    A mash-up of genres and influences, Pandemonium is best described as a contemporary fantasy taking place in a parallel universe where people can be “possessed” by archetypes. After World War Two, instances of people acting strangely -often exhibiting abilities outside their knowledge- have multiplied, spawning research, fear, catastrophic events and a lot of curiosity. No one quite know how or why those possessions occur, but even the most skeptical have a hard time denying their existence.

    Our narrator, Del Pierce, has a closer relationship to those entities than most. As a child, he was possessed by “The Hellion”, a Dennis-the-Menace archetype whose influence had real consequences. A childhood exorcism drove the demon out, but following a car crash, it seems that it’s trying to come back… and that’s not counting the wink that Del gets from another possessed person in the first chapter. Deadbeat, unable to hold on to relationships, severely emotionally afflicted, Del may not be much of a winner but there’s no denying his character.

    Looking for clues and a way to get rid of his entity, Del travels to a convention of possession specialists, stalks an expert, partners with a somewhat wrathful nun and makes his way in America’s Midwest to find the origins of his problems. Thanks to a few twists that occasionally echo “Second Person, Present Tense”, it’s a more complex journey than you’d expect. The ending isn’t entirely happy.

    There are a lot of things to like about Pandemonium, but the accessibility of the story is perhaps the most obvious of them. Despite the scope of the changes in that world, Gregory manages to introduce the premise smoothly, allowing us to understand the world and how it differs from ours. The telling of the tale is generally straightforward, except for the intentionally shocking twist midway through. The characters are well-sketched, and the prose is easy to read.

    There are also a few memorable details. A description of a possession convention recalls a number of SF conventions, and the cameo by Philip K. Dick (himself possessed by Valis, a possession that seems to have had a beneficial effect on the writer) is only the most obvious of the unobtrusive in-jokes that pepper the novel. Gregory has a good handle on pop culture, and Pandemonium doesn’t have to scratch deep to find interesting things to say about our collective imaginary landscape.

    If the novel falters a bit, it’s in building a credible alternate history for the universe. Despite significant differences between history of the world (including a rather different fate for Richard Nixon), many pop references remain the same, along with historical event such as the O.J. Simpson trial (although it, too, ends differently). To be fair, the balance between a recognizably similar universe and the changes flowing from fifty years of possessions was nearly impossible anyway: Too much in fantasy and the novel loses its relevance, while too much in realism and the entire thing loses its appeal.

    But if you avoid looking too closely at the historical aspects, Pandemonium is a strong first novel, a perfectly satisfying read and a promising step up for Gregory. If you haven’t registered his name after “Second Person, Present Tense” and his other short stories, it’s time to stand up and take notice.

  • His Dark Materials, Philip Pullman

    His Dark Materials, Philip Pullman

    Knopf, 1995-2000 (2007 omnibus), 934 pages, C$24.50 tpb, ISBN 978-0-375-84722-6

    In a way, it’s sometimes a relief to review books that everyone else has read.

    Granted, my standards for “everyone else” are fairly low. But when discussing Philip Pullman’s His Dark Materials trilogy, “everyone else” is a lot of people. Pullman’s series may not have reached the mass-market hysteria that swept around J.K. Rowling’s Harry Potter series (it helped that the series became popular after it was completed), but it was often mentioned in the same breath, sold widely, earned a lot of critical attention and had its first volume adapted to the big screen with an A-list budget.

    The movie crashed and burned a hole in the studio’s budget, thereby ensuring no second and third film, but that’s not much of a big deal considering that the entire story, as conceived by Pullman, still exists happily on bookshelves, untainted by the film’s imperfections. In fact, it’s a bit of a wonder that the film existed at all given the original trilogy’s ambitious goals. While Harry Potter was an accessible experience for the entire family, His Dark Materials is significantly more complex, with a correspondingly more difficult style and thematic concerns that go well beyond the Young Adult market it was often aimed at.

    It’s a story of a young girl discovering the world, but there’s a lot more to Pullman’s ambitions than to deliver a coming-of-age story: Before she’s through, heroine Lya will discover her unpleasant parents, see friends die horribly, venture to the land of death and eventually confront The Authority itself. While the first book is generally about her, from her perspective, the latter parts of the story shatter in multiple viewpoints, some of them ending only when the characters die while striving for their goals. Along the way, Pullman hops from one universe to the other and tackles philosophy, the nature of the universe, the way science works and how people change. It’s an almost impossibly rich mixture of themes, and trying to take it all in takes time and effort.

    In fact, I’m not terribly ashamed to say that the book lay on my bedside table for nearly a year, slightly and infrequently read, until a series of airports and planes gave me sufficient motivation to finish it. It’s not particularly accessible for those who just want a story, and it takes a lot of time to rev up. By all means, see the movie to prime your imaginary engines… but don’t be surprised if it remains heavy-going.

    On the other hand, the rewards for reading the story to the end are considerable. Over and over again, it’s hard not to be impressed by Pullman’s audacity, his willingness to go to difficult places, kill favorite characters, defy convention and still manage to deliver a satisfactory conclusion. The fantasy elements he brings to the story are both complex and original, never completely tipping over in familiar tropes and surprising even seasoned genre readers. He sets a high standard for himself and dares others to keep up, which is a tough but rewarding experience as long as you keep up.

    Unfortunately, this demanding regimen makes it difficult to recommend the book widely. Readers with patience, some literary skills and a taste for more ambitious material will get the most out of this trilogy. But the beauty of reviewing works that “everyone else” has read is that, by now, everyone who wanted to read it was already done so.

  • Half a Crown, Jo Walton

    Half a Crown, Jo Walton

    Tor, 2008, 316 pages, C$28.95 hc, ISBN 978-0-7653-1621-9

    True to form for Jo Walton’s work, Half a Crown is both familiar and unexpected, successful and flawed, charming and unnerving. As the third book in the “Small Change” trilogy, it has to live up to the expectations set by its predecessors, which described the course of an alternate history in which England played nice with the Nazis. The result was fascism with a kindly British face, told in alternating chapters by young women and a detective with more and more to lose.

    This detective, Peter Carmichael, has risen through the ranks in the decade-and-a-half since the previous volume: Now head of the secret police, he spends half his time upholding the law of his government and the other half doing what he can to lessen the oppression. The years since Ha’Penny have been rough on England: In almost fifteen years of totalitarianism, the population has come to an arrangement in tolerating its oppressive government. Some people have lived nearly their entire lives under this type of regime, and find the whole thing natural.

    Which brings us to the other narrator of the story: Elvira, daughter of Carmichael’s old partner, now his ward but also eighteen and anxious to become a débutante. Her introduction into formal society won’t go as planned as a rally turns violent and police arrest her. For both Elvira and Carmichael, this is the beginning of momentous events that will change everything. 1960 London is boiling with tension, and this gives Half a Crown an extra layer of urban complexity that wasn’t immediately obvious in the first two novels of the trilogy.

    As ever, it’s Walton’s low-key extrapolation of British fascism that make up the bulk of the novel’s conceptual appeal. Draped in King and Cross, Half a Crown show that fascism can become part of the background noise –especially if one learns to ignore the occasional cries for help. If the political events of Farthing could be considered an accident and Ha’Penny can be seen as a missed chance to make things better, Half a Crown is more pernicious because it shows that totalitarianism isn’t something that will be automatically be resisted by everyone. The inertia of ordinary people, promised nothing less than what they already have, can be a surprisingly amoral force.

    As for the novel’s more conventional qualities, there’s little to say: Walton is a careful writer, and there’s a great deal to like about Half a Crown‘s characters (especially as they’re forced to make the choices their whole lives have been leading to), the slow-burn pacing and the way Walton finds essential details in commonplace things. Fans of the first volume will finally learn what happened to the Khans, although the answer and its implications may not be as reassuring as they may think.

    The only element of the book that is likely to cause controversy is the ending. The “Small Change” trilogy has been relentlessly downbeat, and though everyone can forgive a happy ending, Half a Crown seems to make things awfully easy on itself, in a way that practically begs for a dose of sarcasm. A short royal conversation, a proclamation and the whole thing is on its way out? It fits and yet doesn’t: despite the sacrifices of the characters (and yes, a recurring character does die along the way), Half a Crown‘s ending seems to wrap up too quickly and easily.

    But it’s also fair to say that the principal strength of the series has been about journeys, about the day-to-day life rather than the cusp points or the wrap-up. Walton, in a way, has attempted the portray the unstoryable, the way in which we get used to horrible things. Comfort from routine can be found in the oddest places, and upsetting this routine always feel wrong somehow, even when the change ends up (or should end up) being for the better.

  • The Greatest Sci-Fi Movies Never Made, David Hughes

    The Greatest Sci-Fi Movies Never Made, David Hughes

    Titan Books, 2001 (2008 rewrite), 350 pages, C$16.95 tpb, ISBN 978-1-8457-6755-6

    One piece of knowledge that differentiates Hollywood insiders from mere pretenders is the understanding of how difficult it is to bring a movie to the big screen. As a collaborative art form, film involves hundreds if not thousands of people, millions of dollars and years of effort. The financial risks are so high, and the number of potential projects so vast, that there are far many more ideas than production slots. No wonder, then, that there is enough material for a fascinating book about the movies that never were.

    While the idea of a book about non-existing movies may strike some as useless, David Hughes’ The Greatest Sci-Fi Movies Never Made is far more interesting than anyone may expect. Far from presenting a compendium of failures, Hugues uses this opportunity to reveal the hidden history behind some famous SF franchises, study the ways Hollywood really works, and tell fascinating stories about the film industry. Ignore the pandering “Sci-Fi” and broken toy robot on the cover: this is serious film journalism, blending information from public sources and exclusive interviews to describe development processes that may have lasted decades.

    Chances are that you will recognize many of those “movies never made”. For one thing, what we’ve seen on screens isn’t always the first concept that occurred to the film’s producers. There’s an entire chapter on the STAR TREK series of films, for instance, that sketches the false starts, development pains and secret negotiations that shaped the series. For another, good film concepts don’t necessarily die when work stops on them: often, they go dormant, awaiting only the right person for a revival. So it is that many movies judged “dead” in the first edition of Hugues’ book were revived and released before the second revised edition. THUNDERBIRDS, THE HITCHHIKER’S GUIDE TO THE GALAXY, SUPERMAN RETURNS, FANTASTIC FOUR are only four of the titles that made it out of development hell in the meantime (with WATCHMEN a few months away from release), and this edition of the book has been revised to include the postscript of those efforts.

    Most of all, The Greatest Sci-Fi Movies Never Made provides great examples of the way Hollywood really works in the myriad of ways movies can turn wrong, or never make it out of the intense competition for limited production funds. Science Fiction movies are expensive, and it’s a defining characteristic that may account for a significant number of failures: at that level of commitment, few people are willing to go on a limb and remain true to an artistic vision. And that’s assuming that the creative differences are settled, which isn’t always the case: WATCHMEN, for instance, had no less than half a dozen different directors attached to it at one time or another, all cracking their heads on the issues in adapting a comic-book masterpiece to a different medium.

    Happily enough, Hugues’ style in describing those complex stories of failure and successes is almost compulsively readable: His clean prose deftly juggles names, time-lines, interview quotes and explanations of why things didn’t go as planned. The narrative prose is clear, with the sources kept in a dense thirteen-page appendix. There’s a lot of original research, and even film buffs will find something new in there.

    Naturally, we shouldn’t mourn for all of those movies. I was particularly taken by the case of Clair Noto’s famously unproduced script “The Tourist”, intriguing in its moody description of stranded aliens, but almost certainly the kind of film that I would have hated in theaters. That the premise is eerily similar to aspects of the delightful MEN IN BLACK is something left to contemplate whenever I feel that Hollywood always makes the wrong choices.

  • The Brass Verdict, Michael Connelly

    The Brass Verdict, Michael Connelly

    Little Brown, 2008, 422 pages, C$29.99 hc, ISBN 978-0-316-16629-4

    With a bibliography that now numbers twenty volumes in sixteen years, it’s no accident if Michael Connelly’s got a keen understanding of what his fans are expecting from him. Given Connelly’s track record of bringing together practically all of his protagonists, it’s not much of a surprise to discover that The Brass Verdict features two of Connelly’s best-loved heroes so far: “Lincoln Lawyer” Mickey Haller and series stalwart Harry Bosch. The least surprising development, of course, is that for all of its twists and turns and limpid prose, The Brass Verdict remains solid Connelly.

    After two years away from the law after the events of The Lincoln Lawyer, protagonist Haller ends his self-imposed sabbatical in less-than-ideal circumstances: An acquaintance of his has been murdered, and a past agreement between them stipulates that Haller is the legal executor who gets to take care of the cases. For Haller, who planned on slowly getting back into practice after a lengthy rehabilitation period, this comes as a shock in more ways than one, especially when he realizes that one of the thirty-one cases falling into his lap is a high-profile murder case featuring one of Hollywood’s power producers. But there’s a lot more to it. Like, for instance, finding out who murdered the lawyer with the original case load. The LAPD is on the case, and they’ve sent one of their finest agents on the case: Grizzled veteran Harry Bosch, who shares another connection with Haller.

    Narrated by Haller himself, The Brass Verdict is a welcome return to the legal procedural mode last successfully seen in The Lincoln Lawyer. While Connelly’s usual perspective (via Bosch) is about police work, Haller’s an opinionated expert on law, and his digressions on the way justice is served in the real world are just as cynical as Bosch’s own handiwork. Lies, unsurprisingly, are at the heart of this novel’s thematic concerns —especially when they place Haller in a difficult position. Meanwhile, Bosch is usually somewhere in the novel’s shadows, doing his own thing.

    While The Brass Verdict stands alone by itself, there’s little doubt that Connelly fans will get the most out of it: The interplay between Haller and Bosch is better if readers already know the two characters. As usual for Connelly’s crossovers, Bosch is more scary than admirable when seen from another perspective. The Brass Verdict may be the first of Connelly’s novels to turn him into a supporting character, acting away from the narrator’s perspective and letting Haller realize how callously Bosch is using him for his own purposes. The central connection between the two characters, which has been known to faithful Connelly readers for a while, comes as a bit of an anticlimax late in the novel as the narrator finds out for himself. Meanwhile in the Connellyverse, other characters make guest appearances, from Jack McEvoy’s extended cameo to a fleeting suggestion of Void Moon‘s Cassie Black (who’s overdue for a return feature engagement after being anonymously glimpsed in at least two novels so far.)

    There are questions that linger, though: Isn’t it convenient that Haller is still another lawyer’s executor after two years away from the law? Isn’t it convenient that Bosch (just-as-conveniently back in active Homicide cases as of The Overlook) is too heartless to recuse himself from a case involving someone he knows? The questions aren’t as bothersome as the reasons why they spring to mind: Despite Connelly’s sure-footed prose and click plotting skills, The Brass Verdict often feels like a perfunctory effort, another crossover special with more emphasis on the high-concept log-line (“Haller meets Bosch!”) than the actual plot, which seems to end on a rather gratuitous fishtail.

    But there’s no need to panic yet for Connelly fans: Even at its contrived worst, The Brass Verdict won’t disappoint anyone, and does nothing to tarnish anyone’s appreciation of the author. If nothing else, it brings to mind memories of The Narrows, which also brought together known character for a result that ended up being less than the sum of its parts. Still, even at his most routine, Connelly still manages to beat most other crime fiction writers at their own game.

  • Wit (2001)

    Wit (2001)

    (On DVD, October 2008) There’s nothing amusing about seeing someone die for an hour and a half, but Emma Thompson manages to make the whole experience uplifting during this adaptation of a play about a scholar slowly dying of cancer. Her flights of fancy as death closes in may not rank as uplifting, but they do credibly tackle the formidable waste that death can be, especially when her own experience of the process clashes so dramatically with the doctors who see her as nothing more than another patient on which to perform the experiments that will prove them right. Not bad as far as tearjerkers go, but stay far away if you’re not in the mood to contemplate slow and futile death. The DVD doesn’t contain any other material of note than the film.

  • Pride And Glory (2008)

    Pride And Glory (2008)

    (In theaters, October 2008) In theory, it’s entirely possible to mix genre fiction with serious drama. The problem is that such a hybridization can’t be handled lightly, and requires a deft touch to keep everyone happy: The pacing of genre fiction can often be inconsistent with the demands of dramatic depth, and a cross-over can fumble both. This is pretty much what happens here, as the filmmakers try to deliver a drama that cuts deep into the ties of a family of policemen and the larger NYPD around them: The balance between the inner lives of the characters and the police investigation that the perform isn’t satisfying, and feels either dull or rushed. Despite capable performances from the cast (including Ed Norton and Collin Farrell), Pride And Glory doesn’t have the heft or the nimbleness that a genre cop drama should have. It can’t even conclude properly, with a fistfight climax followed by cheap street justice. Most of all, there little moment-to-moment interest as the film moves from one scene to another. Character tangents are taken but not resolved, (such as when a journalist becomes a viewpoint character,) reinforcing the impression of a slap-dashed script shot too quickly. There have been more satisfying films about cop families recently, including We Own The Night, and this one won’t have any staying power.

  • Miracle At St. Anna (2008)

    Miracle At St. Anna (2008)

    (In theaters, October 2008) Spike Lee knows how to shoot a movie, but since Miracle At St. Anna hits the two-and-a-half-hours mark, I’m not sure he knows how to edit one. It’s a shame, really, because it would have been interesting to watch a movie about the all-black Buffalo Soldiers regiment and their experience in the Italian front of World War Two. We get some of that early on, but then the film loses itself in mystical drama about young boys and partisan politics. The film grinds to a half, occasionally mugs for seriously misguided laughs, and wears everyone’s patience thin before an ending that get more and more irritating. The real miracle here is that anyone will stay awake until the end: Lee’s direction seems to have lost all of the snappiness on display in Inside Man, and his racial message gets less and less effective as he multiplies his cartoonish antagonists. What a waste of resources; I suspect that the length of the film is directly related to the involvement of the original novel’s writer in the screen-writing process.

  • Tripwire, Lee Child

    Tripwire, Lee Child

    Jove, 1999 (2005 reprint), 401 pages, C$10.99 mmpb, ISBN 978-0-515-14307-2

    One of the advantages of reading through an author’s back-catalog the way I’m rushing through my Lee Child Reading Project (“One book per month, every month, until I’m done”) is the way I can spot subtle differences between novels. Tripwire is like most Child novels in that it features Jack Reacher and combines genre-savvy plot mechanics with strong technical details to create a top-notch thriller experience. On the other hand, this is the first Reacher novel I’ve read (out of five so far) that tackle the limits of the protagonist, and feature him against a memorable villain.

    It’s also a Reacher novel that covers quite a bit more ground than usual: after a prologue set in Key West (where Reacher is working as a pool-digger, no less), the action moves to New York, then off by commercial plane to destinations farther west. It also digs into Vietnam-era history and establishes careful ties with Reacher’s own biography.

    The best thing about it is how it finally gets rid of the coincidences that propelled the plots of Killing Floor and Die Trying: This time, the action comes to Reacher as a private detective manages to track him down in Key West. Reacher denies being himself, but soon has no choice than to go back to New York City when the detective is savagely assassinated. Trying to track down who wanted to find him, Reacher stumbles onto an old friend, and then onto unfinished business… Meanwhile, in a related plot development, a businessman is coerced into ceding a controlling share of his company to a mysterious man with a hook and a burn-scarred face. How these two plot-lines come together is one of the book’s primary point of interest, but it is by no mean the only one.

    As usual, Reacher’s knight-errant adventures lead him to a beautiful damsel-in-distress, dangerous situations, complicated back-stories and convincing background details. Tripwire includes details about things such as forensic anthropology, .38 weapons, Vietnam helicopters, prosthetics and grey-market money-lending. As usual, everything rings utterly true, lending considerable credibility to the novel.

    Also as usual, Child is skilled in keeping us guessing as to the true shape of the story. There are a series of mysteries to elucidate one after another, up until we realize that it’s been a much simpler novel than we’d been led to extect. Superb pacing (even more so considering that the novel isn’t a fight-a-page carnival), limpid writing and tough characters only add to the attraction of a superior genre thriller.

    But this time around, Tripwire does feature an unnerving antagonist, someone whose bloody murderous methods aren’t even slowed down by an office on the 88th floor of the World Trade Center. After several books where Reacher seemed to outnumber armies of paid goons, it’s a change of pace to see him go head-to-head with a villain who seems to be just as clever as he is.

    The other distinctive plot element of this nove is Child’s willingness to acknowledge Reacher’s own limits: his nomadic lifestyle may be a boon for the series’ plotting possibilities, but they don’t make him a perfect human being, and he’s got to confront a few of those limits throughout the novel as a tempting slice of normalcy is dangled in front of him. (Alas, I’ve got a feeling that we’ll seldom, if ever, hear about that again: Like most serial heroes, there is no stable future in store for Reacher.)

    None of those distinction harm Reacher as a character, and they do much to set this book apart from the other ones in the series. While Tripwire doesn’t quite attain some of the series’ high points (such as the brilliant first hundred pages of One Shot, or a few virtuoso scenes in Die Trying), it’s a decent entry that’s features a slight-enough departure to keep things interesting. Balancing the familiar with the unusual is a constant problem for series writer, but Child seems to be doing pretty well so far.

  • Max Payne (2008)

    Max Payne (2008)

    (In theaters, October 2008) The irony is that this film based on a game largely inspired by John Woo movies never feels a tenth as interesting as John Woo movies themselves. Aside from a fairly dull shootout in an office made of glass partition and a ridiculous shotgun blast in a factory, the game’s celebrated “bullet time” (itself borrowed from another pretty good movie) scarcely makes an appearance. But if you were hoping for a compelling plot to fill in the blanks left by underwhelming action, forget about it: What we get is by-the-numbers revenge plotting, with scenes that sound familiar and dialogue that never sticks in mind. It’s a pretty sad film, really, and the occasional visual flourishes aren’t enough to make it better than it is. Game-to-movie adaptations usually have a terrible record, and this one will only fuel that particular axiom.